1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
|
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_CPUCONSUMER_H
#define ANDROID_GUI_CPUCONSUMER_H
#include <gui/BufferQueue.h>
#include <ui/GraphicBuffer.h>
#include <utils/String8.h>
#include <utils/Vector.h>
#include <utils/threads.h>
#define ANDROID_GRAPHICS_CPUCONSUMER_JNI_ID "mCpuConsumer"
namespace android {
/**
* CpuConsumer is a BufferQueue consumer endpoint that allows direct CPU
* access to the underlying gralloc buffers provided by BufferQueue. Multiple
* buffers may be acquired by it at once, to be used concurrently by the
* CpuConsumer owner. Sets gralloc usage flags to be software-read-only.
* This queue is synchronous by default.
*/
class CpuConsumer: public virtual RefBase,
protected BufferQueue::ConsumerListener
{
public:
struct FrameAvailableListener : public virtual RefBase {
// onFrameAvailable() is called each time an additional frame becomes
// available for consumption. A new frame queued will always trigger the
// callback, whether the queue is empty or not.
//
// This is called without any lock held and can be called concurrently
// by multiple threads.
virtual void onFrameAvailable() = 0;
};
struct LockedBuffer {
uint8_t *data;
uint32_t width;
uint32_t height;
PixelFormat format;
uint32_t stride;
Rect crop;
uint32_t transform;
uint32_t scalingMode;
int64_t timestamp;
uint64_t frameNumber;
};
// Create a new CPU consumer. The maxLockedBuffers parameter specifies
// how many buffers can be locked for user access at the same time.
CpuConsumer(uint32_t maxLockedBuffers);
virtual ~CpuConsumer();
// set the name of the CpuConsumer that will be used to identify it in
// log messages.
void setName(const String8& name);
// Gets the next graphics buffer from the producer and locks it for CPU use,
// filling out the passed-in locked buffer structure with the native pointer
// and metadata. Returns BAD_VALUE if no new buffer is available, and
// INVALID_OPERATION if the maximum number of buffers is already locked.
//
// Only a fixed number of buffers can be locked at a time, determined by the
// construction-time maxLockedBuffers parameter. If INVALID_OPERATION is
// returned by lockNextBuffer, then old buffers must be returned to the queue
// by calling unlockBuffer before more buffers can be acquired.
status_t lockNextBuffer(LockedBuffer *nativeBuffer);
// Returns a locked buffer to the queue, allowing it to be reused. Since
// only a fixed number of buffers may be locked at a time, old buffers must
// be released by calling unlockBuffer to ensure new buffers can be acquired by
// lockNextBuffer.
status_t unlockBuffer(const LockedBuffer &nativeBuffer);
// setFrameAvailableListener sets the listener object that will be notified
// when a new frame becomes available.
void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
sp<ISurfaceTexture> getProducerInterface() const { return mBufferQueue; }
protected:
// Implementation of the BufferQueue::ConsumerListener interface. These
// calls are used to notify the CpuConsumer of asynchronous events in the
// BufferQueue.
virtual void onFrameAvailable();
virtual void onBuffersReleased();
private:
// Free local buffer state
status_t freeBufferLocked(int buf);
// Maximum number of buffers that can be locked at a time
uint32_t mMaxLockedBuffers;
// mName is a string used to identify the SurfaceTexture in log messages.
// It can be set by the setName method.
String8 mName;
// mFrameAvailableListener is the listener object that will be called when a
// new frame becomes available. If it is not NULL it will be called from
// queueBuffer.
sp<FrameAvailableListener> mFrameAvailableListener;
// Underlying buffer queue
sp<BufferQueue> mBufferQueue;
// Array for caching buffers from the buffer queue
sp<GraphicBuffer> mBufferSlot[BufferQueue::NUM_BUFFER_SLOTS];
// Array for tracking pointers passed to the consumer, matching the
// mBufferSlot indexing
void *mBufferPointers[BufferQueue::NUM_BUFFER_SLOTS];
// Count of currently locked buffers
uint32_t mCurrentLockedBuffers;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of CpuConsumer objects. It must be locked whenever the
// member variables are accessed.
mutable Mutex mMutex;
};
} // namespace android
#endif // ANDROID_GUI_CPUCONSUMER_H
|