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-rw-r--r--services/surfaceflinger/RenderEngine/RenderEngine.cpp239
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diff --git a/services/surfaceflinger/RenderEngine/RenderEngine.cpp b/services/surfaceflinger/RenderEngine/RenderEngine.cpp
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+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <cutils/log.h>
+#include <ui/Rect.h>
+#include <ui/Region.h>
+
+#include "RenderEngine.h"
+#include "GLES10RenderEngine.h"
+#include "GLES11RenderEngine.h"
+#include "GLES20RenderEngine.h"
+#include "GLExtensions.h"
+#include "Mesh.h"
+
+// ---------------------------------------------------------------------------
+namespace android {
+// ---------------------------------------------------------------------------
+
+RenderEngine* RenderEngine::create(EGLDisplay display, EGLConfig config) {
+ EGLint renderableType = 0;
+ EGLint contextClientVersion = 0;
+
+ // query the renderable type, setting the EGL_CONTEXT_CLIENT_VERSION accordingly
+ if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) {
+ LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE");
+ }
+
+ if (renderableType & EGL_OPENGL_ES2_BIT) {
+ contextClientVersion = 2;
+ } else if (renderableType & EGL_OPENGL_ES_BIT) {
+ contextClientVersion = 1;
+ } else {
+ LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs");
+ }
+
+ // Also create our EGLContext
+ EGLint contextAttributes[] = {
+ EGL_CONTEXT_CLIENT_VERSION, contextClientVersion, // MUST be first
+#ifdef EGL_IMG_context_priority
+#ifdef HAS_CONTEXT_PRIORITY
+#warning "using EGL_IMG_context_priority"
+ EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG,
+#endif
+#endif
+ EGL_NONE, EGL_NONE
+ };
+ EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes);
+
+ // if can't create a GL context, we can only abort.
+ LOG_ALWAYS_FATAL_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed");
+
+
+ // now figure out what version of GL did we actually get
+ // NOTE: a dummy surface is not needed if KHR_create_context is supported
+
+ EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE };
+ EGLSurface dummy = eglCreatePbufferSurface(display, config, attribs);
+ LOG_ALWAYS_FATAL_IF(dummy==EGL_NO_SURFACE, "can't create dummy pbuffer");
+ EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt);
+ LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current");
+
+ GLExtensions& extensions(GLExtensions::getInstance());
+ extensions.initWithGLStrings(
+ glGetString(GL_VENDOR),
+ glGetString(GL_RENDERER),
+ glGetString(GL_VERSION),
+ glGetString(GL_EXTENSIONS));
+
+ GlesVersion version = parseGlesVersion( extensions.getVersion() );
+
+ // initialize the renderer while GL is current
+
+ RenderEngine* engine = NULL;
+ switch (version) {
+ case GLES_VERSION_1_0:
+ engine = new GLES10RenderEngine();
+ break;
+ case GLES_VERSION_1_1:
+ engine = new GLES11RenderEngine();
+ break;
+ case GLES_VERSION_2_0:
+ case GLES_VERSION_3_0:
+ engine = new GLES20RenderEngine();
+ break;
+ }
+ engine->setEGLContext(ctxt);
+
+ ALOGI("OpenGL ES informations:");
+ ALOGI("vendor : %s", extensions.getVendor());
+ ALOGI("renderer : %s", extensions.getRenderer());
+ ALOGI("version : %s", extensions.getVersion());
+ ALOGI("extensions: %s", extensions.getExtension());
+ ALOGI("GL_MAX_TEXTURE_SIZE = %d", engine->getMaxTextureSize());
+ ALOGI("GL_MAX_VIEWPORT_DIMS = %d", engine->getMaxViewportDims());
+
+ eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglDestroySurface(display, dummy);
+
+ return engine;
+}
+
+RenderEngine::RenderEngine() : mEGLContext(EGL_NO_CONTEXT) {
+}
+
+RenderEngine::~RenderEngine() {
+}
+
+void RenderEngine::setEGLContext(EGLContext ctxt) {
+ mEGLContext = ctxt;
