summaryrefslogtreecommitdiffstats
path: root/services/surfaceflinger/SurfaceFlinger.cpp
blob: 3070e45fdd5f50d0b181816d5a97ccd0b80d9a36 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

//#define LOG_NDEBUG 0
#define ATRACE_TAG ATRACE_TAG_GRAPHICS

#include <stdint.h>
#include <sys/types.h>
#include <errno.h>
#include <math.h>
#include <dlfcn.h>
#include <inttypes.h>
#include <stdatomic.h>

#include <EGL/egl.h>

#include <cutils/log.h>
#include <cutils/iosched_policy.h>
#include <cutils/properties.h>

#include <binder/IPCThreadState.h>
#include <binder/IServiceManager.h>
#include <binder/MemoryHeapBase.h>
#include <binder/PermissionCache.h>

#include <ui/DisplayInfo.h>
#include <ui/DisplayStatInfo.h>

#include <gui/BitTube.h>
#include <gui/BufferQueue.h>
#include <gui/GuiConfig.h>
#include <gui/IDisplayEventConnection.h>
#include <gui/Surface.h>
#include <gui/GraphicBufferAlloc.h>

#include <ui/GraphicBufferAllocator.h>
#include <ui/PixelFormat.h>
#include <ui/UiConfig.h>

#include <utils/misc.h>
#include <utils/String8.h>
#include <utils/String16.h>
#include <utils/StopWatch.h>
#include <utils/Trace.h>

#include <private/android_filesystem_config.h>
#include <private/gui/SyncFeatures.h>

#include "Client.h"
#include "clz.h"
#include "Colorizer.h"
#include "DdmConnection.h"
#include "DisplayDevice.h"
#include "DispSync.h"
#include "EventControlThread.h"
#include "EventThread.h"
#include "Layer.h"
#include "LayerDim.h"
#include "LayerBlur.h"
#include "SurfaceFlinger.h"

#include "DisplayHardware/FramebufferSurface.h"
#include "DisplayHardware/HWComposer.h"
#include "ExSurfaceFlinger/ExHWComposer.h"
#include "DisplayHardware/VirtualDisplaySurface.h"

#include "Effects/Daltonizer.h"

#include "RenderEngine/RenderEngine.h"
#include <cutils/compiler.h>
#include "DisplayUtils.h"

#define DISPLAY_COUNT       1

/*
 * DEBUG_SCREENSHOTS: set to true to check that screenshots are not all
 * black pixels.
 */
#define DEBUG_SCREENSHOTS   false

EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);

namespace android {

// This is the phase offset in nanoseconds of the software vsync event
// relative to the vsync event reported by HWComposer.  The software vsync
// event is when SurfaceFlinger and Choreographer-based applications run each
// frame.
//
// This phase offset allows adjustment of the minimum latency from application
// wake-up (by Choregographer) time to the time at which the resulting window
// image is displayed.  This value may be either positive (after the HW vsync)
// or negative (before the HW vsync).  Setting it to 0 will result in a
// minimum latency of two vsync periods because the app and SurfaceFlinger
// will run just after the HW vsync.  Setting it to a positive number will
// result in the minimum latency being:
//
//     (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD))
//
// Note that reducing this latency makes it more likely for the applications
// to not have their window content image ready in time.  When this happens
// the latency will end up being an additional vsync period, and animations
// will hiccup.  Therefore, this latency should be tuned somewhat
// conservatively (or at least with awareness of the trade-off being made).
static const int64_t vsyncPhaseOffsetNs = VSYNC_EVENT_PHASE_OFFSET_NS;

// This is the phase offset at which SurfaceFlinger's composition runs.
static const int64_t sfVsyncPhaseOffsetNs = SF_VSYNC_EVENT_PHASE_OFFSET_NS;

// ---------------------------------------------------------------------------

const String16 sHardwareTest("android.permission.HARDWARE_TEST");
const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER");
const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER");
const String16 sDump("android.permission.DUMP");

static sp<Layer> lastSurfaceViewLayer;

// ---------------------------------------------------------------------------

SurfaceFlinger::SurfaceFlinger()
    :   BnSurfaceComposer(),
        mTransactionFlags(0),
        mTransactionPending(false),
        mAnimTransactionPending(false),
        mLayersRemoved(false),
        mRepaintEverything(0),
        mRenderEngine(NULL),
        mBootTime(systemTime()),
        mVisibleRegionsDirty(false),
        mHwWorkListDirty(false),
        mAnimCompositionPending(false),
        mDebugRegion(0),
        mDebugDDMS(0),
        mDebugDisableHWC(0),
        mDebugDisableTransformHint(0),
        mDebugInSwapBuffers(0),
        mLastSwapBufferTime(0),
        mDebugInTransaction(0),
        mLastTransactionTime(0),
        mBootFinished(false),
        mForceFullDamage(false),
        mPrimaryHWVsyncEnabled(false),
        mHWVsyncAvailable(false),
        mDaltonize(false),
        mHasColorMatrix(false),
        mHasSecondaryColorMatrix(false),
        mHasPoweredOff(false),
        mFrameBuckets(),
        mTotalTime(0),
        mLastSwapTime(0),
        mActiveFrameSequence(0)
{
    ALOGI("SurfaceFlinger is starting");

    // debugging stuff...
    char value[PROPERTY_VALUE_MAX];

    property_get("ro.bq.gpu_to_cpu_unsupported", value, "0");
    mGpuToCpuSupported = !atoi(value);

    property_get("debug.sf.drop_missed_frames", value, "0");
    mDropMissedFrames = atoi(value);

    property_get("debug.sf.showupdates", value, "0");
    mDebugRegion = atoi(value);

    property_get("debug.sf.ddms", value, "0");
    mDebugDDMS = atoi(value);
    if (mDebugDDMS) {
        if (!startDdmConnection()) {
            // start failed, and DDMS debugging not enabled
            mDebugDDMS = 0;
        }
    }
    ALOGI_IF(mDebugRegion, "showupdates enabled");
    ALOGI_IF(mDebugDDMS, "DDMS debugging enabled");
}

void SurfaceFlinger::onFirstRef()
{
    mEventQueue.init(this);
}

SurfaceFlinger::~SurfaceFlinger()
{
    EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
    eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
    eglTerminate(display);
}

void SurfaceFlinger::binderDied(const wp<IBinder>& /* who */)
{
    // the window manager died on us. prepare its eulogy.

    // restore initial conditions (default device unblank, etc)
    initializeDisplays();

    // restart the boot-animation
    startBootAnim();
}

sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
{
    sp<ISurfaceComposerClient> bclient;
    sp<Client> client(new Client(this));
    status_t err = client->initCheck();
    if (err == NO_ERROR) {
        bclient = client;
    }
    return bclient;
}

sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName,
        bool secure)
{
    class DisplayToken : public BBinder {
        sp<SurfaceFlinger> flinger;
        virtual ~DisplayToken() {
             // no more references, this display must be terminated
             Mutex::Autolock _l(flinger->mStateLock);
             flinger->mCurrentState.displays.removeItem(this);
             flinger->setTransactionFlags(eDisplayTransactionNeeded);
         }
     public:
        DisplayToken(const sp<SurfaceFlinger>& flinger)
            : flinger(flinger) {
        }
    };

    sp<BBinder> token = new DisplayToken(this);

    Mutex::Autolock _l(mStateLock);
    DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL);
    info.displayName = displayName;
    info.isSecure = secure;
    mCurrentState.displays.add(token, info);

    return token;
}

void SurfaceFlinger::destroyDisplay(const sp<IBinder>& display) {
    Mutex::Autolock _l(mStateLock);

    ssize_t idx = mCurrentState.displays.indexOfKey(display);
    if (idx < 0) {
        ALOGW("destroyDisplay: invalid display token");
        return;
    }

    const DisplayDeviceState& info(mCurrentState.displays.valueAt(idx));
    if (!info.isVirtualDisplay()) {
        ALOGE("destroyDisplay called for non-virtual display");
        return;
    }

    mCurrentState.displays.removeItemsAt(idx);
    setTransactionFlags(eDisplayTransactionNeeded);
}

void SurfaceFlinger::createBuiltinDisplayLocked(DisplayDevice::DisplayType type) {
    ALOGW_IF(mBuiltinDisplays[type],
            "Overwriting display token for display type %d", type);
    mBuiltinDisplays[type] = new BBinder();
    DisplayDeviceState info(type);
    // All non-virtual displays are currently considered secure.
    info.isSecure = true;
    mCurrentState.displays.add(mBuiltinDisplays[type], info);
}

sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) {
    if (uint32_t(id) >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
        ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id);
        return NULL;
    }
    return mBuiltinDisplays[id];
}

sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
{
    sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
    return gba;
}

void SurfaceFlinger::bootFinished()
{
    const nsecs_t now = systemTime();
    const nsecs_t duration = now - mBootTime;
    ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
    mBootFinished = true;

    // wait patiently for the window manager death
    const String16 name("window");
    sp<IBinder> window(defaultServiceManager()->getService(name));
    if (window != 0) {
        window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this));
    }

    // stop boot animation
    // formerly we would just kill the process, but we now ask it to exit so it
    // can choose where to stop the animation.
    property_set("service.bootanim.exit", "1");
}

void SurfaceFlinger::deleteTextureAsync(uint32_t texture) {
    class MessageDestroyGLTexture : public MessageBase {
        RenderEngine& engine;
        uint32_t texture;
    public:
        MessageDestroyGLTexture(RenderEngine& engine, uint32_t texture)
            : engine(engine), texture(texture) {
        }
        virtual bool handler() {
            engine.deleteTextures(1, &texture);
            return true;
        }
    };
    postMessageAsync(new MessageDestroyGLTexture(getRenderEngine(), texture));
}

class DispSyncSource : public VSyncSource, private DispSync::Callback {
public:
    DispSyncSource(DispSync* dispSync, nsecs_t phaseOffset, bool traceVsync,
        const char* label) :
            mValue(0),
            mTraceVsync(traceVsync),
            mVsyncOnLabel(String8::format("VsyncOn-%s", label)),
            mVsyncEventLabel(String8::format("VSYNC-%s", label)),
            mDispSync(dispSync),
            mCallbackMutex(),
            mCallback(),
            mVsyncMutex(),
            mPhaseOffset(phaseOffset),
            mEnabled(false) {}

    virtual ~DispSyncSource() {}

    virtual void setVSyncEnabled(bool enable) {
        Mutex::Autolock lock(mVsyncMutex);
        if (enable) {
            status_t err = mDispSync->addEventListener(mPhaseOffset,
                    static_cast<DispSync::Callback*>(this));
            if (err != NO_ERROR) {
                ALOGE("error registering vsync callback: %s (%d)",
                        strerror(-err), err);
            }
            //ATRACE_INT(mVsyncOnLabel.string(), 1);
        } else {
            status_t err = mDispSync->removeEventListener(
                    static_cast<DispSync::Callback*>(this));
            if (err != NO_ERROR) {
                ALOGE("error unregistering vsync callback: %s (%d)",
                        strerror(-err), err);
            }
            //ATRACE_INT(mVsyncOnLabel.string(), 0);
        }
        mEnabled = enable;
    }

    virtual void setCallback(const sp<VSyncSource::Callback>& callback) {
        Mutex::Autolock lock(mCallbackMutex);
        mCallback = callback;
    }

    virtual void setPhaseOffset(nsecs_t phaseOffset) {
        Mutex::Autolock lock(mVsyncMutex);

        // Normalize phaseOffset to [0, period)
        auto period = mDispSync->getPeriod();
        phaseOffset %= period;
        if (phaseOffset < 0) {
            // If we're here, then phaseOffset is in (-period, 0). After this
            // operation, it will be in (0, period)
            phaseOffset += period;
        }
        mPhaseOffset = phaseOffset;

        // If we're not enabled, we don't need to mess with the listeners
        if (!mEnabled) {
            return;
        }

        // Remove the listener with the old offset
        status_t err = mDispSync->removeEventListener(
                static_cast<DispSync::Callback*>(this));
        if (err != NO_ERROR) {
            ALOGE("error unregistering vsync callback: %s (%d)",
                    strerror(-err), err);
        }

        // Add a listener with the new offset
        err = mDispSync->addEventListener(mPhaseOffset,
                static_cast<DispSync::Callback*>(this));
        if (err != NO_ERROR) {
            ALOGE("error registering vsync callback: %s (%d)",
                    strerror(-err), err);
        }
    }

private:
    virtual void onDispSyncEvent(nsecs_t when) {
        sp<VSyncSource::Callback> callback;
        {
            Mutex::Autolock lock(mCallbackMutex);
            callback = mCallback;

            if (mTraceVsync) {
                mValue = (mValue + 1) % 2;
                ATRACE_INT(mVsyncEventLabel.string(), mValue);
            }
        }

        if (callback != NULL) {
            callback->onVSyncEvent(when);
        }
    }

    int mValue;

    const bool mTraceVsync;
    const String8 mVsyncOnLabel;
    const String8 mVsyncEventLabel;

    DispSync* mDispSync;

    Mutex mCallbackMutex; // Protects the following
    sp<VSyncSource::Callback> mCallback;

    Mutex mVsyncMutex; // Protects the following
    nsecs_t mPhaseOffset;
    bool mEnabled;
};

void SurfaceFlinger::init() {
    ALOGI(  "SurfaceFlinger's main thread ready to run. "
            "Initializing graphics H/W...");

    Mutex::Autolock _l(mStateLock);

