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Diffstat (limited to 'services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp')
-rw-r--r--services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp41
1 files changed, 29 insertions, 12 deletions
diff --git a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
index 1fabaf5..a35aa78 100644
--- a/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
+++ b/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
@@ -185,27 +185,44 @@ void GLES20RenderEngine::disableBlending() {
void GLES20RenderEngine::bindImageAsFramebuffer(EGLImageKHR image,
- uint32_t* texName, uint32_t* fbName, uint32_t* status) {
+ uint32_t* texName, uint32_t* fbName, uint32_t* status,
+ bool useReadPixels, int reqWidth, int reqHeight) {
GLuint tname, name;
- // turn our EGLImage into a texture
- glGenTextures(1, &tname);
- glBindTexture(GL_TEXTURE_2D, tname);
- glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
-
- // create a Framebuffer Object to render into
- glGenFramebuffers(1, &name);
- glBindFramebuffer(GL_FRAMEBUFFER, name);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0);
+ if (!useReadPixels) {
+ // turn our EGLImage into a texture
+ glGenTextures(1, &tname);
+ glBindTexture(GL_TEXTURE_2D, tname);
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
+
+ // create a Framebuffer Object to render into
+ glGenFramebuffers(1, &name);
+ glBindFramebuffer(GL_FRAMEBUFFER, name);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0);
+ } else {
+ // since we're going to use glReadPixels() anyways,
+ // use an intermediate renderbuffer instead
+ glGenRenderbuffers(1, &tname);
+ glBindRenderbuffer(GL_RENDERBUFFER, tname);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8_OES, reqWidth, reqHeight);
+ // create a FBO to render into
+ glGenFramebuffers(1, &name);
+ glBindFramebuffer(GL_FRAMEBUFFER, name);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, tname);
+ }
*status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
*texName = tname;
*fbName = name;
}
-void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) {
+void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName,
+ bool useReadPixels) {
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glDeleteFramebuffers(1, &fbName);
- glDeleteTextures(1, &texName);
+ if (!useReadPixels)
+ glDeleteTextures(1, &texName);
+ else
+ glDeleteRenderbuffers(1, &texName);
}
void GLES20RenderEngine::setupFillWithColor(float r, float g, float b, float a) {