summaryrefslogtreecommitdiffstats
path: root/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.cpp
blob: 1e4f907da518fb54382ba8eafa0aac492928f9ca (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
/*
 * Copyright 2013 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

// #define LOG_NDEBUG 0
#include "VirtualDisplaySurface.h"
#include "HWComposer.h"

#include <gui/BufferItem.h>

// ---------------------------------------------------------------------------
namespace android {
// ---------------------------------------------------------------------------

#if defined(FORCE_HWC_COPY_FOR_VIRTUAL_DISPLAYS)
static const bool sForceHwcCopy = true;
#else
static const bool sForceHwcCopy = false;
#endif

#define VDS_LOGE(msg, ...) ALOGE("[%s] " msg, \
        mDisplayName.string(), ##__VA_ARGS__)
#define VDS_LOGW_IF(cond, msg, ...) ALOGW_IF(cond, "[%s] " msg, \
        mDisplayName.string(), ##__VA_ARGS__)
#define VDS_LOGV(msg, ...) ALOGV("[%s] " msg, \
        mDisplayName.string(), ##__VA_ARGS__)

static const char* dbgCompositionTypeStr(DisplaySurface::CompositionType type) {
    switch (type) {
        case DisplaySurface::COMPOSITION_UNKNOWN: return "UNKNOWN";
        case DisplaySurface::COMPOSITION_GLES:    return "GLES";
        case DisplaySurface::COMPOSITION_HWC:     return "HWC";
        case DisplaySurface::COMPOSITION_MIXED:   return "MIXED";
        default:                                  return "<INVALID>";
    }
}

VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
        const sp<IGraphicBufferProducer>& sink,
        const sp<IGraphicBufferProducer>& bqProducer,
        const sp<IGraphicBufferConsumer>& bqConsumer,
        const String8& name)
:   ConsumerBase(bqConsumer),
    mHwc(hwc),
    mDisplayId(dispId),
    mDisplayName(name),
    mOutputUsage(GRALLOC_USAGE_HW_COMPOSER),
    mProducerSlotSource(0),
    mDbgState(DBG_STATE_IDLE),
    mDbgLastCompositionType(COMPOSITION_UNKNOWN),
    mMustRecompose(false)
{
    mSource[SOURCE_SINK] = sink;
    mSource[SOURCE_SCRATCH] = bqProducer;

    resetPerFrameState();

    int sinkWidth, sinkHeight;
    sink->query(NATIVE_WINDOW_WIDTH, &sinkWidth);
    sink->query(NATIVE_WINDOW_HEIGHT, &sinkHeight);
    mSinkBufferWidth = sinkWidth;
    mSinkBufferHeight = sinkHeight;

    // Pick the buffer format to request from the sink when not rendering to it
    // with GLES. If the consumer needs CPU access, use the default format
    // set by the consumer. Otherwise allow gralloc to decide the format based
    // on usage bits.
    int sinkUsage;
    sink->query(NATIVE_WINDOW_CONSUMER_USAGE_BITS, &sinkUsage);
    if (sinkUsage & (GRALLOC_USAGE_SW_READ_MASK | GRALLOC_USAGE_SW_WRITE_MASK)) {
        int sinkFormat;
        sink->query(NATIVE_WINDOW_FORMAT, &sinkFormat);
        mDefaultOutputFormat = sinkFormat;
    } else {
        mDefaultOutputFormat = HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED;
    }
    mOutputFormat = mDefaultOutputFormat;

    ConsumerBase::mName = String8::format("VDS: %s", mDisplayName.string());
    mConsumer->setConsumerName(ConsumerBase::mName);
    mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
    mConsumer->setDefaultBufferSize(sinkWidth, sinkHeight);
    mConsumer->setDefaultMaxBufferCount(2);
}

VirtualDisplaySurface::~VirtualDisplaySurface() {
}

status_t VirtualDisplaySurface::beginFrame(bool mustRecompose) {
    if (mDisplayId < 0)
        return NO_ERROR;

    mMustRecompose = mustRecompose;

    VDS_LOGW_IF(mDbgState != DBG_STATE_IDLE,
            "Unexpected beginFrame() in %s state", dbgStateStr());
    mDbgState = DBG_STATE_BEGUN;

    return refreshOutputBuffer();
}

status_t VirtualDisplaySurface::prepareFrame(CompositionType compositionType) {
    if (mDisplayId < 0)
        return NO_ERROR;