    // initialize EGL for the default display
    mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
    eglInitialize(mEGLDisplay, NULL, NULL);

    // start the EventThread
    if (vsyncPhaseOffsetNs != sfVsyncPhaseOffsetNs) {
        sp<VSyncSource> vsyncSrc = new DispSyncSource(&mPrimaryDispSync,
                vsyncPhaseOffsetNs, true, "app");
        mEventThread = new EventThread(vsyncSrc);
        sp<VSyncSource> sfVsyncSrc = new DispSyncSource(&mPrimaryDispSync,
                sfVsyncPhaseOffsetNs, true, "sf");
        mSFEventThread = new EventThread(sfVsyncSrc);
        mEventQueue.setEventThread(mSFEventThread);
    } else {
        sp<VSyncSource> vsyncSrc = new DispSyncSource(&mPrimaryDispSync,
                vsyncPhaseOffsetNs, true, "sf-app");
        mEventThread = new EventThread(vsyncSrc);
        mEventQueue.setEventThread(mEventThread);
    }

    // Initialize the H/W composer object.  There may or may not be an
    // actual hardware composer underneath.
    mHwc = DisplayUtils::getInstance()->getHWCInstance(this,
            *static_cast<HWComposer::EventHandler *>(this));

    // get a RenderEngine for the given display / config (can't fail)
    mRenderEngine = RenderEngine::create(mEGLDisplay, mHwc->getVisualID());

    // retrieve the EGL context that was selected/created
    mEGLContext = mRenderEngine->getEGLContext();

    LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT,
            "couldn't create EGLContext");

    // initialize our non-virtual displays
    for (size_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
        DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i);
        // set-up the displays that are already connected
        if (mHwc->isConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) {
            // All non-virtual displays are currently considered secure.
            bool isSecure = true;
            createBuiltinDisplayLocked(type);
            wp<IBinder> token = mBuiltinDisplays[i];

            sp<IGraphicBufferProducer> producer;
            sp<IGraphicBufferConsumer> consumer;
            BufferQueue::createBufferQueue(&producer, &consumer,
                    new GraphicBufferAlloc());

            sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i,
                    consumer);
            int32_t hwcId = allocateHwcDisplayId(type);
            sp<DisplayDevice> hw = new DisplayDevice(this,
                    type, hwcId, mHwc->getFormat(hwcId), isSecure, token,
                    fbs, producer,
                    mRenderEngine->getEGLConfig());
            if (i > DisplayDevice::DISPLAY_PRIMARY) {
                // FIXME: currently we don't get blank/unblank requests
                // for displays other than the main display, so we always
                // assume a connected display is unblanked.
                ALOGD("marking display %zu as acquired/unblanked", i);
                hw->setPowerMode(HWC_POWER_MODE_NORMAL);
            }
            // When a non-virtual display device is added at boot time,
            // update the active config by querying HWC otherwise the
            // default config (config 0) will be used.
            int activeConfig = mHwc->getActiveConfig(hwcId);
            if (activeConfig >= 0) {
                hw->setActiveConfig(activeConfig);
            }
            mDisplays.add(token, hw);
        }
    }

    // make the GLContext current so that we can create textures when creating Layers
    // (which may happens before we render something)
    getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext);

    mEventControlThread = new EventControlThread(this);
    mEventControlThread->run("EventControl", PRIORITY_URGENT_DISPLAY);
    android_set_rt_ioprio(mEventControlThread->getTid(), 1);

    // set a fake vsync period if there is no HWComposer
    if (mHwc->initCheck() != NO_ERROR) {
        mPrimaryDispSync.setPeriod(16666667);
    }

    // initialize our drawing state
    mDrawingState = mCurrentState;

    // set initial conditions (e.g. unblank default device)
    initializeDisplays();

    // start boot animation
    startBootAnim();
}

int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) {
    return (uint32_t(type) < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) ?
            type : mHwc->allocateDisplayId();
}

void SurfaceFlinger::startBootAnim() {
    // start boot animation
    property_set("service.bootanim.exit", "0");
    property_set("ctl.start", "bootanim");
}

size_t SurfaceFlinger::getMaxTextureSize() const {
    return mRenderEngine->getMaxTextureSize();
}

size_t SurfaceFlinger::getMaxViewportDims() const {
    return mRenderEngine->getMaxViewportDims();
}

// ----------------------------------------------------------------------------

bool SurfaceFlinger::authenticateSurfaceTexture(
        const sp<IGraphicBufferProducer>& bufferProducer) const {
    Mutex::Autolock _l(mStateLock);
    sp<IBinder> surfaceTextureBinder(IInterface::asBinder(bufferProducer));
    return mGraphicBufferProducerList.indexOf(surfaceTextureBinder) >= 0;
}

status_t SurfaceFlinger::getDisplayConfigs(const sp<IBinder>& display,
        Vector<DisplayInfo>* configs) {
    if ((configs == NULL) || (display.get() == NULL)) {
        return BAD_VALUE;
    }

    if (!display.get())
        return NAME_NOT_FOUND;

    int32_t type = NAME_NOT_FOUND;
    for (int i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
        if (display == mBuiltinDisplays[i]) {
            type = i;
            break;
        }
    }

    if (type < 0) {
        return type;
    }

    // TODO: Not sure if display density should handled by SF any longer
    class Density {
        static int getDensityFromProperty(char const* propName) {
            char property[PROPERTY_VALUE_MAX];
            int density = 0;
            if (property_get(propName, property, NULL) > 0) {
                density = atoi(property);
            }
            return density;
        }
    public:
        static int getEmuDensity() {
            return getDensityFromProperty("qemu.sf.lcd_density"); }
        static int getBuildDensity()  {
            return getDensityFromProperty("ro.sf.lcd_density"); }
    };

    configs->clear();

    const Vector<HWComposer::DisplayConfig>& hwConfigs =
            getHwComposer().getConfigs(type);
    for (size_t c = 0; c < hwConfigs.size(); ++c) {
        const HWComposer::DisplayConfig& hwConfig = hwConfigs[c];
        DisplayInfo info = DisplayInfo();

        float xdpi = hwConfig.xdpi;
        float ydpi = hwConfig.ydpi;

        if (type == DisplayDevice::DISPLAY_PRIMARY) {
            // The density of the device is provided by a build property
            float density = Density::getBuildDensity() / 160.0f;
            if (density == 0) {
                // the build doesn't provide a density -- this is wrong!
                // use xdpi instead
                ALOGE("ro.sf.lcd_density must be defined as a build property");
                density = xdpi / 160.0f;
            }
            if (Density::getEmuDensity()) {
                // if "qemu.sf.lcd_density" is specified, it overrides everything
                xdpi = ydpi = density = Density::getEmuDensity();
                density /= 160.0f;
            }
            info.density = density;

            // TODO: this needs to go away (currently needed only by webkit)
            sp<const DisplayDevice> hw(getDefaultDisplayDevice());
            info.orientation = hw->getOrientation();
        } else {
            // TODO: where should this value come from?
            static const int TV_DENSITY = 213;
            info.density = TV_DENSITY / 160.0f;
            info.orientation = 0;
        }

        char value[PROPERTY_VALUE_MAX];
        property_get("ro.sf.hwrotation", value, "0");
        int additionalRot = atoi(value) / 90;
        if ((type == DisplayDevice::DISPLAY_PRIMARY) && (additionalRot & DisplayState::eOrientationSwapMask)) {
            info.h = hwConfig.width;
            info.w = hwConfig.height;
            info.xdpi = ydpi;
            info.ydpi = xdpi;
        }
        else {
            info.w = hwConfig.width;
            info.h = hwConfig.height;
            info.xdpi = xdpi;
            info.ydpi = ydpi;
        }
        info.fps = float(1e9 / hwConfig.refresh);
        info.appVsyncOffset = VSYNC_EVENT_PHASE_OFFSET_NS;
        info.colorTransform = hwConfig.colorTransform;

        // This is how far in advance a buffer must be queued for
        // presentation at a given time.  If you want a buffer to appear
        // on the screen at time N, you must submit the buffer before
        // (N - presentationDeadline).
        //
        // Normally it's one full refresh period (to give SF a chance to
        // latch the buffer), but this can be reduced by configuring a
        // DispSync offset.  Any additional delays introduced by the hardware
        // composer or panel must be accounted for here.
        //
        // We add an additional 1ms to allow for processing time and
        // differences between the ideal and actual refresh rate.
        info.presentationDeadline =
                hwConfig.refresh - SF_VSYNC_EVENT_PHASE_OFFSET_NS + 1000000;

        // All non-virtual displays are currently considered secure.
        info.secure = true;

        configs->push_back(info);
    }

    return NO_ERROR;
}

status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>& /* display */,
        DisplayStatInfo* stats) {
    if (stats == NULL) {
        return BAD_VALUE;
    }

    // FIXME for now we always return stats for the primary display
    memset(stats, 0, sizeof(*stats));
    stats->vsyncTime   = mPrimaryDispSync.computeNextRefresh(0);
    stats->vsyncPeriod = mPrimaryDispSync.getPeriod();
    return NO_ERROR;
}

int SurfaceFlinger::getActiveConfig(const sp<IBinder>& display) {
    sp<DisplayDevice> device(getDisplayDevice(display));
    if (device != NULL) {
        return device->getActiveConfig();
    }
    return BAD_VALUE;
}

void SurfaceFlinger::setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode) {
    ALOGD("Set active config mode=%d, type=%d flinger=%p", mode, hw->getDisplayType(),
          this);
    int32_t type = hw->getDisplayType();
    int currentMode = hw->getActiveConfig();

    if (mode == currentMode) {
        ALOGD("Screen type=%d is already mode=%d", hw->getDisplayType(), mode);
        return;
    }

    if (type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
        ALOGW("Trying to set config for virtual display");
        return;
    }

    status_t status = getHwComposer().setActiveConfig(type, mode);
    if (status == NO_ERROR) {
        hw->setActiveConfig(mode);
    }
}

status_t SurfaceFlinger::setActiveConfig(const sp<IBinder>& display, int mode) {
    class MessageSetActiveConfig: public MessageBase {
        SurfaceFlinger& mFlinger;
        sp<IBinder> mDisplay;
        int mMode;
    public:
        MessageSetActiveConfig(SurfaceFlinger& flinger, const sp<IBinder>& disp,
                               int mode) :
            mFlinger(flinger), mDisplay(disp) { mMode = mode; }
        virtual bool handler() {
            Vector<DisplayInfo> configs;
            mFlinger.getDisplayConfigs(mDisplay, &configs);
            if (mMode < 0 || mMode >= static_cast<int>(configs.size())) {
                ALOGE("Attempt to set active config = %d for display with %zu configs",
                        mMode, configs.size());
            }
            sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay));
            if (hw == NULL) {
                ALOGE("Attempt to set active config = %d for null display %p",
                        mMode, mDisplay.get());
            } else if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) {
                ALOGW("Attempt to set active config = %d for virtual display",
                        mMode);
            } else {
                mFlinger.setActiveConfigInternal(hw, mMode);
            }
            return true;
        }
    };
    sp<MessageBase> msg = new MessageSetActiveConfig(*this, display, mode);
    postMessageSync(msg);
    return NO_ERROR;
}

status_t SurfaceFlinger::clearAnimationFrameStats() {
    Mutex::Autolock _l(mStateLock);
    mAnimFrameTracker.clearStats();
    return NO_ERROR;
}

status_t SurfaceFlinger::getAnimationFrameStats(FrameStats* outStats) const {
    Mutex::Autolock _l(mStateLock);
    mAnimFrameTracker.getStats(outStats);
    return NO_ERROR;
}

// ----------------------------------------------------------------------------

sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() {
    return mEventThread->createEventConnection();
}

// ----------------------------------------------------------------------------

void SurfaceFlinger::waitForEvent() {
    mEventQueue.waitMessage();
}

void SurfaceFlinger::signalTransaction() {
    mEventQueue.invalidate();
}

void SurfaceFlinger::signalLayerUpdate() {
    mEventQueue.invalidate();
}

void SurfaceFlinger::signalRefresh() {
    mEventQueue.refresh();
}

status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
        nsecs_t reltime, uint32_t /* flags */) {
    return mEventQueue.postMessage(msg, reltime);
}

status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
        nsecs_t reltime, uint32_t /* flags */) {
    status_t res = mEventQueue.postMessage(msg, reltime);
    if (res == NO_ERROR) {
        msg->wait();
    }
    return res;
}

void SurfaceFlinger::run() {
    do {
        waitForEvent();
    } while (true);
}

void SurfaceFlinger::enableHardwareVsync() {
    Mutex::Autolock _l(mHWVsyncLock);
    if (!mPrimaryHWVsyncEnabled && mHWVsyncAvailable) {
        mPrimaryDispSync.beginResync();
        //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, true);
        mEventControlThread->setVsyncEnabled(true);
        mPrimaryHWVsyncEnabled = true;
    }
}

void SurfaceFlinger::resyncToHardwareVsync(bool makeAvailable) {
    Mutex::Autolock _l(mHWVsyncLock);

    if (makeAvailable) {
        mHWVsyncAvailable = true;
    } else if (!mHWVsyncAvailable) {
        ALOGE("resyncToHardwareVsync called when HW vsync unavailable");
        return;
    }

    const nsecs_t period =
            getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);

    mPrimaryDispSync.reset();
    mPrimaryDispSync.setPeriod(period);

    if (!mPrimaryHWVsyncEnabled) {
        mPrimaryDispSync.beginResync();
        //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, true);
        mEventControlThread->setVsyncEnabled(true);
        mPrimaryHWVsyncEnabled = true;
    }
}

void SurfaceFlinger::disableHardwareVsync(bool makeUnavailable) {
    Mutex::Autolock _l(mHWVsyncLock);
    if (mPrimaryHWVsyncEnabled) {
        //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, false);
        mEventControlThread->setVsyncEnabled(false);
        mPrimaryDispSync.endResync();
        mPrimaryHWVsyncEnabled = false;
    }
    if (makeUnavailable) {
        mHWVsyncAvailable = false;
    }
}

void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) {
    bool needsHwVsync = false;

