diff options
Diffstat (limited to 'services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp')
-rw-r--r-- | services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp | 41 |
1 files changed, 29 insertions, 12 deletions
diff --git a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp index 1fabaf5..a35aa78 100644 --- a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp +++ b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp @@ -185,27 +185,44 @@ void GLES20RenderEngine::disableBlending() { void GLES20RenderEngine::bindImageAsFramebuffer(EGLImageKHR image, - uint32_t* texName, uint32_t* fbName, uint32_t* status) { + uint32_t* texName, uint32_t* fbName, uint32_t* status, + bool useReadPixels, int reqWidth, int reqHeight) { GLuint tname, name; - // turn our EGLImage into a texture - glGenTextures(1, &tname); - glBindTexture(GL_TEXTURE_2D, tname); - glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image); - - // create a Framebuffer Object to render into - glGenFramebuffers(1, &name); - glBindFramebuffer(GL_FRAMEBUFFER, name); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); + if (!useReadPixels) { + // turn our EGLImage into a texture + glGenTextures(1, &tname); + glBindTexture(GL_TEXTURE_2D, tname); + glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image); + + // create a Framebuffer Object to render into + glGenFramebuffers(1, &name); + glBindFramebuffer(GL_FRAMEBUFFER, name); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); + } else { + // since we're going to use glReadPixels() anyways, + // use an intermediate renderbuffer instead + glGenRenderbuffers(1, &tname); + glBindRenderbuffer(GL_RENDERBUFFER, tname); + glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8_OES, reqWidth, reqHeight); + // create a FBO to render into + glGenFramebuffers(1, &name); + glBindFramebuffer(GL_FRAMEBUFFER, name); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, tname); + } *status = glCheckFramebufferStatus(GL_FRAMEBUFFER); *texName = tname; *fbName = name; } -void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { +void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName, + bool useReadPixels) { glBindFramebuffer(GL_FRAMEBUFFER, 0); glDeleteFramebuffers(1, &fbName); - glDeleteTextures(1, &texName); + if (!useReadPixels) + glDeleteTextures(1, &texName); + else + glDeleteRenderbuffers(1, &texName); } void GLES20RenderEngine::setupFillWithColor(float r, float g, float b, float a) { |