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path: root/libs/surfaceflinger/LayerBuffer.cpp
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/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include <stdlib.h>
#include <stdint.h>
#include <math.h>
#include <sys/types.h>

#include <utils/Errors.h>
#include <utils/Log.h>
#include <utils/StopWatch.h>

#include <ui/PixelFormat.h>

#include "LayerBuffer.h"
#include "SurfaceFlinger.h"
#include "DisplayHardware/DisplayHardware.h"


namespace android {

// ---------------------------------------------------------------------------

const uint32_t LayerBuffer::typeInfo = LayerBaseClient::typeInfo | 0x20;
const char* const LayerBuffer::typeID = "LayerBuffer";

// ---------------------------------------------------------------------------

LayerBuffer::LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
        Client* client, int32_t i)
    : LayerBaseClient(flinger, display, client, i),
      mNeedsBlending(false)
{
}

LayerBuffer::~LayerBuffer()
{
}

void LayerBuffer::onFirstRef()
{
    mSurface = new SurfaceBuffer(mFlinger, clientIndex(),
            const_cast<LayerBuffer *>(this));
}

sp<LayerBaseClient::Surface> LayerBuffer::createSurface() const
{
    return mSurface;
}

status_t LayerBuffer::ditch()
{
    mSurface.clear();
    return NO_ERROR;
}

bool LayerBuffer::needsBlending() const {
    return mNeedsBlending;
}

void LayerBuffer::setNeedsBlending(bool blending) {
    mNeedsBlending = blending;
}

void LayerBuffer::postBuffer(ssize_t offset)
{
    sp<Source> source(getSource());
    if (source != 0)
        source->postBuffer(offset);
}

void LayerBuffer::unregisterBuffers()
{
    sp<Source> source(clearSource());
    if (source != 0)
        source->unregisterBuffers();
}

uint32_t LayerBuffer::doTransaction(uint32_t flags)
{
    sp<Source> source(getSource());
    if (source != 0)
        source->onTransaction(flags);
    return LayerBase::doTransaction(flags);    
}

void LayerBuffer::unlockPageFlip(const Transform& planeTransform,
        Region& outDirtyRegion)
{
    // this code-path must be as tight as possible, it's called each time
    // the screen is composited.
    sp<Source> source(getSource());
    if (source != 0)
        source->onVisibilityResolved(planeTransform);
    LayerBase::unlockPageFlip(planeTransform, outDirtyRegion);    
}

void LayerBuffer::onDraw(const Region& clip) const
{
    sp<Source> source(getSource());
    if (LIKELY(source != 0)) {
        source->onDraw(clip);
    } else {
        clearWithOpenGL(clip);
    }
}

bool LayerBuffer::transformed() const
{
    sp<Source> source(getSource());
    if (LIKELY(source != 0))
        return source->transformed();
    return false;
}

/**
 * This creates a "buffer" source for this surface
 */
status_t LayerBuffer::registerBuffers(const ISurface::BufferHeap& buffers)
{
    Mutex::Autolock _l(mLock);
    if (mSource != 0)
        return INVALID_OPERATION;

    sp<BufferSource> source = new BufferSource(*this, buffers);

    status_t result = source->getStatus();
    if (result == NO_ERROR) {
        mSource = source;
    }
    return result;
}    

/**
 * This creates an "overlay" source for this surface
 */
sp<OverlayRef> LayerBuffer::createOverlay(uint32_t w, uint32_t h, int32_t f)
{
    sp<OverlayRef> result;
    Mutex::Autolock _l(mLock);
    if (mSource != 0)
        return result;

    sp<OverlaySource> source = new OverlaySource(*this, &result, w, h, f);
    if (result != 0) {
        mSource = source;
    }
    return result;
}

sp<LayerBuffer::Source> LayerBuffer::getSource() const {
    Mutex::Autolock _l(mLock);
    return mSource;
}

sp<LayerBuffer::Source> LayerBuffer::clearSource() {
    sp<Source> source;
    Mutex::Autolock _l(mLock);
    source = mSource;
    mSource.clear();
    return source;
}