    { // Scope for the lock
        Mutex::Autolock _l(mHWVsyncLock);
        if (type == 0 && mPrimaryHWVsyncEnabled) {
            needsHwVsync = mPrimaryDispSync.addResyncSample(timestamp);
        }
    }

    if (needsHwVsync) {
        enableHardwareVsync();
    } else {
        disableHardwareVsync(false);
    }
}

void SurfaceFlinger::onHotplugReceived(int type, bool connected) {
    if (mEventThread == NULL) {
        // This is a temporary workaround for b/7145521.  A non-null pointer
        // does not mean EventThread has finished initializing, so this
        // is not a correct fix.
        ALOGW("WARNING: EventThread not started, ignoring hotplug");
        return;
    }

    if (uint32_t(type) < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
        Mutex::Autolock _l(mStateLock);
        if (connected) {
            createBuiltinDisplayLocked((DisplayDevice::DisplayType)type);
        } else {
            mCurrentState.displays.removeItem(mBuiltinDisplays[type]);
            mBuiltinDisplays[type].clear();
            updateVisibleRegionsDirty();
        }
        setTransactionFlags(eDisplayTransactionNeeded);

        // Defer EventThread notification until SF has updated mDisplays.
    }
}

void SurfaceFlinger::eventControl(int disp, int event, int enabled) {
    ATRACE_CALL();
    getHwComposer().eventControl(disp, event, enabled);
}

void SurfaceFlinger::onMessageReceived(int32_t what) {
    ATRACE_CALL();
    switch (what) {
        case MessageQueue::TRANSACTION: {
            handleMessageTransaction();
            break;
        }
        case MessageQueue::INVALIDATE: {
            bool refreshNeeded = handleMessageTransaction();
            refreshNeeded |= handleMessageInvalidate();
            refreshNeeded |= mRepaintEverything;
            if (refreshNeeded) {
                // Signal a refresh if a transaction modified the window state,
                // a new buffer was latched, or if HWC has requested a full
                // repaint
                signalRefresh();
            }
            break;
        }
        case MessageQueue::REFRESH: {
            handleMessageRefresh();
            break;
        }
    }
}

bool SurfaceFlinger::handleMessageTransaction() {
    uint32_t transactionFlags = peekTransactionFlags(eTransactionMask);
    if (transactionFlags) {
        handleTransaction(transactionFlags);
        return true;
    }
    return false;
}

bool SurfaceFlinger::handleMessageInvalidate() {
    ATRACE_CALL();
    return handlePageFlip();
}

void SurfaceFlinger::handleMessageRefresh() {
    ATRACE_CALL();

    static nsecs_t previousExpectedPresent = 0;
    nsecs_t expectedPresent = mPrimaryDispSync.computeNextRefresh(0);
    static bool previousFrameMissed = false;
    bool frameMissed = (expectedPresent == previousExpectedPresent);
    if (frameMissed != previousFrameMissed) {
        ATRACE_INT("FrameMissed", static_cast<int>(frameMissed));
    }
    previousFrameMissed = frameMissed;

    if (CC_UNLIKELY(mDropMissedFrames && frameMissed)) {
        // Latch buffers, but don't send anything to HWC, then signal another
        // wakeup for the next vsync
        preComposition();
        repaintEverything();
    } else {
        preComposition();
        rebuildLayerStacks();
        setUpHWComposer();
        doDebugFlashRegions();
        doComposition();
        postComposition();
    }

    previousExpectedPresent = mPrimaryDispSync.computeNextRefresh(0);
}

void SurfaceFlinger::doDebugFlashRegions()
{
    // is debugging enabled
    if (CC_LIKELY(!mDebugRegion))
        return;

    const bool repaintEverything = mRepaintEverything;
    for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
        const sp<DisplayDevice>& hw(mDisplays[dpy]);
        if (hw->isDisplayOn()) {
            // transform the dirty region into this screen's coordinate space
            const Region dirtyRegion(hw->getDirtyRegion(repaintEverything));
            if (!dirtyRegion.isEmpty()) {
                // redraw the whole screen
                doComposeSurfaces(hw, Region(hw->bounds()));

                // and draw the dirty region
                const int32_t height = hw->getHeight();
                RenderEngine& engine(getRenderEngine());
                engine.fillRegionWithColor(dirtyRegion, height, 1, 0, 1, 1);

                hw->compositionComplete();
                hw->swapBuffers(getHwComposer());
            }
        }
    }

    postFramebuffer();

    if (mDebugRegion > 1) {
        usleep(mDebugRegion * 1000);
    }

    HWComposer& hwc(getHwComposer());
    if (hwc.initCheck() == NO_ERROR) {
        status_t err = hwc.prepare();
        ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
    }
}

void SurfaceFlinger::preComposition()
{
    bool needExtraInvalidate = false;
    const LayerVector& layers(mDrawingState.layersSortedByZ);
    const size_t count = layers.size();
    for (size_t i=0 ; i<count ; i++) {
        if (layers[i]->onPreComposition()) {
            needExtraInvalidate = true;
        }
    }
    if (needExtraInvalidate) {
        signalLayerUpdate();
    }
}

void SurfaceFlinger::postComposition()
{
    const LayerVector& layers(mDrawingState.layersSortedByZ);
    const size_t count = layers.size();
    for (size_t i=0 ; i<count ; i++) {
        layers[i]->onPostComposition();
    }

    const HWComposer& hwc = getHwComposer();
    sp<Fence> presentFence = hwc.getDisplayFence(HWC_DISPLAY_PRIMARY);

    if (presentFence->isValid()) {
        if (mPrimaryDispSync.addPresentFence(presentFence)) {
            enableHardwareVsync();
        } else {
            disableHardwareVsync(false);
        }
    }

    const sp<const DisplayDevice> hw(getDefaultDisplayDevice());
    if (kIgnorePresentFences) {
        if (hw->isDisplayOn()) {
            enableHardwareVsync();
        }
    }

    if (mAnimCompositionPending) {
        mAnimCompositionPending = false;

        if (presentFence->isValid()) {
            mAnimFrameTracker.setActualPresentFence(presentFence);
        } else {
            // The HWC doesn't support present fences, so use the refresh
            // timestamp instead.
            nsecs_t presentTime = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY);
            mAnimFrameTracker.setActualPresentTime(presentTime);
        }
        mAnimFrameTracker.advanceFrame();
    }

    dumpDrawCycle(false);

    if (hw->getPowerMode() == HWC_POWER_MODE_OFF) {
        return;
    }

    nsecs_t currentTime = systemTime();
    if (mHasPoweredOff) {
        mHasPoweredOff = false;
    } else {
        nsecs_t period = mPrimaryDispSync.getPeriod();
        nsecs_t elapsedTime = currentTime - mLastSwapTime;
        size_t numPeriods = static_cast<size_t>(elapsedTime / period);
        if (numPeriods < NUM_BUCKETS - 1) {
            mFrameBuckets[numPeriods] += elapsedTime;
        } else {
            mFrameBuckets[NUM_BUCKETS - 1] += elapsedTime;
        }
        mTotalTime += elapsedTime;
    }
    mLastSwapTime = currentTime;
}

void SurfaceFlinger::rebuildLayerStacks() {
    updateExtendedMode();
    // rebuild the visible layer list per screen
    if (CC_UNLIKELY(mVisibleRegionsDirty)) {
        ATRACE_CALL();
        mVisibleRegionsDirty = false;
        invalidateHwcGeometry();

        const LayerVector& layers(mDrawingState.layersSortedByZ);
        for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
            Region opaqueRegion;
            Region dirtyRegion;
            Vector< sp<Layer> > layersSortedByZ;
            const sp<DisplayDevice>& hw(mDisplays[dpy]);
            const Transform& tr(hw->getTransform());
            const Rect bounds(hw->getBounds());
            if (hw->isDisplayOn()) {
                computeVisibleRegions(hw->getHwcDisplayId(), layers,
                        hw->getLayerStack(), dirtyRegion, opaqueRegion);

                const size_t count = layers.size();
                for (size_t i=0 ; i<count ; i++) {
                    const sp<Layer>& layer(layers[i]);
                    {
                        Region drawRegion(tr.transform(
                                layer->visibleNonTransparentRegion));
                        drawRegion.andSelf(bounds);
                        if (!drawRegion.isEmpty()) {
                            layersSortedByZ.add(layer);
                        }
                    }
                }
            }
            hw->setVisibleLayersSortedByZ(layersSortedByZ);
            hw->undefinedRegion.set(bounds);
            hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion));
            hw->dirtyRegion.orSelf(dirtyRegion);
        }
    }
}

void SurfaceFlinger::setUpHWComposer() {
    for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
        bool dirty = !mDisplays[dpy]->getDirtyRegion(false).isEmpty();
        bool empty = mDisplays[dpy]->getVisibleLayersSortedByZ().size() == 0;
        bool wasEmpty = !mDisplays[dpy]->lastCompositionHadVisibleLayers;

        // If nothing has changed (!dirty), don't recompose.
        // If something changed, but we don't currently have any visible layers,
        //   and didn't when we last did a composition, then skip it this time.
        // The second rule does two things:
        // - When all layers are removed from a display, we'll emit one black
        //   frame, then nothing more until we get new layers.
        // - When a display is created with a private layer stack, we won't
        //   emit any black frames until a layer is added to the layer stack.
        bool mustRecompose = dirty && !(empty && wasEmpty);

        ALOGV_IF(mDisplays[dpy]->getDisplayType() == DisplayDevice::DISPLAY_VIRTUAL,
                "dpy[%zu]: %s composition (%sdirty %sempty %swasEmpty)", dpy,
                mustRecompose ? "doing" : "skipping",
                dirty ? "+" : "-",
                empty ? "+" : "-",
                wasEmpty ? "+" : "-");

        mDisplays[dpy]->beginFrame(mustRecompose);

        if (mustRecompose) {
            mDisplays[dpy]->lastCompositionHadVisibleLayers = !empty;
        }
    }

    HWComposer& hwc(getHwComposer());
    if (hwc.initCheck() == NO_ERROR) {
        // build the h/w work list
        if (CC_UNLIKELY(mHwWorkListDirty)) {
            mHwWorkListDirty = false;
            for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
                sp<const DisplayDevice> hw(mDisplays[dpy]);
                const int32_t id = hw->getHwcDisplayId();
                if (id >= 0) {
                    const Vector< sp<Layer> >& currentLayers(
                        hw->getVisibleLayersSortedByZ());
                    const size_t count = currentLayers.size();
                    if (hwc.createWorkList(id, count) == NO_ERROR) {
                        HWComposer::LayerListIterator cur = hwc.begin(id);
                        const HWComposer::LayerListIterator end = hwc.end(id);
                        for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
                            const sp<Layer>& layer(currentLayers[i]);
                            layer->setGeometry(hw, *cur);
                            if (mDebugDisableHWC || mDebugRegion || mDaltonize || mHasColorMatrix || mHasSecondaryColorMatrix) {
                                cur->setSkip(true);
                            }
                        }
                    }
                }
            }
        }

        // set the per-frame data
        for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
            sp<const DisplayDevice> hw(mDisplays[dpy]);
            const int32_t id = hw->getHwcDisplayId();
            if (id >= 0) {
                bool freezeSurfacePresent = false;
                isfreezeSurfacePresent(freezeSurfacePresent, hw, id);
                const Vector< sp<Layer> >& currentLayers(
                    hw->getVisibleLayersSortedByZ());
                const size_t count = currentLayers.size();
                HWComposer::LayerListIterator cur = hwc.begin(id);
                const HWComposer::LayerListIterator end = hwc.end(id);
                for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
                    /*
                     * update the per-frame h/w composer data for each layer
                     * and build the transparent region of the FB
                     */
                    const sp<Layer>& layer(currentLayers[i]);
                    layer->setPerFrameData(hw, *cur);
                    setOrientationEventControl(freezeSurfacePresent,id);
                    if(!strncmp(layer->getName(), "SurfaceView",
                                11)) {
                        lastSurfaceViewLayer = layer;
                    }
                }
            }
        }

        // If possible, attempt to use the cursor overlay on each display.
        for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
            sp<const DisplayDevice> hw(mDisplays[dpy]);
            const int32_t id = hw->getHwcDisplayId();
            if (id >= 0) {
                const Vector< sp<Layer> >& currentLayers(
                    hw->getVisibleLayersSortedByZ());
                const size_t count = currentLayers.size();
                HWComposer::LayerListIterator cur = hwc.begin(id);
                const HWComposer::LayerListIterator end = hwc.end(id);
                for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
                    const sp<Layer>& layer(currentLayers[i]);
                    if (layer->isPotentialCursor()) {
                        cur->setIsCursorLayerHint();
                        break;
                    }
                }
            }
        }

        dumpDrawCycle(true);

        status_t err = hwc.prepare();
        ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));

        for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
            sp<const DisplayDevice> hw(mDisplays[dpy]);
            hw->prepareFrame(hwc);
        }
    }
}

void SurfaceFlinger::doComposition() {
    ATRACE_CALL();
    const bool repaintEverything = android_atomic_and(0, &mRepaintEverything);
    for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
        const sp<DisplayDevice>& hw(mDisplays[dpy]);
        if (hw->isDisplayOn()) {
            // transform the dirty region into this screen's coordinate space
            const Region dirtyRegion(hw->getDirtyRegion(repaintEverything));

