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-rw-r--r--services/surfaceflinger/DisplayHardware/HWComposer.cpp18
1 files changed, 13 insertions, 5 deletions
diff --git a/services/surfaceflinger/DisplayHardware/HWComposer.cpp b/services/surfaceflinger/DisplayHardware/HWComposer.cpp
index 6302053..edfed49 100644
--- a/services/surfaceflinger/DisplayHardware/HWComposer.cpp
+++ b/services/surfaceflinger/DisplayHardware/HWComposer.cpp
@@ -314,9 +314,17 @@ void HWComposer::hotplug(int disp, int connected) {
mEventHandler.onHotplugReceived(disp, bool(connected));
}
-static float getDefaultDensity(uint32_t height) {
- if (height >= 1080) return ACONFIGURATION_DENSITY_XHIGH;
- else return ACONFIGURATION_DENSITY_TV;
+static float getDefaultDensity(uint32_t width, uint32_t height) {
+ // Default density is based on TVs: 1080p displays get XHIGH density,
+ // lower-resolution displays get TV density. Maybe eventually we'll need
+ // to update it for 4K displays, though hopefully those just report
+ // accurate DPI information to begin with. This is also used for virtual
+ // displays and even primary displays with older hwcomposers, so be
+ // careful about orientation.
+
+ uint32_t h = width < height ? width : height;
+ if (h >= 1080) return ACONFIGURATION_DENSITY_XHIGH;
+ else return ACONFIGURATION_DENSITY_TV;
}
static const uint32_t DISPLAY_ATTRIBUTES[] = {
@@ -383,7 +391,7 @@ status_t HWComposer::queryDisplayProperties(int disp) {
}
if (config.xdpi == 0.0f || config.ydpi == 0.0f) {
- float dpi = getDefaultDensity(config.height);
+ float dpi = getDefaultDensity(config.width, config.height);
config.xdpi = dpi;
config.ydpi = dpi;
}
@@ -408,7 +416,7 @@ status_t HWComposer::setVirtualDisplayProperties(int32_t id,
DisplayConfig& config = mDisplayData[id].configs.editItemAt(configId);
config.width = w;
config.height = h;
- config.xdpi = config.ydpi = getDefaultDensity(h);
+ config.xdpi = config.ydpi = getDefaultDensity(w, h);
return NO_ERROR;
}