    VDS_LOGW_IF(mDbgState != DBG_STATE_BEGUN,
            "Unexpected prepareFrame() in %s state", dbgStateStr());
    mDbgState = DBG_STATE_PREPARED;

    mCompositionType = compositionType;
    if (sForceHwcCopy && mCompositionType == COMPOSITION_GLES) {
        // Some hardware can do RGB->YUV conversion more efficiently in hardware
        // controlled by HWC than in hardware controlled by the video encoder.
        // Forcing GLES-composed frames to go through an extra copy by the HWC
        // allows the format conversion to happen there, rather than passing RGB
        // directly to the consumer.
        //
        // On the other hand, when the consumer prefers RGB or can consume RGB
        // inexpensively, this forces an unnecessary copy.
        mCompositionType = COMPOSITION_MIXED;
    }

    if (mCompositionType != mDbgLastCompositionType) {
        VDS_LOGV("prepareFrame: composition type changed to %s",
                dbgCompositionTypeStr(mCompositionType));
        mDbgLastCompositionType = mCompositionType;
    }

    if (mCompositionType != COMPOSITION_GLES &&
            (mOutputFormat != mDefaultOutputFormat ||
             mOutputUsage != GRALLOC_USAGE_HW_COMPOSER)) {
        // We must have just switched from GLES-only to MIXED or HWC
        // composition. Stop using the format and usage requested by the GLES
        // driver; they may be suboptimal when HWC is writing to the output
        // buffer. For example, if the output is going to a video encoder, and
        // HWC can write directly to YUV, some hardware can skip a
        // memory-to-memory RGB-to-YUV conversion step.
        //
        // If we just switched *to* GLES-only mode, we'll change the
        // format/usage and get a new buffer when the GLES driver calls
        // dequeueBuffer().
        mOutputFormat = mDefaultOutputFormat;
        setOutputUsage(GRALLOC_USAGE_HW_COMPOSER);
        refreshOutputBuffer();
    }

    return NO_ERROR;
}

status_t VirtualDisplaySurface::compositionComplete() {
    return NO_ERROR;
}

status_t VirtualDisplaySurface::advanceFrame() {
    if (mDisplayId < 0)
        return NO_ERROR;

    if (mCompositionType == COMPOSITION_HWC) {
        VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED,
                "Unexpected advanceFrame() in %s state on HWC frame",
                dbgStateStr());
    } else {
        VDS_LOGW_IF(mDbgState != DBG_STATE_GLES_DONE,
                "Unexpected advanceFrame() in %s state on GLES/MIXED frame",
                dbgStateStr());
    }
    mDbgState = DBG_STATE_HWC;

    if (mOutputProducerSlot < 0 ||
            (mCompositionType != COMPOSITION_HWC && mFbProducerSlot < 0)) {
        // Last chance bailout if something bad happened earlier. For example,
        // in a GLES configuration, if the sink disappears then dequeueBuffer
        // will fail, the GLES driver won't queue a buffer, but SurfaceFlinger
        // will soldier on. So we end up here without a buffer. There should
        // be lots of scary messages in the log just before this.
        VDS_LOGE("advanceFrame: no buffer, bailing out");
        return NO_MEMORY;
    }

    sp<GraphicBuffer> fbBuffer = mFbProducerSlot >= 0 ?
            mProducerBuffers[mFbProducerSlot] : sp<GraphicBuffer>(NULL);
    sp<GraphicBuffer> outBuffer = mProducerBuffers[mOutputProducerSlot];
    VDS_LOGV("advanceFrame: fb=%d(%p) out=%d(%p)",
            mFbProducerSlot, fbBuffer.get(),
            mOutputProducerSlot, outBuffer.get());

    // At this point we know the output buffer acquire fence,
    // so update HWC state with it.
    mHwc.setOutputBuffer(mDisplayId, mOutputFence, outBuffer);

    status_t result = NO_ERROR;
    if (fbBuffer != NULL) {
        result = mHwc.fbPost(mDisplayId, mFbFence, fbBuffer);
    }

    return result;
}

void VirtualDisplaySurface::onFrameCommitted() {
    if (mDisplayId < 0)
        return;

