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LOCAL_PATH:= $(call my-dir)

#
# Build the software OpenGL ES library
#

include $(CLEAR_VARS)

LOCAL_SRC_FILES:= \
	egl.cpp                     \
	state.cpp		            \
	texture.cpp		            \
    Tokenizer.cpp               \
    TokenManager.cpp            \
    TextureObjectManager.cpp    \
    BufferObjectManager.cpp     \
	array.cpp.arm		        \
	fp.cpp.arm		            \
	light.cpp.arm		        \
	matrix.cpp.arm		        \
	mipmap.cpp.arm		        \
	primitives.cpp.arm	        \
	vertex.cpp.arm

ifeq ($(TARGET_ARCH),arm)
	LOCAL_SRC_FILES += fixed_asm.S iterators.S
	LOCAL_CFLAGS += -fstrict-aliasing
endif

ifneq ($(TARGET_SIMULATOR),true)
    # we need to access the private Bionic header <bionic_tls.h>
    LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private
endif

LOCAL_SHARED_LIBRARIES := libcutils libutils libpixelflinger
LOCAL_CFLAGS += -fvisibility=hidden

LOCAL_LDLIBS := -lpthread -ldl
LOCAL_MODULE:= libagl

include $(BUILD_SHARED_LIBRARY)