+}
+
+EGLContext RenderEngine::getEGLContext() const {
+ return mEGLContext;
+}
+
+void RenderEngine::checkErrors() const {
+ do {
+ // there could be more than one error flag
+ GLenum error = glGetError();
+ if (error == GL_NO_ERROR)
+ break;
+ ALOGE("GL error 0x%04x", int(error));
+ } while (true);
+}
+
+RenderEngine::GlesVersion RenderEngine::parseGlesVersion(const char* str) {
+ int major, minor;
+ if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
+ if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) {
+ ALOGW("Unable to parse GL_VERSION string: \"%s\"", str);
+ return GLES_VERSION_1_0;
+ }
+ }
+
+ if (major == 1 && minor == 0) return GLES_VERSION_1_0;
+ if (major == 1 && minor >= 1) return GLES_VERSION_1_1;
+ if (major == 2 && minor >= 0) return GLES_VERSION_2_0;
+ if (major == 3 && minor >= 0) return GLES_VERSION_3_0;
+
+ ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor);
+ return GLES_VERSION_1_0;
+}
+
+void RenderEngine::fillRegionWithColor(const Region& region, uint32_t height,
+ float red, float green, float blue, float alpha) {
+ size_t c;
+ Rect const* r = region.getArray(&c);
+ Mesh mesh(Mesh::TRIANGLES, c*6, 2);
+ Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
+ for (size_t i=0 ; i<c ; i++, r++) {
+ position[i*6 + 0].x = r->left;
+ position[i*6 + 0].y = height - r->top;
+ position[i*6 + 1].x = r->left;
+ position[i*6 + 1].y = height - r->bottom;
+ position[i*6 + 2].x = r->right;
+ position[i*6 + 2].y = height - r->bottom;
+ position[i*6 + 3].x = r->left;
+ position[i*6 + 3].y = height - r->top;
+ position[i*6 + 4].x = r->right;
+ position[i*6 + 4].y = height - r->bottom;
+ position[i*6 + 5].x = r->right;
+ position[i*6 + 5].y = height - r->top;
+ }
+ setupFillWithColor(red, green, blue, alpha);
+ drawMesh(mesh);
+}
+
+void RenderEngine::clearWithColor(float red, float green, float blue, float alpha) {
+ glClearColor(red, green, blue, alpha);
+ glClear(GL_COLOR_BUFFER_BIT);
+}
+
+void RenderEngine::setScissor(
+ uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) {
+ glScissor(left, bottom, right, top);
+ glEnable(GL_SCISSOR_TEST);
+}
+
+void RenderEngine::disableScissor() {
+ glDisable(GL_SCISSOR_TEST);
+}
+
+void RenderEngine::genTextures(size_t count, uint32_t* names) {
+ glGenTextures(count, names);
+}
+
+void RenderEngine::deleteTextures(size_t count, uint32_t const* names) {
+ glDeleteTextures(count, names);
+}
+
+void RenderEngine::readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels) {
+ glReadPixels(l, b, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+}
+
+void RenderEngine::dump(String8& result) {
+ const GLExtensions& extensions(GLExtensions::getInstance());
+ result.appendFormat("GLES: %s, %s, %s\n",
+ extensions.getVendor(),
+ extensions.getRenderer(),
+ extensions.getVersion());
+ result.appendFormat("%s\n", extensions.getExtension());
+}
+
+// ---------------------------------------------------------------------------
+
+RenderEngine::BindImageAsFramebuffer::BindImageAsFramebuffer(
+ RenderEngine& engine, EGLImageKHR image) : mEngine(engine)
+{
+ mEngine.bindImageAsFramebuffer(image, &mTexName, &mFbName, &mStatus);
+
+ ALOGE_IF(mStatus != GL_FRAMEBUFFER_COMPLETE_OES,
+ "glCheckFramebufferStatusOES error %d", mStatus);
+}
+
+RenderEngine::BindImageAsFramebuffer::~BindImageAsFramebuffer() {
+ // back to main framebuffer
+ mEngine.unbindFramebuffer(mTexName, mFbName);
+}
+
+status_t RenderEngine::BindImageAsFramebuffer::getStatus() const {
+ return mStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE;
+}
+
+// ---------------------------------------------------------------------------
+}; // namespace android
+// ---------------------------------------------------------------------------