            // repaint the framebuffer (if needed)
            doDisplayComposition(hw, dirtyRegion);

            ++mActiveFrameSequence;

            hw->dirtyRegion.clear();
            hw->flip(hw->swapRegion);
            hw->swapRegion.clear();
        }
        // inform the h/w that we're done compositing
        hw->compositionComplete();
    }
    postFramebuffer();
}

void SurfaceFlinger::postFramebuffer()
{
    ATRACE_CALL();

    const nsecs_t now = systemTime();
    mDebugInSwapBuffers = now;

    HWComposer& hwc(getHwComposer());
    if (hwc.initCheck() == NO_ERROR) {
        if (!hwc.supportsFramebufferTarget()) {
            // EGL spec says:
            //   "surface must be bound to the calling thread's current context,
            //    for the current rendering API."
            getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext);
        }
        hwc.commit();
    }

    // make the default display current because the VirtualDisplayDevice code cannot
    // deal with dequeueBuffer() being called outside of the composition loop; however
    // the code below can call glFlush() which is allowed (and does in some case) call
    // dequeueBuffer().
    getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext);

    for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
        sp<const DisplayDevice> hw(mDisplays[dpy]);
        const Vector< sp<Layer> >& currentLayers(hw->getVisibleLayersSortedByZ());
        hw->onSwapBuffersCompleted(hwc);
        const size_t count = currentLayers.size();
        int32_t id = hw->getHwcDisplayId();
        if (id >=0 && hwc.initCheck() == NO_ERROR) {
            HWComposer::LayerListIterator cur = hwc.begin(id);
            const HWComposer::LayerListIterator end = hwc.end(id);
            for (size_t i = 0; cur != end && i < count; ++i, ++cur) {
                currentLayers[i]->onLayerDisplayed(hw, &*cur);
            }
        } else {
            for (size_t i = 0; i < count; i++) {
                currentLayers[i]->onLayerDisplayed(hw, NULL);
            }
        }
    }

    mLastSwapBufferTime = systemTime() - now;
    mDebugInSwapBuffers = 0;

    uint32_t flipCount = getDefaultDisplayDevice()->getPageFlipCount();
    if (flipCount % LOG_FRAME_STATS_PERIOD == 0) {
        logFrameStats();
    }
    ALOGV_IF(mFrameRateHelper.update(), "FPS: %d", mFrameRateHelper.get());
}

void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
{
    ATRACE_CALL();

    // here we keep a copy of the drawing state (that is the state that's
    // going to be overwritten by handleTransactionLocked()) outside of
    // mStateLock so that the side-effects of the State assignment
    // don't happen with mStateLock held (which can cause deadlocks).
    State drawingState(mDrawingState);

    Mutex::Autolock _l(mStateLock);
    const nsecs_t now = systemTime();
    mDebugInTransaction = now;

    // Here we're guaranteed that some transaction flags are set
    // so we can call handleTransactionLocked() unconditionally.
    // We call getTransactionFlags(), which will also clear the flags,
    // with mStateLock held to guarantee that mCurrentState won't change
    // until the transaction is committed.

    transactionFlags = getTransactionFlags(eTransactionMask);
    handleTransactionLocked(transactionFlags);

    mLastTransactionTime = systemTime() - now;
    mDebugInTransaction = 0;
    invalidateHwcGeometry();
    // here the transaction has been committed
}

void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
{
    const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
    const size_t count = currentLayers.size();

    /*
     * Traversal of the children
     * (perform the transaction for each of them if needed)
     */

    if (transactionFlags & eTraversalNeeded) {
        for (size_t i=0 ; i<count ; i++) {
            const sp<Layer>& layer(currentLayers[i]);
            uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
            if (!trFlags) continue;

            const uint32_t flags = layer->doTransaction(0);
            if (flags & Layer::eVisibleRegion)
                mVisibleRegionsDirty = true;
        }
    }

    /*
     * Perform display own transactions if needed
     */

    if (transactionFlags & eDisplayTransactionNeeded) {
        // here we take advantage of Vector's copy-on-write semantics to
        // improve performance by skipping the transaction entirely when
        // know that the lists are identical
        const KeyedVector<  wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays);
        const KeyedVector<  wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays);
        if (!curr.isIdenticalTo(draw)) {
            mVisibleRegionsDirty = true;
            const size_t cc = curr.size();
                  size_t dc = draw.size();

            // find the displays that were removed
            // (ie: in drawing state but not in current state)
            // also handle displays that changed
            // (ie: displays that are in both lists)
            for (size_t i=0 ; i<dc ; i++) {
                const ssize_t j = curr.indexOfKey(draw.keyAt(i));
                if (j < 0) {
                    // in drawing state but not in current state
                    if (!draw[i].isMainDisplay()) {
                        // Call makeCurrent() on the primary display so we can
                        // be sure that nothing associated with this display
                        // is current.
                        const sp<const DisplayDevice> defaultDisplay(getDefaultDisplayDevice());
                        defaultDisplay->makeCurrent(mEGLDisplay, mEGLContext);
                        sp<DisplayDevice> hw(getDisplayDevice(draw.keyAt(i)));
                        if (hw != NULL)
                            hw->disconnect(getHwComposer());
                        if (draw[i].type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES)
                            mEventThread->onHotplugReceived(draw[i].type, false);
                        mDisplays.removeItem(draw.keyAt(i));
                    } else {
                        ALOGW("trying to remove the main display");
                    }
                } else {
                    // this display is in both lists. see if something changed.
                    const DisplayDeviceState& state(curr[j]);
                    const wp<IBinder>& display(curr.keyAt(j));
                    const sp<IBinder> state_binder = IInterface::asBinder(state.surface);
                    const sp<IBinder> draw_binder = IInterface::asBinder(draw[i].surface);
                    if (state_binder != draw_binder) {
                        // changing the surface is like destroying and
                        // recreating the DisplayDevice, so we just remove it
                        // from the drawing state, so that it get re-added
                        // below.
                        sp<DisplayDevice> hw(getDisplayDevice(display));
                        if (hw != NULL)
                            hw->disconnect(getHwComposer());
                        mDisplays.removeItem(display);
                        mDrawingState.displays.removeItemsAt(i);
                        dc--; i--;
                        // at this point we must loop to the next item
                        continue;
                    }

                    const sp<DisplayDevice> disp(getDisplayDevice(display));
                    if (disp != NULL) {
                        if (state.layerStack != draw[i].layerStack) {
                            disp->setLayerStack(state.layerStack);
                        }
                        if ((state.orientation != draw[i].orientation)
                                || (state.viewport != draw[i].viewport)
                                || (state.frame != draw[i].frame))
                        {
                            disp->setProjection(state.orientation,
                                    state.viewport, state.frame);
                        }
                        if (state.width != draw[i].width || state.height != draw[i].height) {
                            disp->setDisplaySize(state.width, state.height);
                        }
                    }
                }
            }

            // find displays that were added
            // (ie: in current state but not in drawing state)
            for (size_t i=0 ; i<cc ; i++) {
                if (draw.indexOfKey(curr.keyAt(i)) < 0) {
                    const DisplayDeviceState& state(curr[i]);

                    sp<DisplaySurface> dispSurface;
                    sp<IGraphicBufferProducer> producer;
                    sp<IGraphicBufferProducer> bqProducer;
                    sp<IGraphicBufferConsumer> bqConsumer;
                    BufferQueue::createBufferQueue(&bqProducer, &bqConsumer,
                            new GraphicBufferAlloc());

                    int32_t hwcDisplayId = -1;
                    if (state.isVirtualDisplay()) {
                        // Virtual displays without a surface are dormant:
                        // they have external state (layer stack, projection,
                        // etc.) but no internal state (i.e. a DisplayDevice).
                        if (state.surface != NULL) {

                            int width = 0;
                            DisplayUtils* displayUtils = DisplayUtils::getInstance();
                            int status = state.surface->query(
                                    NATIVE_WINDOW_WIDTH, &width);
                            ALOGE_IF(status != NO_ERROR,
                                    "Unable to query width (%d)", status);
                            int height = 0;
                            status = state.surface->query(
                                    NATIVE_WINDOW_HEIGHT, &height);
                            ALOGE_IF(status != NO_ERROR,
                                    "Unable to query height (%d)", status);
                            if (MAX_VIRTUAL_DISPLAY_DIMENSION == 0 ||
                                    (width <= MAX_VIRTUAL_DISPLAY_DIMENSION &&
                                     height <= MAX_VIRTUAL_DISPLAY_DIMENSION)) {
                                int usage = 0;
                                status = state.surface->query(
                                    NATIVE_WINDOW_CONSUMER_USAGE_BITS, &usage);
                                ALOGW_IF(status != NO_ERROR,
                                        "Unable to query usage (%d)", status);
                                if ( (status == NO_ERROR) &&
                                     displayUtils->canAllocateHwcDisplayIdForVDS(usage)) {
                                    hwcDisplayId = allocateHwcDisplayId(state.type);
                                }
                            }

                            displayUtils->initVDSInstance(mHwc, hwcDisplayId, state.surface,
                                    dispSurface, producer, bqProducer, bqConsumer,
                                    state.displayName, state.isSecure, state.type);

                        }
                    } else {
                        ALOGE_IF(state.surface!=NULL,
                                "adding a supported display, but rendering "
                                "surface is provided (%p), ignoring it",
                                state.surface.get());
                        hwcDisplayId = allocateHwcDisplayId(state.type);
                        // for supported (by hwc) displays we provide our
                        // own rendering surface
                        dispSurface = new FramebufferSurface(*mHwc, state.type,
                                bqConsumer);
                        producer = bqProducer;
                    }

                    const wp<IBinder>& display(curr.keyAt(i));
                    if (dispSurface != NULL && producer != NULL) {
                        sp<DisplayDevice> hw = new DisplayDevice(this,
                                state.type, hwcDisplayId,
                                mHwc->getFormat(hwcDisplayId), state.isSecure,
                                display, dispSurface, producer,
                                mRenderEngine->getEGLConfig());
                        hw->setLayerStack(state.layerStack);
                        hw->setProjection(state.orientation,
                                state.viewport, state.frame);
                        hw->setDisplayName(state.displayName);
                        // When a new display device is added update the active
                        // config by querying HWC otherwise the default config
                        // (config 0) will be used.
                        if (hwcDisplayId >= DisplayDevice::DISPLAY_PRIMARY &&
                                hwcDisplayId < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
                            int activeConfig = mHwc->getActiveConfig(hwcDisplayId);
                            if (activeConfig >= 0) {
                                hw->setActiveConfig(activeConfig);
                            }
                        }
                        mDisplays.add(display, hw);
                        if (state.isVirtualDisplay()) {
                            if (hwcDisplayId >= 0) {
                                mHwc->setVirtualDisplayProperties(hwcDisplayId,
                                        hw->getWidth(), hw->getHeight(),
                                        hw->getFormat());
                            }
                        } else {
                            mEventThread->onHotplugReceived(state.type, true);
                        }
                    }
                }
            }
        }
    }

    if (transactionFlags & (eTraversalNeeded|eDisplayTransactionNeeded)) {
        // The transform hint might have changed for some layers
        // (either because a display has changed, or because a layer
        // as changed).
        //
        // Walk through all the layers in currentLayers,
        // and update their transform hint.
        //
        // If a layer is visible only on a single display, then that
        // display is used to calculate the hint, otherwise we use the
        // default display.
        //
        // NOTE: we do this here, rather than in rebuildLayerStacks() so that
        // the hint is set before we acquire a buffer from the surface texture.
        //
        // NOTE: layer transactions have taken place already, so we use their
        // drawing state. However, SurfaceFlinger's own transaction has not
        // happened yet, so we must use the current state layer list
        // (soon to become the drawing state list).
        //
        sp<const DisplayDevice> disp;
        uint32_t currentlayerStack = 0;
        for (size_t i=0; i<count; i++) {
            // NOTE: we rely on the fact that layers are sorted by
            // layerStack first (so we don't have to traverse the list
            // of displays for every layer).
            const sp<Layer>& layer(currentLayers[i]);
            uint32_t layerStack = layer->getDrawingState().layerStack;
            if (i==0 || currentlayerStack != layerStack) {
                currentlayerStack = layerStack;
                // figure out if this layerstack is mirrored
                // (more than one display) if so, pick the default display,
                // if not, pick the only display it's on.
                disp.clear();
                for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
                    sp<const DisplayDevice> hw(mDisplays[dpy]);
                    if (hw->getLayerStack() == currentlayerStack) {
                        if (disp == NULL) {
                            disp = hw;
                        } else {
                            disp = NULL;
                            break;
                        }
                    }
                }
            }
            if (disp == NULL) {
                // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to
                // redraw after transform hint changes. See bug 8508397.