    VDS_LOGW_IF(mDbgState != DBG_STATE_HWC,
            "Unexpected onFrameCommitted() in %s state", dbgStateStr());
    mDbgState = DBG_STATE_IDLE;

    sp<Fence> fbFence = mHwc.getAndResetReleaseFence(mDisplayId);
    if (mCompositionType == COMPOSITION_MIXED && mFbProducerSlot >= 0) {
        // release the scratch buffer back to the pool
        Mutex::Autolock lock(mMutex);
        int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot);
        VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot);
        addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence);
        releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot],
                EGL_NO_DISPLAY, EGL_NO_SYNC_KHR);
    }

    if (mOutputProducerSlot >= 0) {
        int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot);
        QueueBufferOutput qbo;
        sp<Fence> outFence = mHwc.getLastRetireFence(mDisplayId);
        VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot);
        if (mMustRecompose) {
            status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot,
                    QueueBufferInput(
                        systemTime(), false /* isAutoTimestamp */,
                        HAL_DATASPACE_UNKNOWN,
                        Rect(mSinkBufferWidth, mSinkBufferHeight),
                        NATIVE_WINDOW_SCALING_MODE_FREEZE, 0 /* transform */,
                        true /* async*/,
                        outFence),
                    &qbo);
            if (result == NO_ERROR) {
                updateQueueBufferOutput(qbo);
            }
        } else {
            // If the surface hadn't actually been updated, then we only went
            // through the motions of updating the display to keep our state
            // machine happy. We cancel the buffer to avoid triggering another
            // re-composition and causing an infinite loop.
            mSource[SOURCE_SINK]->cancelBuffer(sslot, outFence);
        }
    }

    resetPerFrameState();
}

void VirtualDisplaySurface::dumpAsString(String8& /* result */) const {
}

void VirtualDisplaySurface::resizeBuffers(const uint32_t w, const uint32_t h) {
    uint32_t tmpW, tmpH, transformHint, numPendingBuffers;
    mQueueBufferOutput.deflate(&tmpW, &tmpH, &transformHint, &numPendingBuffers);
    mQueueBufferOutput.inflate(w, h, transformHint, numPendingBuffers);

    mSinkBufferWidth = w;
    mSinkBufferHeight = h;
}

status_t VirtualDisplaySurface::requestBuffer(int pslot,
        sp<GraphicBuffer>* outBuf) {
    if (mDisplayId < 0)
        return mSource[SOURCE_SINK]->requestBuffer(pslot, outBuf);

    VDS_LOGW_IF(mDbgState != DBG_STATE_GLES,
            "Unexpected requestBuffer pslot=%d in %s state",
            pslot, dbgStateStr());

    *outBuf = mProducerBuffers[pslot];
    return NO_ERROR;
}

status_t VirtualDisplaySurface::setBufferCount(int bufferCount) {
    return mSource[SOURCE_SINK]->setBufferCount(bufferCount);
}

status_t VirtualDisplaySurface::dequeueBuffer(Source source,
        PixelFormat format, uint32_t usage, int* sslot, sp<Fence>* fence) {
    LOG_FATAL_IF(mDisplayId < 0, "mDisplayId=%d but should not be < 0.", mDisplayId);
    // Don't let a slow consumer block us
    bool async = (source == SOURCE_SINK);

    status_t result = mSource[source]->dequeueBuffer(sslot, fence, async,
            mSinkBufferWidth, mSinkBufferHeight, format, usage);
    if (result < 0)
        return result;
    int pslot = mapSource2ProducerSlot(source, *sslot);
    VDS_LOGV("dequeueBuffer(%s): sslot=%d pslot=%d result=%d",
            dbgSourceStr(source), *sslot, pslot, result);
    uint64_t sourceBit = static_cast<uint64_t>(source) << pslot;

    if ((mProducerSlotSource & (1ULL << pslot)) != sourceBit) {
        // This slot was previously dequeued from the other source; must
        // re-request the buffer.
        result |= BUFFER_NEEDS_REALLOCATION;
        mProducerSlotSource &= ~(1ULL << pslot);
        mProducerSlotSource |= sourceBit;
    }

