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* Fix glCopyTexSubImage2D inverted texture bug.Jack Palevich2010-03-121-1/+1
| | | | | This bug only affects the software OpenGL ES driver.
* get rid off the YUV formats at the libui layerMathias Agopian2010-02-161-14/+1
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* Proper EGLImageKHR error handlingMathias Agopian2010-02-042-1/+41
| | | | | Validate EGLImageKHR format and return an error for unsupported ones. Also make sure to return an error when binding EGL_NO_IMAGE_KHR to a texture
* fix [2133133] Software OpenGL ES Lighting is buggy (GL Gears washed out bug)Mathias Agopian2010-02-033-26/+78
| | | | | | | | | | A typo caused GL_AMBIENT_AND_DIFFUSE to only set the the ambient color. Fix another typo which caused the viewer position to be wrong for specular highlights. Switch back to eye-space lighting, since there are still some issues with some demos (San Angeles in particular).
* Fix ETC1 texture decoding.Jack Palevich2010-02-021-1/+1
| | | | | etc1_decode_image requires the stride argument to be in bytes, but the surface->stride field is in pixels. Convert by multiplying by pixel size.
* implement [2396050] Add ETC1 texture support to AGLMathias Agopian2010-02-023-6/+40
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* fix [2397853] glCopyTexImage2D crashes emulatorMathias Agopian2010-02-011-1/+23
| | | | Fixed a typo which would cause a buffer overflow
* fix [2341222] AGL version of glDrawTexxOES doesn't handle "Z" value correctlyMathias Agopian2010-01-251-4/+4
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* Use correct TLS codepath in graphics librariesGary King2010-01-121-0/+5
| | | | | | | Duplicate ARCH_ARM_HAVE_TLS_REGISTER BoardConfig to proprocessor HAVE_ARM_TLS_REGISTER define from Bionic's libc Android.mk to ensure that OpenGL libraries (libEGL, libGLESv1_CM, libGLESv2, libGLES_android) use the correct codepath in bionic_tls.h for accessing the TLS address
* Add misssing symbol type directives.Doug Kwan2009-12-082-0/+3
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* am 77f17095: am 533a2803: Merge change I18ffb549 into eclairMathias Agopian2009-12-011-1/+1
|\ | | | | | | | | | | | | Merge commit '77f17095ed17a6ccc7fc1f1b3ddb31c63bbf66a2' into eclair-mr2-plus-aosp * commit '77f17095ed17a6ccc7fc1f1b3ddb31c63bbf66a2': fix [2069023] STOPSHIP: disable DEBUG_COPYBIT
| * fix [2069023] STOPSHIP: disable DEBUG_COPYBITMathias Agopian2009-11-301-1/+1
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* | am b439f561: am 13feccf5: Merge change I39f0003e into eclairMathias Agopian2009-11-191-12/+24
|\ \ | |/ | | | | | | | | | | Merge commit 'b439f561a6aa3900f1850e71a4aa60618af13f90' into eclair-mr2-plus-aosp * commit 'b439f561a6aa3900f1850e71a4aa60618af13f90': fix [2235414] libagl glDeleteBuffers() crashes
| * fix [2235414] libagl glDeleteBuffers() crashesMathias Agopian2009-11-191-12/+24
| | | | | | | | don't dereference null pointers, would happen if one of the array wasn't bound.
* | am 66b5d902: am 27407208: Merge change Icf335098 into eclairMathias Agopian2009-11-132-2/+2
|\ \ | |/ | | | | | | | | | | Merge commit '66b5d902a29e08237f16be53a84f9c2472df8493' into eclair-mr2-plus-aosp * commit '66b5d902a29e08237f16be53a84f9c2472df8493': fix [2236865] STOPSHIP: bump soft gl and egl minor version number
| * fix [2236865] STOPSHIP: bump soft gl and egl minor version numberMathias Agopian2009-11-122-2/+2
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* | am 0b9d3ba2: am c421fc2a: Merge change Id09376d1 into eclairMathias Agopian2009-11-091-4/+23
|\ \ | |/ | | | | | | | | | | Merge commit '0b9d3ba2feab494e7bbd180b51a4311864d08e13' into eclair-mr2-plus-aosp * commit '0b9d3ba2feab494e7bbd180b51a4311864d08e13': fix [2071412] work around mdp 32-bits fade limitation
| * fix [2071412] work around mdp 32-bits fade limitationMathias Agopian2009-11-091-4/+23
| | | | | | | | make sure to always specify blits *inside* the source bitmap.
* | merge from open-source masterJean-Baptiste Queru2009-11-091-1/+1
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| * Fix obvious typo bug in egl.cppChristoffer Gurell2009-10-121-1/+1
| | | | | | | | can (and does sometimes) lead to accessing array with -1 as index
| * Merge change 11093Android Code Review2009-08-251-0/+2
| |\ | | | | | | | | | | | | * changes: If FLAGS_2D_PROJECTION is set, the MVP matrices need updating when changing the viewport.
| | * If FLAGS_2D_PROJECTION is set, the MVP matrices need updating when changing ↵Martin Storsjo2009-08-101-0/+2
| | | | | | | | | | | | the viewport.
| * | Calculate specular lighting correctlyMartin Storsjo2009-08-111-3/+8
| |/ | | | | | | | | | | Since the lighting calculations are done in object space, the vector from the object to the viewer also needs to be transformed to object space.
