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/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_SURFACE_TEXTURE_GL_H
#define ANDROID_SURFACE_TEXTURE_GL_H
#include "GLTest.h"
#include "FrameWaiter.h"
#include "TextureRenderer.h"
#include <gui/GLConsumer.h>
#include <gui/Surface.h>
namespace android {
class FrameWaiter;
class GLConsumer;
class TextureRenderer;
class SurfaceTextureGLTest : public GLTest {
protected:
enum { TEX_ID = 123 };
void SetUp() {
GLTest::SetUp();
sp<IGraphicBufferProducer> producer;
BufferQueue::createBufferQueue(&producer, &mConsumer);
mST = new GLConsumer(mConsumer, TEX_ID, GLConsumer::TEXTURE_EXTERNAL,
true, false);
mSTC = new Surface(producer);
mANW = mSTC;
mTextureRenderer = new TextureRenderer(TEX_ID, mST);
ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp());
mFW = new FrameWaiter;
mST->setFrameAvailableListener(mFW);
}
void TearDown() {
mTextureRenderer.clear();
mANW.clear();
mSTC.clear();
mST.clear();
GLTest::TearDown();
}
void drawTexture() {
mTextureRenderer->drawTexture();
}
sp<IGraphicBufferConsumer> mConsumer;
sp<GLConsumer> mST;
sp<Surface> mSTC;
sp<ANativeWindow> mANW;
sp<TextureRenderer> mTextureRenderer;
sp<FrameWaiter> mFW;
};
} // namespace android
#endif
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