    if (result & RELEASE_ALL_BUFFERS) {
        for (uint32_t i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
            if ((mProducerSlotSource & (1ULL << i)) == sourceBit)
                mProducerBuffers[i].clear();
        }
    }
    if (result & BUFFER_NEEDS_REALLOCATION) {
        result = mSource[source]->requestBuffer(*sslot, &mProducerBuffers[pslot]);
        if (result < 0) {
            mProducerBuffers[pslot].clear();
            mSource[source]->cancelBuffer(*sslot, *fence);
            return result;
        }
        VDS_LOGV("dequeueBuffer(%s): buffers[%d]=%p fmt=%d usage=%#x",
                dbgSourceStr(source), pslot, mProducerBuffers[pslot].get(),
                mProducerBuffers[pslot]->getPixelFormat(),
                mProducerBuffers[pslot]->getUsage());
    }

    return result;
}

status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool async,
        uint32_t w, uint32_t h, PixelFormat format, uint32_t usage) {
    if (mDisplayId < 0)
        return mSource[SOURCE_SINK]->dequeueBuffer(pslot, fence, async, w, h, format, usage);

    VDS_LOGW_IF(mDbgState != DBG_STATE_PREPARED,
            "Unexpected dequeueBuffer() in %s state", dbgStateStr());
    mDbgState = DBG_STATE_GLES;

    VDS_LOGW_IF(!async, "EGL called dequeueBuffer with !async despite eglSwapInterval(0)");
    VDS_LOGV("dequeueBuffer %dx%d fmt=%d usage=%#x", w, h, format, usage);

    status_t result = NO_ERROR;
    Source source = fbSourceForCompositionType(mCompositionType);

    if (source == SOURCE_SINK) {

        if (mOutputProducerSlot < 0) {
            // Last chance bailout if something bad happened earlier. For example,
            // in a GLES configuration, if the sink disappears then dequeueBuffer
            // will fail, the GLES driver won't queue a buffer, but SurfaceFlinger
            // will soldier on. So we end up here without a buffer. There should
            // be lots of scary messages in the log just before this.
            VDS_LOGE("dequeueBuffer: no buffer, bailing out");
            return NO_MEMORY;
        }

        // We already dequeued the output buffer. If the GLES driver wants
        // something incompatible, we have to cancel and get a new one. This
        // will mean that HWC will see a different output buffer between
        // prepare and set, but since we're in GLES-only mode already it
        // shouldn't matter.

        usage |= GRALLOC_USAGE_HW_COMPOSER;
        const sp<GraphicBuffer>& buf = mProducerBuffers[mOutputProducerSlot];
        if ((usage & ~buf->getUsage()) != 0 ||
                (format != 0 && format != buf->getPixelFormat()) ||
                (w != 0 && w != mSinkBufferWidth) ||
                (h != 0 && h != mSinkBufferHeight)) {
            VDS_LOGV("dequeueBuffer: dequeueing new output buffer: "
                    "want %dx%d fmt=%d use=%#x, "
                    "have %dx%d fmt=%d use=%#x",
                    w, h, format, usage,
                    mSinkBufferWidth, mSinkBufferHeight,
                    buf->getPixelFormat(), buf->getUsage());
            mOutputFormat = format;
            setOutputUsage(usage);
            result = refreshOutputBuffer();
            if (result < 0)
                return result;
        }
    }

    if (source == SOURCE_SINK) {
        *pslot = mOutputProducerSlot;
        *fence = mOutputFence;
    } else {
        int sslot;
        result = dequeueBuffer(source, format, usage, &sslot, fence);
        if (result >= 0) {
            *pslot = mapSource2ProducerSlot(source, sslot);
        }
    }
    return result;
}

status_t VirtualDisplaySurface::detachBuffer(int /* slot */) {
    VDS_LOGE("detachBuffer is not available for VirtualDisplaySurface");
    return INVALID_OPERATION;
}

status_t VirtualDisplaySurface::detachNextBuffer(
        sp<GraphicBuffer>* /* outBuffer */, sp<Fence>* /* outFence */) {
    VDS_LOGE("detachNextBuffer is not available for VirtualDisplaySurface");
    return INVALID_OPERATION;
}

status_t VirtualDisplaySurface::attachBuffer(int* /* outSlot */,
        const sp<GraphicBuffer>& /* buffer */) {
    VDS_LOGE("attachBuffer is not available for VirtualDisplaySurface");
    return INVALID_OPERATION;
}

status_t VirtualDisplaySurface::queueBuffer(int pslot,
        const QueueBufferInput& input, QueueBufferOutput* output) {
    if (mDisplayId < 0)
        return mSource[SOURCE_SINK]->queueBuffer(pslot, input, output);

