| Commit message (Collapse) | Author | Age | Files | Lines |
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This reverts commit 70b41ef580644fd0fe6fa9b8ac7e4a745cfb6db3.
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This reverts commit 48a8a0e4322969e1551536d6183af3a1faa2240b.
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Introduce ACTION_BUTTON_PRESS and ACTION_BUTTON_RELEASE as actions to
signal a button press or release. If these actions happen
simulanteously with a DOWN or UP event then they're explicitly
ordered to happen after the DOWN or preceding the UP in order to send
them to the most recently targeted view.
Also, introduce new stylus button constants that differ from the
constants we use for mouse buttons.
Bug: 20704355
Change-Id: Ib960a5004db5429ad2fc8db020704773e2978327
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Manual application of change 692018430f115343e36b0680acc659f2a731a5d7.
Change-Id: I100f838d70e591a13abb198dc420000ef114a429
(cherry picked from commit 97a3367a1b49b1761e3485765b2bd3f2293f9638)
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Eliminated the bright here and woke here policy flags since they
were unused. Simplified the input dispatch policy somewhat.
Bug: 13133142
Change-Id: I74b4dc866c44c46ed43006a48a857f0da4c07cc9
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Enhanced the input system to support concurrent dispatch of touch
events on multiple displays which is required for this to work.
Add method to apply offset to PointerCoords.
Change-Id: I55fe4a9a8785ae5a2d3341d214fa3c5107f3963a
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Add all of the underlying input system pieces, minux PointerController and
SpriteController, to inputflinger. This is in preparation for moving input to
its own process and the addition of the input HAL.
Try 2.
Change-Id: I5f571fe86eb570885ae994e1f0552fb558930346
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