// ============================================================================
// LayerBuffer::SurfaceBuffer
// ============================================================================

LayerBuffer::SurfaceBuffer::SurfaceBuffer(const sp<SurfaceFlinger>& flinger,
        SurfaceID id, const sp<LayerBuffer>& owner)
    : LayerBaseClient::Surface(flinger, id, owner->getIdentity(), owner)
{
}

LayerBuffer::SurfaceBuffer::~SurfaceBuffer()
{
    unregisterBuffers();
}

status_t LayerBuffer::SurfaceBuffer::registerBuffers(
        const ISurface::BufferHeap& buffers)
{
    sp<LayerBuffer> owner(getOwner());
    if (owner != 0)
        return owner->registerBuffers(buffers);
    return NO_INIT;
}

void LayerBuffer::SurfaceBuffer::postBuffer(ssize_t offset)
{
    sp<LayerBuffer> owner(getOwner());
    if (owner != 0)
        owner->postBuffer(offset);
}

void LayerBuffer::SurfaceBuffer::unregisterBuffers()
{
    sp<LayerBuffer> owner(getOwner());
    if (owner != 0)
        owner->unregisterBuffers();
}

sp<OverlayRef> LayerBuffer::SurfaceBuffer::createOverlay(
        uint32_t w, uint32_t h, int32_t format) {
    sp<OverlayRef> result;
    sp<LayerBuffer> owner(getOwner());
    if (owner != 0)
        result = owner->createOverlay(w, h, format);
    return result;
}

// ============================================================================
// LayerBuffer::Buffer
// ============================================================================

LayerBuffer::Buffer::Buffer(const ISurface::BufferHeap& buffers, ssize_t offset)
    : mBufferHeap(buffers)
{
    NativeBuffer& src(mNativeBuffer);
    src.crop.l = 0;
    src.crop.t = 0;
    src.crop.r = buffers.w;
    src.crop.b = buffers.h;
    src.img.w = buffers.hor_stride ?: buffers.w;
    src.img.h = buffers.ver_stride ?: buffers.h;
    src.img.format = buffers.format;
    src.img.offset = offset;
    src.img.base   = buffers.heap->base();
    src.img.fd     = buffers.heap->heapID();
}

LayerBuffer::Buffer::~Buffer()
{
}

// ============================================================================
// LayerBuffer::Source
// LayerBuffer::BufferSource
// LayerBuffer::OverlaySource
// ============================================================================

LayerBuffer::Source::Source(LayerBuffer& layer)
    : mLayer(layer)
{    
}
LayerBuffer::Source::~Source() {    
}
void LayerBuffer::Source::onDraw(const Region& clip) const {
}
void LayerBuffer::Source::onTransaction(uint32_t flags) {
}
void LayerBuffer::Source::onVisibilityResolved(
        const Transform& planeTransform) {
}
void LayerBuffer::Source::postBuffer(ssize_t offset) {
}
void LayerBuffer::Source::unregisterBuffers() {
}
bool LayerBuffer::Source::transformed() const {
    return mLayer.mTransformed; 
}

// ---------------------------------------------------------------------------

LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer,
        const ISurface::BufferHeap& buffers)
    : Source(layer), mStatus(NO_ERROR), 
      mBufferSize(0), mTextureName(-1U)
{
    if (buffers.heap == NULL) {
        // this is allowed, but in this case, it is illegal to receive
        // postBuffer(). The surface just erases the framebuffer with
        // fully transparent pixels.
        mBufferHeap = buffers;
        mLayer.setNeedsBlending(false);
        return;
    }

    status_t err = (buffers.heap->heapID() >= 0) ? NO_ERROR : NO_INIT;
    if (err != NO_ERROR) {
        LOGE("LayerBuffer::BufferSource: invalid heap (%s)", strerror(err));
        mStatus = err;
        return;
    }
    
