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path: root/opengl/libs/EGL/egl_display.cpp
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* native frameworks: 64-bit compile issuesMark Salyzyn2014-03-121-1/+1
* remove adreno 130 workaround supportMathias Agopian2013-08-281-15/+0
* Add support for EGL_KHR_gl_colorspaceJesse Hall2013-08-131-8/+20
* Add EGL_KHR_get_all_proc_addresses to extension stringJesse Hall2013-08-061-10/+11
* fix local include pathsMathias Agopian2013-04-041-1/+2
* cleanup EGL extensions strings and entry-pointsMathias Agopian2013-03-281-30/+2
* EGL: add the EGL_ANDROID_framebuffer_target enumJamie Gennis2012-09-241-0/+1
* EGL: expose the EXT_create_context_robustness extJamie Gennis2012-09-241-0/+1
* EGL: fix an extension string bugJamie Gennis2012-09-171-0/+4
* EGL: add the native_fence_sync extensionJamie Gennis2012-09-061-0/+1
* don't error out when eglTerminate()ing an already terminated displayMathias Agopian2012-06-131-1/+7
* fix EGL_CLIENT_STRINGMathias Agopian2012-05-211-1/+1
* Disable EGL hibernation due to jankJesse Hall2012-05-041-1/+1
* Fix deadlock when cleaning objects in eglTerminateJesse Hall2012-04-171-22/+36
* Hibernate the EGL implementation when idleJesse Hall2012-04-091-1/+40
* Increment/decrement a counter around EGL callsJesse Hall2012-04-091-1/+18
* EGL: add GPU frame completion tracingJamie Gennis2012-04-061-1/+6
* debug.egl.finish can be used to force a glFinish() when eglSwapBuffers() is c...Mathias Agopian2012-03-251-1/+8
* gltrace: Expose a function to set OpenGL trace level.Siva Velusamy2012-03-091-0/+2
* EGLConfig is now not remaped to an internal EGLConfigMathias Agopian2012-02-131-56/+8
* remove multiplexing of multiple EGL implementationMathias Agopian2012-02-131-75/+62
* fix a dead-lock in eglMakeCurrentMathias Agopian2012-02-031-22/+53
* fix a race condition in eglMakeCurrent()Mathias Agopian2012-01-301-0/+41
* Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGESteve Block2012-01-061-3/+3
* Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGESteve Block2012-01-031-1/+1
* be a bit more defensive when parsing extension stringsMathias Agopian2011-11-161-9/+13
* rework a bit how we manage EGL extensionsMathias Agopian2011-11-141-0/+62
* fix crash when validating an invalid EGL objectsMathias Agopian2011-11-141-3/+5
* EGL: use an in-memory the blob cacheJamie Gennis2011-11-071-0/+1
* EGL: Add stubs for EGL_ANDROID_blob_cacheJamie Gennis2011-11-041-0/+3
* eglTerminate() now actually frees up all active egl objectsMathias Agopian2011-05-161-10/+17
* refactor EGL source codeMathias Agopian2011-05-161-0/+269