                // could be null when this layer is using a layerStack
                // that is not visible on any display. Also can occur at
                // screen off/on times.
                disp = getDefaultDisplayDevice();
            }
            layer->updateTransformHint(disp);
        }
    }


    /*
     * Perform our own transaction if needed
     */

    const LayerVector& layers(mDrawingState.layersSortedByZ);
    if (currentLayers.size() > layers.size()) {
        // layers have been added
        mVisibleRegionsDirty = true;
    }

    // some layers might have been removed, so
    // we need to update the regions they're exposing.
    if (mLayersRemoved) {
        mLayersRemoved = false;
        mVisibleRegionsDirty = true;
        const size_t count = layers.size();
        for (size_t i=0 ; i<count ; i++) {
            const sp<Layer>& layer(layers[i]);
            if (currentLayers.indexOf(layer) < 0) {
                // this layer is not visible anymore
                // TODO: we could traverse the tree from front to back and
                //       compute the actual visible region
                // TODO: we could cache the transformed region
                const Layer::State& s(layer->getDrawingState());
                Region visibleReg = s.transform.transform(
                        Region(Rect(s.active.w, s.active.h)));
                invalidateLayerStack(s.layerStack, visibleReg);
            }
        }
    }

    commitTransaction();

    updateCursorAsync();
}

void SurfaceFlinger::updateCursorAsync()
{
    HWComposer& hwc(getHwComposer());
    for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
        sp<const DisplayDevice> hw(mDisplays[dpy]);
        const int32_t id = hw->getHwcDisplayId();
        if (id < 0) {
            continue;
        }
        const Vector< sp<Layer> >& currentLayers(
            hw->getVisibleLayersSortedByZ());
        const size_t count = currentLayers.size();
        HWComposer::LayerListIterator cur = hwc.begin(id);
        const HWComposer::LayerListIterator end = hwc.end(id);
        for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
            if (cur->getCompositionType() != HWC_CURSOR_OVERLAY) {
                continue;
            }
            const sp<Layer>& layer(currentLayers[i]);
            Rect cursorPos = layer->getPosition(hw);
            hwc.setCursorPositionAsync(id, cursorPos);
            break;
        }
    }
}

void SurfaceFlinger::commitTransaction()
{
    if (!mLayersPendingRemoval.isEmpty()) {
        // Notify removed layers now that they can't be drawn from
        for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) {
            mLayersPendingRemoval[i]->onRemoved();
        }
        mLayersPendingRemoval.clear();
    }

    // If this transaction is part of a window animation then the next frame
    // we composite should be considered an animation as well.
    mAnimCompositionPending = mAnimTransactionPending;

    mDrawingState = mCurrentState;
    mTransactionPending = false;
    mAnimTransactionPending = false;
    mTransactionCV.broadcast();
}

void SurfaceFlinger::computeVisibleRegions(size_t dpy,
        const LayerVector& currentLayers, uint32_t layerStack,
        Region& outDirtyRegion, Region& outOpaqueRegion)
{
    ATRACE_CALL();

    Region aboveOpaqueLayers;
    Region aboveCoveredLayers;
    Region dirty;

    outDirtyRegion.clear();
    bool bIgnoreLayers = false;
    int indexLOI = -1;
    getIndexLOI(dpy, currentLayers, bIgnoreLayers, indexLOI);

    size_t i = currentLayers.size();
    while (i--) {
        const sp<Layer>& layer = currentLayers[i];

        // start with the whole surface at its current location
        const Layer::State& s(layer->getDrawingState());

        if(updateLayerVisibleNonTransparentRegion(dpy, layer,
                              bIgnoreLayers, indexLOI,
                              layerStack, i))
            continue;

        /*
         * opaqueRegion: area of a surface that is fully opaque.
         */
        Region opaqueRegion;

        /*
         * visibleRegion: area of a surface that is visible on screen
         * and not fully transparent. This is essentially the layer's
         * footprint minus the opaque regions above it.
         * Areas covered by a translucent surface are considered visible.
         */
        Region visibleRegion;

        /*
         * coveredRegion: area of a surface that is covered by all
         * visible regions above it (which includes the translucent areas).
         */
        Region coveredRegion;

        /*
         * transparentRegion: area of a surface that is hinted to be completely
         * transparent. This is only used to tell when the layer has no visible
         * non-transparent regions and can be removed from the layer list. It
         * does not affect the visibleRegion of this layer or any layers
         * beneath it. The hint may not be correct if apps don't respect the
         * SurfaceView restrictions (which, sadly, some don't).
         */
        Region transparentRegion;


        // handle hidden surfaces by setting the visible region to empty
        if (CC_LIKELY(layer->isVisible())) {
            const bool translucent = !layer->isOpaque(s);
            Rect bounds(s.transform.transform(layer->computeBounds()));
            visibleRegion.set(bounds);
            if (!visibleRegion.isEmpty()) {
                // Remove the transparent area from the visible region
                if (translucent) {
                    const Transform tr(s.transform);
                    if (tr.transformed()) {
                        if (tr.preserveRects()) {
                            // transform the transparent region
                            transparentRegion = tr.transform(s.activeTransparentRegion);
                        } else {
                            // transformation too complex, can't do the
                            // transparent region optimization.
                            transparentRegion.clear();
                        }
                    } else {
                        transparentRegion = s.activeTransparentRegion;
                    }
                }

                // compute the opaque region
                const int32_t layerOrientation = s.transform.getOrientation();
                if (s.alpha==255 && !translucent &&
                        ((layerOrientation & Transform::ROT_INVALID) == false)) {
                    // the opaque region is the layer's footprint
                    opaqueRegion = visibleRegion;
                }
            }
        }

        // Clip the covered region to the visible region
        coveredRegion = aboveCoveredLayers.intersect(visibleRegion);

        // Update aboveCoveredLayers for next (lower) layer
        aboveCoveredLayers.orSelf(visibleRegion);

        // subtract the opaque region covered by the layers above us
        visibleRegion.subtractSelf(aboveOpaqueLayers);

        // compute this layer's dirty region
        if (layer->contentDirty) {
            // we need to invalidate the whole region
            dirty = visibleRegion;
            // as well, as the old visible region
            dirty.orSelf(layer->visibleRegion);
            layer->contentDirty = false;
        } else {
            /* compute the exposed region:
             *   the exposed region consists of two components:
             *   1) what's VISIBLE now and was COVERED before
             *   2) what's EXPOSED now less what was EXPOSED before
             *
             * note that (1) is conservative, we start with the whole
             * visible region but only keep what used to be covered by
             * something -- which mean it may have been exposed.
             *
             * (2) handles areas that were not covered by anything but got
             * exposed because of a resize.
             */
            const Region newExposed = visibleRegion - coveredRegion;
            const Region oldVisibleRegion = layer->visibleRegion;
            const Region oldCoveredRegion = layer->coveredRegion;
            const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
            dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
        }
        dirty.subtractSelf(aboveOpaqueLayers);

        // accumulate to the screen dirty region
        outDirtyRegion.orSelf(dirty);

        // Update aboveOpaqueLayers for next (lower) layer
        aboveOpaqueLayers.orSelf(opaqueRegion);

        // Store the visible region in screen space
        layer->setVisibleRegion(visibleRegion);
        layer->setCoveredRegion(coveredRegion);
        layer->setVisibleNonTransparentRegion(
                visibleRegion.subtract(transparentRegion));
    }

    outOpaqueRegion = aboveOpaqueLayers;
}

void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack,
        const Region& dirty) {
    for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
        const sp<DisplayDevice>& hw(mDisplays[dpy]);
        if (hw->getLayerStack() == layerStack) {
            hw->dirtyRegion.orSelf(dirty);
        }
    }
}

bool SurfaceFlinger::handlePageFlip()
{
    Region dirtyRegion;

    bool visibleRegions = false;
    const LayerVector& layers(mDrawingState.layersSortedByZ);
    bool frameQueued = false;

    // Store the set of layers that need updates. This set must not change as
    // buffers are being latched, as this could result in a deadlock.
    // Example: Two producers share the same command stream and:
    // 1.) Layer 0 is latched
    // 2.) Layer 0 gets a new frame
    // 2.) Layer 1 gets a new frame
    // 3.) Layer 1 is latched.
    // Display is now waiting on Layer 1's frame, which is behind layer 0's
    // second frame. But layer 0's second frame could be waiting on display.
    Vector<Layer*> layersWithQueuedFrames;
    for (size_t i = 0, count = layers.size(); i<count ; i++) {
        const sp<Layer>& layer(layers[i]);
        if (layer->hasQueuedFrame()) {
            frameQueued = true;
            if (layer->shouldPresentNow(mPrimaryDispSync)) {
                layersWithQueuedFrames.push_back(layer.get());
            } else {
                layer->useEmptyDamage();
            }
        } else {
            layer->useEmptyDamage();
        }
    }
    for (size_t i = 0, count = layersWithQueuedFrames.size() ; i<count ; i++) {
        Layer* layer = layersWithQueuedFrames[i];
        const Region dirty(layer->latchBuffer(visibleRegions));
        layer->useSurfaceDamage();
        const Layer::State& s(layer->getDrawingState());
        invalidateLayerStack(s.layerStack, dirty);
    }

    mVisibleRegionsDirty |= visibleRegions;

    // If we will need to wake up at some time in the future to deal with a
    // queued frame that shouldn't be displayed during this vsync period, wake
    // up during the next vsync period to check again.
    if (frameQueued && layersWithQueuedFrames.empty()) {
        signalLayerUpdate();
    }

    // Only continue with the refresh if there is actually new work to do
    return !layersWithQueuedFrames.empty();
}

void SurfaceFlinger::invalidateHwcGeometry()
{
    mHwWorkListDirty = true;
}


void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw,
        const Region& inDirtyRegion)
{
    // We only need to actually compose the display if:
    // 1) It is being handled by hardware composer, which may need this to
    //    keep its virtual display state machine in sync, or
    // 2) There is work to be done (the dirty region isn't empty)
    bool isHwcDisplay = hw->getHwcDisplayId() >= 0;
    if (!isHwcDisplay && inDirtyRegion.isEmpty()) {
        return;
    }

    Region dirtyRegion(inDirtyRegion);

    // compute the invalid region
    hw->swapRegion.orSelf(dirtyRegion);

    uint32_t flags = hw->getFlags();
    if (flags & DisplayDevice::SWAP_RECTANGLE) {
        // we can redraw only what's dirty, but since SWAP_RECTANGLE only
        // takes a rectangle, we must make sure to update that whole
        // rectangle in that case
        dirtyRegion.set(hw->swapRegion.bounds());
    } else {
        if (flags & DisplayDevice::PARTIAL_UPDATES) {
            // We need to redraw the rectangle that will be updated
            // (pushed to the framebuffer).
            // This is needed because PARTIAL_UPDATES only takes one
            // rectangle instead of a region (see DisplayDevice::flip())
            dirtyRegion.set(hw->swapRegion.bounds());
        } else {
            // we need to redraw everything (the whole screen)
            dirtyRegion.set(hw->bounds());
            hw->swapRegion = dirtyRegion;
        }
    }

    if (CC_LIKELY(!mDaltonize && !mHasColorMatrix && !mHasSecondaryColorMatrix)) {
        if (!doComposeSurfaces(hw, dirtyRegion)) return;
    } else {
        RenderEngine& engine(getRenderEngine());
        mat4 colorMatrix = mColorMatrix;
        if (mHasSecondaryColorMatrix) {
            colorMatrix = mHasColorMatrix ? (colorMatrix * mSecondaryColorMatrix) : mSecondaryColorMatrix;
        }
        if (mDaltonize) {
            colorMatrix = colorMatrix * mDaltonizer();
        }
        mat4 oldMatrix = engine.setupColorTransform(colorMatrix);
        doComposeSurfaces(hw, dirtyRegion);
        engine.setupColorTransform(oldMatrix);
    }

    // update the swap region and clear the dirty region
    hw->swapRegion.orSelf(dirtyRegion);

    // swap buffers (presentation)
    hw->swapBuffers(getHwComposer());
}

bool SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty)
{
    RenderEngine& engine(getRenderEngine());
    const int32_t id = hw->getHwcDisplayId();
    HWComposer& hwc(getHwComposer());
    HWComposer::LayerListIterator cur = hwc.begin(id);
    const HWComposer::LayerListIterator end = hwc.end(id);

    bool hasGlesComposition = hwc.hasGlesComposition(id);
    if (hasGlesComposition) {
        if (!hw->makeCurrent(mEGLDisplay, mEGLContext)) {
            ALOGW("DisplayDevice::makeCurrent failed. Aborting surface composition for display %s",
                  hw->getDisplayName().string());
            eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
            if(!getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext)) {
              ALOGE("DisplayDevice::makeCurrent on default display failed. Aborting.");
            }
            return false;
        }

        // Never touch the framebuffer if we don't have any framebuffer layers
#if defined(QTI_BSP) && defined(SDM_TARGET)
        const bool hasHwcComposition = hwc.hasHwcComposition(id) |
            (reinterpret_cast<ExHWComposer*>(&hwc))->getS3DFlag(id);
#else
        const bool hasHwcComposition = hwc.hasHwcComposition(id);
#endif
        if (hasHwcComposition) {
            // when using overlays, we assume a fully transparent framebuffer
            // NOTE: we could reduce how much we need to clear, for instance
            // remove where there are opaque FB layers. however, on some
            // GPUs doing a "clean slate" clear might be more efficient.
            // We'll revisit later if needed.
            engine.clearWithColor(0, 0, 0, 0);
        } else {
            // we start with the whole screen area
            const Region bounds(hw->getBounds());