    PixelFormatInfo info;
    err = getPixelFormatInfo(buffers.format, &info);
    if (err != NO_ERROR) {
        LOGE("LayerBuffer::BufferSource: invalid format %d (%s)",
                buffers.format, strerror(err));
        mStatus = err;
        return;
    }

    if (buffers.hor_stride<0 || buffers.ver_stride<0) {
        LOGE("LayerBuffer::BufferSource: invalid parameters "
             "(w=%d, h=%d, xs=%d, ys=%d)", 
             buffers.w, buffers.h, buffers.hor_stride, buffers.ver_stride);
        mStatus = BAD_VALUE;
        return;
    }

    mBufferHeap = buffers;
    mLayer.setNeedsBlending((info.h_alpha - info.l_alpha) > 0);    
    mBufferSize = info.getScanlineSize(buffers.hor_stride)*buffers.ver_stride;
    mLayer.forceVisibilityTransaction();
    
}

LayerBuffer::BufferSource::~BufferSource()
{    
    if (mTextureName != -1U) {
        LayerBase::deletedTextures.add(mTextureName);
    }
}

void LayerBuffer::BufferSource::postBuffer(ssize_t offset)
{    
    ISurface::BufferHeap buffers;
    { // scope for the lock
        Mutex::Autolock _l(mLock);
        buffers = mBufferHeap;
        if (buffers.heap != 0) {
            const size_t memorySize = buffers.heap->getSize();
            if ((size_t(offset) + mBufferSize) > memorySize) {
                LOGE("LayerBuffer::BufferSource::postBuffer() "
                     "invalid buffer (offset=%d, size=%d, heap-size=%d",
                     int(offset), int(mBufferSize), int(memorySize));
                return;
            }
        }
    }

    sp<Buffer> buffer;
    if (buffers.heap != 0) {
        buffer = new LayerBuffer::Buffer(buffers, offset);
        if (buffer->getStatus() != NO_ERROR)
            buffer.clear();
        setBuffer(buffer);
        mLayer.invalidate();
    }
}

void LayerBuffer::BufferSource::unregisterBuffers()
{
    Mutex::Autolock _l(mLock);
    mBufferHeap.heap.clear();
    mBuffer.clear();
    mLayer.invalidate();
}

sp<LayerBuffer::Buffer> LayerBuffer::BufferSource::getBuffer() const
{
    Mutex::Autolock _l(mLock);
    return mBuffer;
}

void LayerBuffer::BufferSource::setBuffer(const sp<LayerBuffer::Buffer>& buffer)
{
    Mutex::Autolock _l(mLock);
    mBuffer = buffer;
}

bool LayerBuffer::BufferSource::transformed() const
{
    return mBufferHeap.transform ? true : Source::transformed(); 
}

void LayerBuffer::BufferSource::onDraw(const Region& clip) const 
{
    sp<Buffer> buffer(getBuffer());
    if (UNLIKELY(buffer == 0))  {
        // nothing to do, we don't have a buffer
        mLayer.clearWithOpenGL(clip);
        return;
    }

    status_t err = NO_ERROR;
    NativeBuffer src(buffer->getBuffer());
    const Rect& transformedBounds = mLayer.getTransformedBounds();

    // FIXME: We should model this after the overlay stuff
    
    if (UNLIKELY(mTextureName == -1LU)) {
        mTextureName = mLayer.createTexture();
    }
    GLuint w = 0;
    GLuint h = 0;
    GGLSurface t;
    t.version = sizeof(GGLSurface);
    t.width  = src.crop.r;
    t.height = src.crop.b;
    t.stride = src.img.w;
    t.vstride= src.img.h;
    t.format = src.img.format;
    t.data = (GGLubyte*)(intptr_t(src.img.base) + src.img.offset);
    const Region dirty(Rect(t.width, t.height));