| * merge from donutJean-Baptiste Queru2009-07-291-1/+1
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| | * donut snapshotJean-Baptiste Queru2009-07-291-1/+1
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| * | Merge korg/donut into korg/masterJean-Baptiste Queru2009-07-256-104/+97
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| | * donut snapshotJean-Baptiste Queru2009-07-214-79/+52
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| | * donut snapshotJean-Baptiste Queru2009-05-202-25/+45
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* | | part of fix [2186418] switch passion to 24-bits framebufferMathias Agopian2009-11-041-82/+80
| | | | | | | | | | | | | | | add support for RGBX_8888 EGLConfigs in the software renderer (since that's what we're using in the MDP case)
* | | fix [2236832] software OpenGL ES driver doesn't work on sholesMathias Agopian2009-11-031-3/+15
| | | | | | | | | | | | make sure to not pass our fake handles to the real gralloc
* | | Merge change I56981989 into eclairAndroid (Google) Code Review2009-11-031-7/+6
|\ \ \ | | | | | | | | | | | | | | | | * changes: fix [2231527] Compatibility with SpaceJunk game (OpenGL)
| * | | fix [2231527] Compatibility with SpaceJunk game (OpenGL)Mathias Agopian2009-11-021-7/+6
| | | | | | | | | | | | | | | | | | | | we treated all lights as local lights when transforming their position back to object space.
* | | | fix[2228133] pixelflinger ignores the "vertical stride" leading to artifacts ↵Mathias Agopian2009-11-022-8/+19
|/ / / | | | | | | | | | | | | | | | | | | | | | when playing back video we lost the concept of vertical stride when moving video playback to EGLImage. Here we bring it back in a somewhat hacky-way that will work only for the softgl/mdp backend.
* | | libagl: silence a LOGDIliyan Malchev2009-10-301-1/+2
| | | | | | | | | | | | Signed-off-by: Iliyan Malchev <malchev@google.com>
* | | return proper error code from eglCreateImageKHRMathias Agopian2009-10-291-0/+14
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* | | fix [2071412] work around mdp 32-bits fade limitationMathias Agopian2009-10-281-11/+68
| | | | | | | | | | | | | | | | | | | | | in the case where we fade a 32-bits surface (ie: GL_MODULATE w/ a,a,a,a + blending), we first make a copy of the background into a RGB buffer, then we blend the 32-bits surface as usual (without the alpha component), and finally blend the copy of the background on top with 1-a. This uses a lot of bandwidth, but no CPU time.
* | | fix [2143798] Need to figure out how to do videoMathias Agopian2009-10-272-24/+91
| | | | | | | | | | | | | | | | | | | | | | | | | | | Use EGLImageKHR instead of copybit directly. We now have the basis to use streaming YUV textures (well, in fact we already are). When/if we use the GPU instead of the MDP we'll need to make sure it supports the appropriate YUV format. Also make sure we compile if EGL_ANDROID_image_native_buffer is not supported
* | | Merge change I0953c1d5 into eclairAndroid (Google) Code Review2009-10-191-5/+18
|\ \ \ | | | | | | | | | | | | | | | | * changes: fix [2153873] EGL-1.4 software implementation misses surface attributes
| * | | fix [2153873] EGL-1.4 software implementation misses surface attributesMathias Agopian2009-10-191-5/+18
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* | | | Merge change Ide4c8cbc into eclairAndroid (Google) Code Review2009-10-191-0/+5
|\ \ \ \ | |/ / / | | | | | | | | | | | | * changes: fix [2151588] glTexSubImage2D() allows pixel format conversion
| * | | fix [2151588] glTexSubImage2D() allows pixel format conversionMathias Agopian2009-10-191-0/+5
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* | | | one step towards fixing [2071412] work around mdp 32-bits fade limitationMathias Agopian2009-10-161-41/+44
|/ / / | | | | | | | | | simplify the GL_MODULATE case and allow blending disabled with RGBA texture
* | | fix [2147737] Pixel Flinger needs to set EGL_RENDERABLE_TYPE to ↵Mathias Agopian2009-09-271-1/+2
| | | | | | | | | | | | | | | | | | EGL_OPENGL_ES_BIT Also set max swap interval to 1, which is the only supported value currently.
* | | OpenGL ES doesn't allow glColorPointer with a size parameter other than 4Mathias Agopian2009-09-241-3/+1
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* | | AGL's glCompressedTexImage2D now checks the imageSize parameter.Jack Palevich2009-09-101-5/+55
| | | | | | | | | | | | | | | | | | This parameter indicates how many bytes of the image data are valid. Previously this parameter was ignored.
* | | Calculate specular lighting correctlyMartin Storsjo2009-08-251-3/+8
| | | | | | | | | | | | | | | | | | Since the lighting calculations are done in object space, the vector from the object to the viewer also needs to be transformed to object space.
* | | If FLAGS_2D_PROJECTION is set, the MVP matrices need updating when changing ↵Martin Storsjo2009-08-251-0/+2
| | | | | | | | | | | | the viewport.
* | | better error handling in EGLMathias Agopian2009-08-201-12/+46
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* | | second take, hopefully this time it doesn't break one of the builds: ↵Mathias Agopian2009-08-111-0/+4
| | | | | | | | | | | | "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
* | | Revert "SurfaceFlinger will now allocate buffers based on the usage ↵Fred Quintana2009-08-111-4/+0
| | | | | | | | | | | | | | | | | | specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." This reverts commit 8b76a0ac6fbf07254629ed1ea86af014d5abe050.