            // we remove the scissor part
            // we're left with the letterbox region
            // (common case is that letterbox ends-up being empty)
            const Region letterbox(bounds.subtract(hw->getScissor()));

            // compute the area to clear
            Region region(hw->undefinedRegion.merge(letterbox));

            // but limit it to the dirty region
            region.andSelf(dirty);

            // screen is already cleared here
            if (!region.isEmpty()) {
                // can happen with SurfaceView
                drawWormHoleIfRequired(cur, end, hw, region);
            }
        }

        if (hw->getDisplayType() != DisplayDevice::DISPLAY_PRIMARY) {
            // just to be on the safe side, we don't set the
            // scissor on the main display. It should never be needed
            // anyways (though in theory it could since the API allows it).
            const Rect& bounds(hw->getBounds());
            const Rect& scissor(hw->getScissor());
            if (scissor != bounds) {
                // scissor doesn't match the screen's dimensions, so we
                // need to clear everything outside of it and enable
                // the GL scissor so we don't draw anything where we shouldn't

                // enable scissor for this frame
                const uint32_t height = hw->getHeight();
                engine.setScissor(scissor.left, height - scissor.bottom,
                        scissor.getWidth(), scissor.getHeight());
            }
        }
    }

    /*
     * and then, render the layers targeted at the framebuffer
     */

    const Vector< sp<Layer> >& layers(hw->getVisibleLayersSortedByZ());
    const size_t count = layers.size();
    const Transform& tr = hw->getTransform();
    if (cur != end) {
        // we're using h/w composer
        for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) {
            const sp<Layer>& layer(layers[i]);
            const Region clip(dirty.intersect(tr.transform(layer->visibleRegion)));
            if (!clip.isEmpty()) {
                switch (cur->getCompositionType()) {
                    case HWC_CURSOR_OVERLAY:
                    case HWC_OVERLAY: {
                        const Layer::State& state(layer->getDrawingState());
                        if ((cur->getHints() & HWC_HINT_CLEAR_FB)
                                && i
                                && layer->isOpaque(state) && (state.alpha == 0xFF)
                                && hasGlesComposition) {
                            // never clear the very first layer since we're
                            // guaranteed the FB is already cleared
                            layer->clearWithOpenGL(hw, clip);
                        }
                        break;
                    }
                    case HWC_FRAMEBUFFER: {
                        layer->draw(hw, clip);
                        break;
                    }
                    case HWC_FRAMEBUFFER_TARGET: {
                        // this should not happen as the iterator shouldn't
                        // let us get there.
                        ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%zu)", i);
                        break;
                    }
                }
            }
            layer->setAcquireFence(hw, *cur);
        }
    } else {
        // we're not using h/w composer
        for (size_t i=0 ; i<count ; ++i) {
            const sp<Layer>& layer(layers[i]);
            const Region clip(dirty.intersect(
                    tr.transform(layer->visibleRegion)));
            if (!clip.isEmpty()) {
                layer->draw(hw, clip);
            }
        }
    }

    // disable scissor at the end of the frame
    engine.disableScissor();
    return true;
}

void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const {
    const int32_t height = hw->getHeight();
    RenderEngine& engine(getRenderEngine());
    engine.fillRegionWithColor(region, height, 0, 0, 0, 0);
}

status_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
        const sp<IBinder>& handle,
        const sp<IGraphicBufferProducer>& gbc,
        const sp<Layer>& lbc)
{
    // add this layer to the current state list
    {
        Mutex::Autolock _l(mStateLock);
        if (mCurrentState.layersSortedByZ.size() >= MAX_LAYERS) {
            return NO_MEMORY;
        }
        mCurrentState.layersSortedByZ.add(lbc);
        mGraphicBufferProducerList.add(IInterface::asBinder(gbc));
    }

    // attach this layer to the client
    client->attachLayer(handle, lbc);

    return NO_ERROR;
}

status_t SurfaceFlinger::removeLayer(const sp<Layer>& layer) {
    Mutex::Autolock _l(mStateLock);
    ssize_t index = mCurrentState.layersSortedByZ.remove(layer);
    if (index >= 0) {
        mLayersPendingRemoval.push(layer);
        mLayersRemoved = true;
        setTransactionFlags(eTransactionNeeded);
        return NO_ERROR;
    }
    return status_t(index);
}

uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t /* flags */) {
    return android_atomic_release_load(&mTransactionFlags);
}

uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) {
    return android_atomic_and(~flags, &mTransactionFlags) & flags;
}

uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) {
    uint32_t old = android_atomic_or(flags, &mTransactionFlags);
    if ((old & flags)==0) { // wake the server up
        signalTransaction();
    }
    return old;
}

void SurfaceFlinger::setTransactionState(
        const Vector<ComposerState>& state,
        const Vector<DisplayState>& displays,
        uint32_t flags)
{
    ATRACE_CALL();

    delayDPTransactionIfNeeded(displays);
    Mutex::Autolock _l(mStateLock);
    uint32_t transactionFlags = 0;

    if (flags & eAnimation) {
        // For window updates that are part of an animation we must wait for
        // previous animation "frames" to be handled.
        while (mAnimTransactionPending) {
            status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
            if (CC_UNLIKELY(err != NO_ERROR)) {
                // just in case something goes wrong in SF, return to the
                // caller after a few seconds.
                ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out "
                        "waiting for previous animation frame");
                mAnimTransactionPending = false;
                break;
            }
        }
    }

    size_t count = displays.size();
    for (size_t i=0 ; i<count ; i++) {
        const DisplayState& s(displays[i]);
        transactionFlags |= setDisplayStateLocked(s);
    }

    count = state.size();
    for (size_t i=0 ; i<count ; i++) {
        const ComposerState& s(state[i]);
        // Here we need to check that the interface we're given is indeed
        // one of our own. A malicious client could give us a NULL
        // IInterface, or one of its own or even one of our own but a
        // different type. All these situations would cause us to crash.
        //
        // NOTE: it would be better to use RTTI as we could directly check
        // that we have a Client*. however, RTTI is disabled in Android.
        if (s.client != NULL) {
            sp<IBinder> binder = IInterface::asBinder(s.client);
            if (binder != NULL) {
                String16 desc(binder->getInterfaceDescriptor());
                if (desc == ISurfaceComposerClient::descriptor) {
                    sp<Client> client( static_cast<Client *>(s.client.get()) );
                    transactionFlags |= setClientStateLocked(client, s.state);
                }
            }
        }
    }

    if (transactionFlags) {
        // this triggers the transaction
        setTransactionFlags(transactionFlags);

        // if this is a synchronous transaction, wait for it to take effect
        // before returning.
        if (flags & eSynchronous) {
            mTransactionPending = true;
        }
        if (flags & eAnimation) {
            mAnimTransactionPending = true;
        }
        while (mTransactionPending) {
            status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
            if (CC_UNLIKELY(err != NO_ERROR)) {
                // just in case something goes wrong in SF, return to the
                // called after a few seconds.
                ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!");
                mTransactionPending = false;
                break;
            }
        }
    }
}

uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s)
{
    ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token);
    if (dpyIdx < 0)
        return 0;

    uint32_t flags = 0;
    DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx));
    if (disp.isValid()) {
        const uint32_t what = s.what;
        if (what & DisplayState::eSurfaceChanged) {
            if (IInterface::asBinder(disp.surface) != IInterface::asBinder(s.surface)) {
                disp.surface = s.surface;
                flags |= eDisplayTransactionNeeded;
            }
        }
        if (what & DisplayState::eLayerStackChanged) {
            if (disp.layerStack != s.layerStack) {
                disp.layerStack = s.layerStack;
                flags |= eDisplayTransactionNeeded;
            }
        }
        if (what & DisplayState::eDisplayProjectionChanged) {
            if (disp.orientation != s.orientation) {
                disp.orientation = s.orientation;
                flags |= eDisplayTransactionNeeded;
            }
            if (disp.frame != s.frame) {
                disp.frame = s.frame;
                flags |= eDisplayTransactionNeeded;
            }
            if (disp.viewport != s.viewport) {
                disp.viewport = s.viewport;
                flags |= eDisplayTransactionNeeded;
            }
        }
        if (what & DisplayState::eDisplaySizeChanged) {
            if (disp.width != s.width) {
                disp.width = s.width;
                flags |= eDisplayTransactionNeeded;
            }
            if (disp.height != s.height) {
                disp.height = s.height;
                flags |= eDisplayTransactionNeeded;
            }
        }
    }
    return flags;
}

uint32_t SurfaceFlinger::setClientStateLocked(
        const sp<Client>& client,
        const layer_state_t& s)
{
    uint32_t flags = 0;
    sp<Layer> layer(client->getLayerUser(s.surface));
    if (layer != 0) {
        const uint32_t what = s.what;
        if (what & layer_state_t::ePositionChanged) {
            if (layer->setPosition(s.x, s.y))
                flags |= eTraversalNeeded;
        }
        if (what & layer_state_t::eLayerChanged) {
            // NOTE: index needs to be calculated before we update the state
            ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
            if (layer->setLayer(s.z)) {
                mCurrentState.layersSortedByZ.removeAt(idx);
                mCurrentState.layersSortedByZ.add(layer);
                // we need traversal (state changed)
                // AND transaction (list changed)
                flags |= eTransactionNeeded|eTraversalNeeded;
            }
        }
        if (what & layer_state_t::eBlurChanged) {
            ALOGV("eBlurChanged");
            if (layer->setBlur(uint8_t(255.0f*s.blur+0.5f))) {
                flags |= eTraversalNeeded;
            }
        }
        if (what & layer_state_t::eBlurMaskSurfaceChanged) {
            ALOGV("eBlurMaskSurfaceChanged");
            sp<Layer> maskLayer = 0;
            if (s.blurMaskSurface != 0) {
                maskLayer = client->getLayerUser(s.blurMaskSurface);
            }
            if (maskLayer == 0) {
                ALOGV("eBlurMaskSurfaceChanged. maskLayer == 0");
            } else {
                ALOGV("eBlurMaskSurfaceChagned. maskLayer.z == %d", maskLayer->getCurrentState().z);
                if (maskLayer->isBlurLayer()) {
                    ALOGE("Blur layer can not be used as blur mask surface");
                    maskLayer = 0;
                }
            }
            if (layer->setBlurMaskLayer(maskLayer)) {
                flags |= eTraversalNeeded;
            }
        }
        if (what & layer_state_t::eBlurMaskSamplingChanged) {
            if (layer->setBlurMaskSampling(s.blurMaskSampling)) {
                flags |= eTraversalNeeded;
            }
        }
        if (what & layer_state_t::eBlurMaskAlphaThresholdChanged) {
            if (layer->setBlurMaskAlphaThreshold(s.blurMaskAlphaThreshold)) {
                flags |= eTraversalNeeded;
            }
        }
        if (what & layer_state_t::eSizeChanged) {
            if (layer->setSize(s.w, s.h)) {
                flags |= eTraversalNeeded;
            }
        }
        if (what & layer_state_t::eAlphaChanged) {
            if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
                flags |= eTraversalNeeded;
        }
        if (what & layer_state_t::eMatrixChanged) {
            if (layer->setMatrix(s.matrix))
                flags |= eTraversalNeeded;
        }
        if (what & layer_state_t::eTransparentRegionChanged) {
            if (layer->setTransparentRegionHint(s.transparentRegion))
                flags |= eTraversalNeeded;
        }
        if (what & layer_state_t::eFlagsChanged) {
            if (layer->setFlags(s.flags, s.mask))
                flags |= eTraversalNeeded;
        }
        if (what & layer_state_t::eCropChanged) {
            if (layer->setCrop(s.crop))
                flags |= eTraversalNeeded;
        }
        if (what & layer_state_t::eLayerStackChanged) {
            // NOTE: index needs to be calculated before we update the state
            ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
            if (layer->setLayerStack(s.layerStack)) {
                mCurrentState.layersSortedByZ.removeAt(idx);
                mCurrentState.layersSortedByZ.add(layer);
                // we need traversal (state changed)
                // AND transaction (list changed)
                flags |= eTransactionNeeded|eTraversalNeeded;
            }
        }
    }
    return flags;
}

status_t SurfaceFlinger::createLayer(
        const String8& name,
        const sp<Client>& client,
        uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
        sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp)
{
    //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string());
    if (int32_t(w|h) < 0) {
        ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)",
                int(w), int(h));
        return BAD_VALUE;
    }

    status_t result = NO_ERROR;

    sp<Layer> layer;

    switch (flags & ISurfaceComposerClient::eFXSurfaceMask) {
        case ISurfaceComposerClient::eFXSurfaceNormal:
            result = createNormalLayer(client,
                    name, w, h, flags, format,
                    handle, gbp, &layer);
            break;
        case ISurfaceComposerClient::eFXSurfaceDim:
            result = createDimLayer(client,
                    name, w, h, flags,
                    handle, gbp, &layer);
            break;
        case ISurfaceComposerClient::eFXSurfaceBlur:
            result = createBlurLayer(client,
                    name, w, h, flags,
                    handle, gbp, &layer);
            break;
        default:
            result = BAD_VALUE;
            break;
    }

    if (result != NO_ERROR) {
        return result;
    }

    result = addClientLayer(client, *handle, *gbp, layer);
    if (result != NO_ERROR) {
        return result;
    }

    setTransactionFlags(eTransactionNeeded);
    return result;
}

status_t SurfaceFlinger::createNormalLayer(const sp<Client>& client,
        const String8& name, uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
        sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer)
{
    // initialize the surfaces
    switch (format) {
    case PIXEL_FORMAT_TRANSPARENT:
    case PIXEL_FORMAT_TRANSLUCENT:
        format = PIXEL_FORMAT_RGBA_8888;
        break;
    case PIXEL_FORMAT_OPAQUE:
        format = PIXEL_FORMAT_RGBX_8888;
        break;
    }