    // FIXME: Use EGLImage extension for this
    mLayer.loadTexture(dirty, mTextureName, t, w, h);
    mLayer.drawWithOpenGL(clip, mTextureName, t, mBufferHeap.transform);
}


// ---------------------------------------------------------------------------

LayerBuffer::OverlaySource::OverlaySource(LayerBuffer& layer,
        sp<OverlayRef>* overlayRef, 
        uint32_t w, uint32_t h, int32_t format)
    : Source(layer), mVisibilityChanged(false),
    mOverlay(0), mOverlayHandle(0), mOverlayDevice(0)
{
    overlay_control_device_t* overlay_dev = mLayer.mFlinger->getOverlayEngine();
    if (overlay_dev == NULL) {
        // overlays not supported
        return;
    }

    mOverlayDevice = overlay_dev;
    overlay_t* overlay = overlay_dev->createOverlay(overlay_dev, w, h, format);
    if (overlay == NULL) {
        // couldn't create the overlay (no memory? no more overlays?)
        return;
    }

    // enable dithering...
    overlay_dev->setParameter(overlay_dev, overlay, 
            OVERLAY_DITHER, OVERLAY_ENABLE);

    mOverlay = overlay;
    mWidth = overlay->w;
    mHeight = overlay->h;
    mFormat = overlay->format; 
    mWidthStride = overlay->w_stride;
    mHeightStride = overlay->h_stride;

    mOverlayHandle = overlay->getHandleRef(overlay);
    
    // NOTE: here it's okay to acquire a reference to "this"m as long as
    // the reference is not released before we leave the ctor.
    sp<OverlayChannel> channel = new OverlayChannel(this);

    *overlayRef = new OverlayRef(mOverlayHandle, channel,
            mWidth, mHeight, mFormat, mWidthStride, mHeightStride);
}

LayerBuffer::OverlaySource::~OverlaySource()
{
    if (mOverlay && mOverlayDevice) {
        overlay_control_device_t* overlay_dev = mOverlayDevice;
        overlay_dev->destroyOverlay(overlay_dev, mOverlay);
    }
}

void LayerBuffer::OverlaySource::onTransaction(uint32_t flags)
{
    const Layer::State& front(mLayer.drawingState());
    const Layer::State& temp(mLayer.currentState());
    if (temp.sequence != front.sequence) {
        mVisibilityChanged = true;
    }
}

void LayerBuffer::OverlaySource::onVisibilityResolved(
        const Transform& planeTransform)
{
    // this code-path must be as tight as possible, it's called each time
    // the screen is composited.
    if (UNLIKELY(mOverlay != 0)) {
        if (mVisibilityChanged) {
            mVisibilityChanged = false;
            const Rect& bounds = mLayer.getTransformedBounds();
            int x = bounds.left;
            int y = bounds.top;
            int w = bounds.width();
            int h = bounds.height();
            
            // we need a lock here to protect "destroy"
            Mutex::Autolock _l(mLock);
            if (mOverlay) {
                overlay_control_device_t* overlay_dev = mOverlayDevice;
                overlay_dev->setPosition(overlay_dev, mOverlay, x,y,w,h);
                overlay_dev->setParameter(overlay_dev, mOverlay, 
                        OVERLAY_TRANSFORM, mLayer.getOrientation());
            }
        }
    }
}

void LayerBuffer::OverlaySource::serverDestroy() 
{
    mLayer.clearSource();
    destroyOverlay();
}

void LayerBuffer::OverlaySource::destroyOverlay() 
{
    // we need a lock here to protect "onVisibilityResolved"
    Mutex::Autolock _l(mLock);
    if (mOverlay) {
        overlay_control_device_t* overlay_dev = mOverlayDevice;
        overlay_dev->destroyOverlay(overlay_dev, mOverlay);
        mOverlay = 0;
    }
}

// ---------------------------------------------------------------------------
}; // namespace android