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/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SF_GLES10RENDERENGINE_H_
#define SF_GLES10RENDERENGINE_H_
#include <stdint.h>
#include <sys/types.h>
#include "GLES11RenderEngine.h"
// ---------------------------------------------------------------------------
namespace android {
// ---------------------------------------------------------------------------
class GLES10RenderEngine : public GLES11RenderEngine {
virtual ~GLES10RenderEngine();
protected:
virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
};
// ---------------------------------------------------------------------------
}; // namespace android
// ---------------------------------------------------------------------------
#endif /* SF_GLES10RENDERENGINE_H_ */
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