    *outLayer = DisplayUtils::getInstance()->getLayerInstance(this, client, name, w, h, flags);
    status_t err = (*outLayer)->setBuffers(w, h, format, flags);
    if (err == NO_ERROR) {
        *handle = (*outLayer)->getHandle();
        *gbp = (*outLayer)->getProducer();
    }

    ALOGE_IF(err, "createNormalLayer() failed (%s)", strerror(-err));
    return err;
}

status_t SurfaceFlinger::createDimLayer(const sp<Client>& client,
        const String8& name, uint32_t w, uint32_t h, uint32_t flags,
        sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer)
{
    *outLayer = new LayerDim(this, client, name, w, h, flags);
    *handle = (*outLayer)->getHandle();
    *gbp = (*outLayer)->getProducer();
    return NO_ERROR;
}

status_t SurfaceFlinger::createBlurLayer(const sp<Client>& client,
        const String8& name, uint32_t w, uint32_t h, uint32_t flags,
        sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer)
{
    *outLayer = new LayerBlur(this, client, name, w, h, flags);
    *handle = (*outLayer)->getHandle();
    *gbp = (*outLayer)->getProducer();
    return NO_ERROR;
}

status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle)
{
    // called by the window manager when it wants to remove a Layer
    status_t err = NO_ERROR;
    sp<Layer> l(client->getLayerUser(handle));
    if (l != NULL) {
        err = removeLayer(l);
        ALOGE_IF(err<0 && err != NAME_NOT_FOUND,
                "error removing layer=%p (%s)", l.get(), strerror(-err));
    }
    return err;
}

status_t SurfaceFlinger::onLayerDestroyed(const wp<Layer>& layer)
{
    // called by ~LayerCleaner() when all references to the IBinder (handle)
    // are gone
    status_t err = NO_ERROR;
    sp<Layer> l(layer.promote());
    if (l != NULL) {
        err = removeLayer(l);
        ALOGE_IF(err<0 && err != NAME_NOT_FOUND,
                "error removing layer=%p (%s)", l.get(), strerror(-err));
    }
    return err;
}

// ---------------------------------------------------------------------------

void SurfaceFlinger::onInitializeDisplays() {
    // reset screen orientation and use primary layer stack
    Vector<ComposerState> state;
    Vector<DisplayState> displays;
    DisplayState d;
    d.what = DisplayState::eDisplayProjectionChanged |
             DisplayState::eLayerStackChanged;
    d.token = mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY];
    d.layerStack = 0;
    d.orientation = DisplayState::eOrientationDefault;
    d.frame.makeInvalid();
    d.viewport.makeInvalid();
    d.width = 0;
    d.height = 0;
    displays.add(d);
    setTransactionState(state, displays, 0);
    setPowerModeInternal(getDisplayDevice(d.token), HWC_POWER_MODE_NORMAL);

    const nsecs_t period =
            getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
    mAnimFrameTracker.setDisplayRefreshPeriod(period);
}

void SurfaceFlinger::initializeDisplays() {
    class MessageScreenInitialized : public MessageBase {
        SurfaceFlinger* flinger;
    public:
        MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { }
        virtual bool handler() {
            flinger->onInitializeDisplays();
            return true;
        }
    };
    sp<MessageBase> msg = new MessageScreenInitialized(this);
    postMessageAsync(msg);  // we may be called from main thread, use async message
}

void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& hw,
        int mode) {
    ALOGD("Set power mode=%d, type=%d flinger=%p", mode, hw->getDisplayType(),
            this);
    int32_t type = hw->getDisplayType();
    int currentMode = hw->getPowerMode();

    if (mode == currentMode) {
        ALOGD("Screen type=%d is already mode=%d", hw->getDisplayType(), mode);
        return;
    }

    hw->setPowerMode(mode);
    if (type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
        ALOGW("Trying to set power mode for virtual display");
        return;
    }

    if (currentMode == HWC_POWER_MODE_OFF) {
        getHwComposer().setPowerMode(type, mode);
        if (type == DisplayDevice::DISPLAY_PRIMARY) {
            // FIXME: eventthread only knows about the main display right now
            mEventThread->onScreenAcquired();
            resyncToHardwareVsync(true);
        }

        mVisibleRegionsDirty = true;
        mHasPoweredOff = true;
        repaintEverything();
    } else if (mode == HWC_POWER_MODE_OFF) {
        if (type == DisplayDevice::DISPLAY_PRIMARY) {
            disableHardwareVsync(true); // also cancels any in-progress resync

            // FIXME: eventthread only knows about the main display right now
            mEventThread->onScreenReleased();
        }

        getHwComposer().setPowerMode(type, mode);
        mVisibleRegionsDirty = true;
        // from this point on, SF will stop drawing on this display
    } else {
        getHwComposer().setPowerMode(type, mode);
    }
}

void SurfaceFlinger::setPowerMode(const sp<IBinder>& display, int mode) {
    class MessageSetPowerMode: public MessageBase {
        SurfaceFlinger& mFlinger;
        sp<IBinder> mDisplay;
        int mMode;
    public:
        MessageSetPowerMode(SurfaceFlinger& flinger,
                const sp<IBinder>& disp, int mode) : mFlinger(flinger),
                    mDisplay(disp) { mMode = mode; }
        virtual bool handler() {
            sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay));
            if (hw == NULL) {
                ALOGE("Attempt to set power mode = %d for null display %p",
                        mMode, mDisplay.get());
            } else if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) {
                ALOGW("Attempt to set power mode = %d for virtual display",
                        mMode);
            } else {
                mFlinger.setPowerModeInternal(hw, mMode);
            }
            return true;
        }
    };
    sp<MessageBase> msg = new MessageSetPowerMode(*this, display, mode);
    postMessageSync(msg);
}

// ---------------------------------------------------------------------------

status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
{
    String8 result;

    IPCThreadState* ipc = IPCThreadState::self();
    const int pid = ipc->getCallingPid();
    const int uid = ipc->getCallingUid();
    if ((uid != AID_SHELL) &&
            !PermissionCache::checkPermission(sDump, pid, uid)) {
        result.appendFormat("Permission Denial: "
                "can't dump SurfaceFlinger from pid=%d, uid=%d\n", pid, uid);
    } else {
        // Try to get the main lock, but give up after one second
        // (this would indicate SF is stuck, but we want to be able to
        // print something in dumpsys).
        status_t err = mStateLock.timedLock(s2ns(1));
        bool locked = (err == NO_ERROR);
        if (!locked) {
            result.appendFormat(
                    "SurfaceFlinger appears to be unresponsive (%s [%d]), "
                    "dumping anyways (no locks held)\n", strerror(-err), err);
        }

        bool dumpAll = true;
        size_t index = 0;
        size_t numArgs = args.size();
        if (numArgs) {
            if ((index < numArgs) &&
                    (args[index] == String16("--list"))) {
                index++;
                listLayersLocked(args, index, result);
                dumpAll = false;
            }

            if ((index < numArgs) &&
                    (args[index] == String16("--latency"))) {
                index++;
                dumpStatsLocked(args, index, result);
                dumpAll = false;
            }

            if ((index < numArgs) &&
                    (args[index] == String16("--latency-clear"))) {
                index++;
                clearStatsLocked(args, index, result);
                dumpAll = false;
            }

            if ((index < numArgs) &&
                    (args[index] == String16("--dispsync"))) {
                index++;
                mPrimaryDispSync.dump(result);
                dumpAll = false;
            }

            if ((index < numArgs) &&
                    (args[index] == String16("--static-screen"))) {
                index++;
                dumpStaticScreenStats(result);
                dumpAll = false;
            }
        }

        if (dumpAll) {
            dumpAllLocked(args, index, result);
        }

        if (locked) {
            mStateLock.unlock();
        }
    }
    write(fd, result.string(), result.size());
    return NO_ERROR;
}

void SurfaceFlinger::listLayersLocked(const Vector<String16>& /* args */,
        size_t& /* index */, String8& result) const
{
    const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
    const size_t count = currentLayers.size();
    for (size_t i=0 ; i<count ; i++) {
        const sp<Layer>& layer(currentLayers[i]);
        result.appendFormat("%s\n", layer->getName().string());
    }
}

void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index,
        String8& result) const
{
    String8 name;
    if (index < args.size()) {
        name = String8(args[index]);
        index++;
    }

    const nsecs_t period =
            getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
    result.appendFormat("%" PRId64 "\n", period);

    if (name.isEmpty()) {
        mAnimFrameTracker.dumpStats(result);
    } else {
        bool found = false;
        const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
        const size_t count = currentLayers.size();
        for (size_t i=0 ; i<count ; i++) {
            const sp<Layer>& layer(currentLayers[i]);
            if (name == layer->getName()) {
                found = true;
                layer->dumpFrameStats(result);
            }
        }
        if (!found && !strncmp(name.string(), "SurfaceView", 11)) {
            lastSurfaceViewLayer->dumpFrameStats(result);
        }
    }
}

void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index,
        String8& /* result */)
{
    String8 name;
    if (index < args.size()) {
        name = String8(args[index]);
        index++;
    }

    const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
    const size_t count = currentLayers.size();
    for (size_t i=0 ; i<count ; i++) {
        const sp<Layer>& layer(currentLayers[i]);
        if (name.isEmpty() || (name == layer->getName())) {
            layer->clearFrameStats();
        }
    }

    mAnimFrameTracker.clearStats();
}

// This should only be called from the main thread.  Otherwise it would need
// the lock and should use mCurrentState rather than mDrawingState.
void SurfaceFlinger::logFrameStats() {
    const LayerVector& drawingLayers = mDrawingState.layersSortedByZ;
    const size_t count = drawingLayers.size();
    for (size_t i=0 ; i<count ; i++) {
        const sp<Layer>& layer(drawingLayers[i]);
        layer->logFrameStats();
    }

    mAnimFrameTracker.logAndResetStats(String8("<win-anim>"));
}

/*static*/ void SurfaceFlinger::appendSfConfigString(String8& result)
{
    static const char* config =
            " [sf"
#ifdef HAS_CONTEXT_PRIORITY
            " HAS_CONTEXT_PRIORITY"
#endif
#ifdef NEVER_DEFAULT_TO_ASYNC_MODE
            " NEVER_DEFAULT_TO_ASYNC_MODE"
#endif
#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
            " TARGET_DISABLE_TRIPLE_BUFFERING"
#endif
            "]";
    result.append(config);
}

void SurfaceFlinger::dumpStaticScreenStats(String8& result) const
{
    result.appendFormat("Static screen stats:\n");
    for (size_t b = 0; b < NUM_BUCKETS - 1; ++b) {
        float bucketTimeSec = mFrameBuckets[b] / 1e9;
        float percent = 100.0f *
                static_cast<float>(mFrameBuckets[b]) / mTotalTime;
        result.appendFormat("  < %zd frames: %.3f s (%.1f%%)\n",
                b + 1, bucketTimeSec, percent);
    }
    float bucketTimeSec = mFrameBuckets[NUM_BUCKETS - 1] / 1e9;
    float percent = 100.0f *
            static_cast<float>(mFrameBuckets[NUM_BUCKETS - 1]) / mTotalTime;
    result.appendFormat("  %zd+ frames: %.3f s (%.1f%%)\n",
            NUM_BUCKETS - 1, bucketTimeSec, percent);
}

void SurfaceFlinger::dumpAllLocked(const Vector<String16>& args, size_t& index,
        String8& result) const
{
    bool colorize = false;
    if (index < args.size()
            && (args[index] == String16("--color"))) {
        colorize = true;
        index++;
    }

    Colorizer colorizer(colorize);

    // figure out if we're stuck somewhere
    const nsecs_t now = systemTime();
    const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
    const nsecs_t inTransaction(mDebugInTransaction);
    nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
    nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;

    /*
     * Dump library configuration.
     */

    colorizer.bold(result);
    result.append("Build configuration:");
    colorizer.reset(result);
    appendSfConfigString(result);
    appendUiConfigString(result);
    appendGuiConfigString(result);
    result.append("\n");

    colorizer.bold(result);
    result.append("Sync configuration: ");
    colorizer.reset(result);
    result.append(SyncFeatures::getInstance().toString());
    result.append("\n");

    colorizer.bold(result);
    result.append("DispSync configuration: ");
    colorizer.reset(result);
    result.appendFormat("app phase %" PRId64 " ns, sf phase %" PRId64 " ns, "
            "present offset %d ns (refresh %" PRId64 " ns)",
        vsyncPhaseOffsetNs, sfVsyncPhaseOffsetNs, PRESENT_TIME_OFFSET_FROM_VSYNC_NS,
        mHwc->getRefreshPeriod(HWC_DISPLAY_PRIMARY));
    result.append("\n");

    // Dump static screen stats
    result.append("\n");
    dumpStaticScreenStats(result);
    result.append("\n");

    /*
     * Dump the visible layer list
     */
    const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
    const size_t count = currentLayers.size();
    colorizer.bold(result);
    result.appendFormat("Visible layers (count = %zu)\n", count);
    colorizer.reset(result);
    for (size_t i=0 ; i<count ; i++) {
        const sp<Layer>& layer(currentLayers[i]);
        layer->dump(result, colorizer);
    }

