Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | EGL: make max cache key size BoardConfig-able | Jamie Gennis | 2012-09-12 | 1 | -1/+5 |
* | EGL: do not use sparse files for shader | vijay gupta | 2012-07-23 | 1 | -14/+15 |
* | remove multiplexing of multiple EGL implementation | Mathias Agopian | 2012-02-13 | 1 | -27/+27 |
* | Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE | Steve Block | 2012-01-08 | 1 | -14/+14 |
* | Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE | Steve Block | 2012-01-06 | 1 | -2/+2 |
* | EGL: Use cache sizes defined in the BoardConfig | Jamie Gennis | 2011-11-21 | 1 | -2/+10 |
* | EGL: fix blob cache extension detection | Jamie Gennis | 2011-11-17 | 1 | -1/+1 |
* | EGL: add the ANDROID suffix to the blob cache ext | Jamie Gennis | 2011-11-11 | 1 | -19/+21 |
* | EGL: add deferred saving of the cache | Jamie Gennis | 2011-11-08 | 1 | -0/+27 |
* | EGL: implement loading and saving the cache | Jamie Gennis | 2011-11-08 | 1 | -2/+162 |
* | EGL: use an in-memory the blob cache | Jamie Gennis | 2011-11-07 | 1 | -16/+76 |
* | EGL: Add stubs for EGL_ANDROID_blob_cache | Jamie Gennis | 2011-11-04 | 1 | -0/+95 |