    VDS_LOGW_IF(mDbgState != DBG_STATE_GLES,
            "Unexpected queueBuffer(pslot=%d) in %s state", pslot,
            dbgStateStr());
    mDbgState = DBG_STATE_GLES_DONE;

    VDS_LOGV("queueBuffer pslot=%d", pslot);

    status_t result;
    if (mCompositionType == COMPOSITION_MIXED) {
        // Queue the buffer back into the scratch pool
        QueueBufferOutput scratchQBO;
        int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot);
        result = mSource[SOURCE_SCRATCH]->queueBuffer(sslot, input, &scratchQBO);
        if (result != NO_ERROR)
            return result;

        // Now acquire the buffer from the scratch pool -- should be the same
        // slot and fence as we just queued.
        Mutex::Autolock lock(mMutex);
        BufferItem item;
        result = acquireBufferLocked(&item, 0);
        if (result != NO_ERROR)
            return result;
        VDS_LOGW_IF(item.mBuf != sslot,
                "queueBuffer: acquired sslot %d from SCRATCH after queueing sslot %d",
                item.mBuf, sslot);
        mFbProducerSlot = mapSource2ProducerSlot(SOURCE_SCRATCH, item.mBuf);
        mFbFence = mSlots[item.mBuf].mFence;

    } else {
        LOG_FATAL_IF(mCompositionType != COMPOSITION_GLES,
                "Unexpected queueBuffer in state %s for compositionType %s",
                dbgStateStr(), dbgCompositionTypeStr(mCompositionType));

        // Extract the GLES release fence for HWC to acquire
        int64_t timestamp;
        bool isAutoTimestamp;
        android_dataspace dataSpace;
        Rect crop;
        int scalingMode;
        uint32_t transform;
        bool async;
        input.deflate(&timestamp, &isAutoTimestamp, &dataSpace, &crop,
                &scalingMode, &transform, &async, &mFbFence);

        mFbProducerSlot = pslot;
        mOutputFence = mFbFence;
    }

    *output = mQueueBufferOutput;
    return NO_ERROR;
}

void VirtualDisplaySurface::cancelBuffer(int pslot, const sp<Fence>& fence) {
    if (mDisplayId < 0)
        return mSource[SOURCE_SINK]->cancelBuffer(mapProducer2SourceSlot(SOURCE_SINK, pslot), fence);

    VDS_LOGW_IF(mDbgState != DBG_STATE_GLES,
            "Unexpected cancelBuffer(pslot=%d) in %s state", pslot,
            dbgStateStr());
    VDS_LOGV("cancelBuffer pslot=%d", pslot);
    Source source = fbSourceForCompositionType(mCompositionType);
    return mSource[source]->cancelBuffer(
            mapProducer2SourceSlot(source, pslot), fence);
}

int VirtualDisplaySurface::query(int what, int* value) {
    switch (what) {
        case NATIVE_WINDOW_WIDTH:
            *value = mSinkBufferWidth;
            break;
        case NATIVE_WINDOW_HEIGHT:
            *value = mSinkBufferHeight;
            break;
        default:
            return mSource[SOURCE_SINK]->query(what, value);
    }
    return NO_ERROR;
}

status_t VirtualDisplaySurface::connect(const sp<IProducerListener>& listener,
        int api, bool producerControlledByApp,
        QueueBufferOutput* output) {
    QueueBufferOutput qbo;
    status_t result = mSource[SOURCE_SINK]->connect(listener, api,
            producerControlledByApp, &qbo);
    if (result == NO_ERROR) {
        updateQueueBufferOutput(qbo);
        *output = mQueueBufferOutput;
    }
    return result;
}

status_t VirtualDisplaySurface::disconnect(int api) {
    return mSource[SOURCE_SINK]->disconnect(api);
}

