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path: root/services/surfaceflinger/RenderEngine/RenderEngine.h
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* SF: Skip render-to-texture for color transformsDan Stoza2015-05-271-6/+4
* Add glFlush in surfaceflinger screenshot code.Riley Andrews2014-10-231-0/+1
* Add rotation to surfaceflingers screen cap.Riley Andrews2014-09-091-1/+2
* SurfaceFlinger: Add sourceCrop to screenshotDan Stoza2014-05-231-1/+2
* Implement per-display EGLConfig and configless EGLContextJesse Hall2013-12-231-0/+2
* Move EGLConfig selection to RenderEngineJesse Hall2013-12-231-2/+6
* reinstate black-screenshot debugging codeMathias Agopian2013-09-191-2/+1
* color blindness enhancementMathias Agopian2013-09-041-0/+7
* minor clean-up of the GLESRendererMathias Agopian2013-08-281-1/+1
* Encapsulate textures into their own Texture classMathias Agopian2013-08-161-1/+2
* Fix ES2 composition on some devicesMathias Agopian2013-08-151-3/+8
* SurfaceFlinger now uses GLES 2.x when availableMathias Agopian2013-08-131-6/+33
* Refactor SF. Move all GL operations in their own class.Mathias Agopian2013-07-031-0/+78