status_t VirtualDisplaySurface::setSidebandStream(const sp<NativeHandle>& /*stream*/) {
    return INVALID_OPERATION;
}

void VirtualDisplaySurface::allocateBuffers(bool /* async */,
        uint32_t /* width */, uint32_t /* height */, PixelFormat /* format */,
        uint32_t /* usage */) {
    // TODO: Should we actually allocate buffers for a virtual display?
}

status_t VirtualDisplaySurface::allowAllocation(bool /* allow */) {
    return INVALID_OPERATION;
}

status_t VirtualDisplaySurface::setGenerationNumber(uint32_t /* generation */) {
    ALOGE("setGenerationNumber not supported on VirtualDisplaySurface");
    return INVALID_OPERATION;
}

String8 VirtualDisplaySurface::getConsumerName() const {
    return String8("VirtualDisplaySurface");
}

void VirtualDisplaySurface::updateQueueBufferOutput(
        const QueueBufferOutput& qbo) {
    uint32_t w, h, transformHint, numPendingBuffers;
    qbo.deflate(&w, &h, &transformHint, &numPendingBuffers);
    mQueueBufferOutput.inflate(w, h, 0, numPendingBuffers);
}

void VirtualDisplaySurface::resetPerFrameState() {
    mCompositionType = COMPOSITION_UNKNOWN;
    mFbFence = Fence::NO_FENCE;
    mOutputFence = Fence::NO_FENCE;
    mOutputProducerSlot = -1;
    mFbProducerSlot = -1;
}

status_t VirtualDisplaySurface::refreshOutputBuffer() {
    if (mOutputProducerSlot >= 0) {
        mSource[SOURCE_SINK]->cancelBuffer(
                mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot),
                mOutputFence);
    }

    int sslot;
    status_t result = dequeueBuffer(SOURCE_SINK, mOutputFormat, mOutputUsage,
            &sslot, &mOutputFence);
    if (result < 0)
        return result;
    mOutputProducerSlot = mapSource2ProducerSlot(SOURCE_SINK, sslot);

    // On GLES-only frames, we don't have the right output buffer acquire fence
    // until after GLES calls queueBuffer(). So here we just set the buffer
    // (for use in HWC prepare) but not the fence; we'll call this again with
    // the proper fence once we have it.
    result = mHwc.setOutputBuffer(mDisplayId, Fence::NO_FENCE,
            mProducerBuffers[mOutputProducerSlot]);

    return result;
}

// This slot mapping function is its own inverse, so two copies are unnecessary.
// Both are kept to make the intent clear where the function is called, and for
// the (unlikely) chance that we switch to a different mapping function.
int VirtualDisplaySurface::mapSource2ProducerSlot(Source source, int sslot) {
    if (source == SOURCE_SCRATCH) {
        return BufferQueue::NUM_BUFFER_SLOTS - sslot - 1;
    } else {
        return sslot;
    }
}
int VirtualDisplaySurface::mapProducer2SourceSlot(Source source, int pslot) {
    return mapSource2ProducerSlot(source, pslot);
}

VirtualDisplaySurface::Source
VirtualDisplaySurface::fbSourceForCompositionType(CompositionType type) {
    return type == COMPOSITION_MIXED ? SOURCE_SCRATCH : SOURCE_SINK;
}

const char* VirtualDisplaySurface::dbgStateStr() const {
    switch (mDbgState) {
        case DBG_STATE_IDLE:      return "IDLE";
        case DBG_STATE_PREPARED:  return "PREPARED";
        case DBG_STATE_GLES:      return "GLES";
        case DBG_STATE_GLES_DONE: return "GLES_DONE";
        case DBG_STATE_HWC:       return "HWC";
        default:                  return "INVALID";
    }
}

const char* VirtualDisplaySurface::dbgSourceStr(Source s) {
    switch (s) {
        case SOURCE_SINK:    return "SINK";
        case SOURCE_SCRATCH: return "SCRATCH";
        default:             return "INVALID";
    }
}

void VirtualDisplaySurface::setOutputUsage(uint32_t usage) {
    mOutputUsage = usage;
}

// ---------------------------------------------------------------------------
} // namespace android
// ---------------------------------------------------------------------------