    /*
     * Dump Display state
     */

    colorizer.bold(result);
    result.appendFormat("Displays (%zu entries)\n", mDisplays.size());
    colorizer.reset(result);
    for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
        const sp<const DisplayDevice>& hw(mDisplays[dpy]);
        hw->dump(result);
    }

    /*
     * Dump SurfaceFlinger global state
     */

    colorizer.bold(result);
    result.append("SurfaceFlinger global state:\n");
    colorizer.reset(result);

    HWComposer& hwc(getHwComposer());
    sp<const DisplayDevice> hw(getDefaultDisplayDevice());

    colorizer.bold(result);
    result.appendFormat("EGL implementation : %s\n",
            eglQueryStringImplementationANDROID(mEGLDisplay, EGL_VERSION));
    colorizer.reset(result);
    result.appendFormat("%s\n",
            eglQueryStringImplementationANDROID(mEGLDisplay, EGL_EXTENSIONS));

    mRenderEngine->dump(result);

    hw->undefinedRegion.dump(result, "undefinedRegion");
    result.appendFormat("  orientation=%d, isDisplayOn=%d\n",
            hw->getOrientation(), hw->isDisplayOn());
    result.appendFormat(
            "  last eglSwapBuffers() time: %f us\n"
            "  last transaction time     : %f us\n"
            "  transaction-flags         : %08x\n"
            "  refresh-rate              : %f fps\n"
            "  x-dpi                     : %f\n"
            "  y-dpi                     : %f\n"
            "  gpu_to_cpu_unsupported    : %d\n"
            ,
            mLastSwapBufferTime/1000.0,
            mLastTransactionTime/1000.0,
            mTransactionFlags,
            1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY),
            hwc.getDpiX(HWC_DISPLAY_PRIMARY),
            hwc.getDpiY(HWC_DISPLAY_PRIMARY),
            !mGpuToCpuSupported);

    result.appendFormat("  eglSwapBuffers time: %f us\n",
            inSwapBuffersDuration/1000.0);

    result.appendFormat("  transaction time: %f us\n",
            inTransactionDuration/1000.0);

    /*
     * VSYNC state
     */
    mEventThread->dump(result);

    /*
     * Dump HWComposer state
     */
    colorizer.bold(result);
    result.append("h/w composer state:\n");
    colorizer.reset(result);
    result.appendFormat("  h/w composer %s and %s\n",
            hwc.initCheck()==NO_ERROR ? "present" : "not present",
                    (mDebugDisableHWC || mDebugRegion || mDaltonize
                            || mHasColorMatrix
                            || mHasSecondaryColorMatrix) ? "disabled" : "enabled");
    hwc.dump(result);

    /*
     * Dump gralloc state
     */
    const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
    alloc.dump(result);
}

const Vector< sp<Layer> >&
SurfaceFlinger::getLayerSortedByZForHwcDisplay(int id) {
    // Note: mStateLock is held here
    wp<IBinder> dpy;
    for (size_t i=0 ; i<mDisplays.size() ; i++) {
        if (mDisplays.valueAt(i)->getHwcDisplayId() == id) {
            dpy = mDisplays.keyAt(i);
            break;
        }
    }
    if (dpy == NULL) {
        ALOGW("getLayerSortedByZForHwcDisplay: invalid hwc display id %d", id);
        // Just use the primary display so we have something to return
        dpy = getBuiltInDisplay(DisplayDevice::DISPLAY_PRIMARY);
    }
    return getDisplayDevice(dpy)->getVisibleLayersSortedByZ();
}

bool SurfaceFlinger::startDdmConnection()
{
    void* libddmconnection_dso =
            dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW);
    if (!libddmconnection_dso) {
        return false;
    }
    void (*DdmConnection_start)(const char* name);
    DdmConnection_start =
            (decltype(DdmConnection_start))dlsym(libddmconnection_dso, "DdmConnection_start");
    if (!DdmConnection_start) {
        dlclose(libddmconnection_dso);
        return false;
    }
    (*DdmConnection_start)(getServiceName());
    return true;
}

status_t SurfaceFlinger::onTransact(
    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
    switch (code) {
        case CREATE_CONNECTION:
        case CREATE_DISPLAY:
        case SET_TRANSACTION_STATE:
        case BOOT_FINISHED:
        case CLEAR_ANIMATION_FRAME_STATS:
        case GET_ANIMATION_FRAME_STATS:
        case SET_POWER_MODE:
        {
            // codes that require permission check
            IPCThreadState* ipc = IPCThreadState::self();
            const int pid = ipc->getCallingPid();
            const int uid = ipc->getCallingUid();
            if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) &&
                    !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) {
                ALOGE("Permission Denial: "
                        "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
                return PERMISSION_DENIED;
            }
            break;
        }
        case CAPTURE_SCREEN:
        {
            // codes that require permission check
            IPCThreadState* ipc = IPCThreadState::self();
            const int pid = ipc->getCallingPid();
            const int uid = ipc->getCallingUid();
            if ((uid != AID_GRAPHICS) &&
                    !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) {
                ALOGE("Permission Denial: "
                        "can't read framebuffer pid=%d, uid=%d", pid, uid);
                return PERMISSION_DENIED;
            }
            break;
        }
    }

    status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
    if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
        CHECK_INTERFACE(ISurfaceComposer, data, reply);
        if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) {
            IPCThreadState* ipc = IPCThreadState::self();
            const int pid = ipc->getCallingPid();
            const int uid = ipc->getCallingUid();
            ALOGE("Permission Denial: "
                    "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
            return PERMISSION_DENIED;
        }
        int n;
        switch (code) {
            case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
            case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
                return NO_ERROR;
            case 1002:  // SHOW_UPDATES
                n = data.readInt32();
                mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
                invalidateHwcGeometry();
                repaintEverything();
                return NO_ERROR;
            case 1004:{ // repaint everything
                repaintEverything();
                return NO_ERROR;
            }
            case 1005:{ // force transaction
                setTransactionFlags(
                        eTransactionNeeded|
                        eDisplayTransactionNeeded|
                        eTraversalNeeded);
                return NO_ERROR;
            }
            case 1006:{ // send empty update
                signalRefresh();
                return NO_ERROR;
            }
            case 1008:  // toggle use of hw composer
                n = data.readInt32();
                mDebugDisableHWC = n ? 1 : 0;
                invalidateHwcGeometry();
                repaintEverything();
                return NO_ERROR;
            case 1009:  // toggle use of transform hint
                n = data.readInt32();
                mDebugDisableTransformHint = n ? 1 : 0;
                invalidateHwcGeometry();
                repaintEverything();
                return NO_ERROR;
            case 1010:  // interrogate.
                reply->writeInt32(0);
                reply->writeInt32(0);
                reply->writeInt32(mDebugRegion);
                reply->writeInt32(0);
                reply->writeInt32(mDebugDisableHWC);
                return NO_ERROR;
            case 1013: {
                Mutex::Autolock _l(mStateLock);
                sp<const DisplayDevice> hw(getDefaultDisplayDevice());
                reply->writeInt32(hw->getPageFlipCount());
                return NO_ERROR;
            }
            case 1014: {
                // daltonize
                n = data.readInt32();
                switch (n % 10) {
                    case 1: mDaltonizer.setType(Daltonizer::protanomaly);   break;
                    case 2: mDaltonizer.setType(Daltonizer::deuteranomaly); break;
                    case 3: mDaltonizer.setType(Daltonizer::tritanomaly);   break;
                }
                if (n >= 10) {
                    mDaltonizer.setMode(Daltonizer::correction);
                } else {
                    mDaltonizer.setMode(Daltonizer::simulation);
                }
                mDaltonize = n > 0;
                invalidateHwcGeometry();
                repaintEverything();
                return NO_ERROR;
            }
            case 1015: {
                // apply a color matrix
                n = data.readInt32();
                mHasColorMatrix = n ? 1 : 0;
                if (n) {
                    // color matrix is sent as mat3 matrix followed by vec3
                    // offset, then packed into a mat4 where the last row is
                    // the offset and extra values are 0
                    for (size_t i = 0 ; i < 4; i++) {
                      for (size_t j = 0; j < 4; j++) {
                          mColorMatrix[i][j] = data.readFloat();
                      }
                    }
                } else {
                    mColorMatrix = mat4();
                }
                invalidateHwcGeometry();
                repaintEverything();
                return NO_ERROR;
            }
            // This is an experimental interface
            // Needs to be shifted to proper binder interface when we productize
            case 1016: {
                n = data.readInt32();
                mPrimaryDispSync.setRefreshSkipCount(n);
                return NO_ERROR;
            }
            case 1017: {
                n = data.readInt32();
                mForceFullDamage = static_cast<bool>(n);
                return NO_ERROR;
            }
            case 1018: { // Modify Choreographer's phase offset
                n = data.readInt32();
                if (mEventThread != NULL)
                    mEventThread->setPhaseOffset(static_cast<nsecs_t>(n));
                return NO_ERROR;
            }
            case 1019: { // Modify SurfaceFlinger's phase offset
                n = data.readInt32();
                if (mSFEventThread != NULL)
                    mSFEventThread->setPhaseOffset(static_cast<nsecs_t>(n));
                return NO_ERROR;
            }
            case 1030: {
                // apply a secondary color matrix
                // this will be combined with any other transformations
                n = data.readInt32();
                mHasSecondaryColorMatrix = n ? 1 : 0;
                if (n) {
                    // color matrix is sent as mat3 matrix followed by vec3
                    // offset, then packed into a mat4 where the last row is
                    // the offset and extra values are 0
                    for (size_t i = 0 ; i < 4; i++) {
                      for (size_t j = 0; j < 4; j++) {
                          mSecondaryColorMatrix[i][j] = data.readFloat();
                      }
                    }
                } else {
                    mSecondaryColorMatrix = mat4();
                }
                invalidateHwcGeometry();
                repaintEverything();
                return NO_ERROR;
            }

        }
    }
    return err;
}

void SurfaceFlinger::repaintEverything() {
    android_atomic_or(1, &mRepaintEverything);
    signalTransaction();
}

// ---------------------------------------------------------------------------
// Capture screen into an IGraphiBufferProducer
// ---------------------------------------------------------------------------

/* The code below is here to handle b/8734824
 *
 * We create a IGraphicBufferProducer wrapper that forwards all calls
 * from the surfaceflinger thread to the calling binder thread, where they
 * are executed. This allows the calling thread in the calling process to be
 * reused and not depend on having "enough" binder threads to handle the
 * requests.
 */
class GraphicProducerWrapper : public BBinder, public MessageHandler {
    /* Parts of GraphicProducerWrapper are run on two different threads,
     * communicating by sending messages via Looper but also by shared member
     * data. Coherence maintenance is subtle and in places implicit (ugh).
     *
     * Don't rely on Looper's sendMessage/handleMessage providing
     * release/acquire semantics for any data not actually in the Message.
     * Data going from surfaceflinger to binder threads needs to be
     * synchronized explicitly.
     *
     * Barrier open/wait do provide release/acquire semantics. This provides
     * implicit synchronization for data coming back from binder to
     * surfaceflinger threads.
     */

    sp<IGraphicBufferProducer> impl;
    sp<Looper> looper;
    status_t result;
    bool exitPending;
    bool exitRequested;
    Barrier barrier;
    uint32_t code;
    Parcel const* data;
    Parcel* reply;

    enum {
        MSG_API_CALL,
        MSG_EXIT
    };

    /*
     * Called on surfaceflinger thread. This is called by our "fake"
     * BpGraphicBufferProducer. We package the data and reply Parcel and
     * forward them to the binder thread.
     */
    virtual status_t transact(uint32_t code,
            const Parcel& data, Parcel* reply, uint32_t /* flags */) {
        this->code = code;
        this->data = &data;
        this->reply = reply;
        if (exitPending) {
            // if we've exited, we run the message synchronously right here.
            // note (JH): as far as I can tell from looking at the code, this
            // never actually happens. if it does, i'm not sure if it happens
            // on the surfaceflinger or binder thread.
            handleMessage(Message(MSG_API_CALL));
        } else {
            barrier.close();
            // Prevent stores to this->{code, data, reply} from being
            // reordered later than the construction of Message.
            atomic_thread_fence(memory_order_release);
            looper->sendMessage(this, Message(MSG_API_CALL));
            barrier.wait();
        }
        return result;
    }

    /*
     * here we run on the binder thread. All we've got to do is
     * call the real BpGraphicBufferProducer.
     */
    virtual void handleMessage(const Message& message) {
        int what = message.what;
        // Prevent reads below from happening before the read from Message
        atomic_thread_fence(memory_order_acquire);
        if (what == MSG_API_CALL) {
            result = IInterface::asBinder(impl)->transact(code, data[0], reply);
            barrier.open();
        } else if (what == MSG_EXIT) {
            exitRequested = true;
        }
    }

public:
    GraphicProducerWrapper(const sp<IGraphicBufferProducer>& impl)
    :   impl(impl),
        looper(new Looper(true)),
        exitPending(false),
        exitRequested(false)
    {}

    // Binder thread
    status_t waitForResponse() {
        do {
            looper->pollOnce(-1);
        } while (!exitRequested);
        return result;
    }

    // Client thread
    void exit(status_t result) {
        this->result = result;
        exitPending = true;
        // Ensure this->result is visible to the binder thread before it
        // handles the message.
        atomic_thread_fence(memory_order_release);
        looper->sendMessage(this, Message(MSG_EXIT));
    }
};


status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display,
        const sp<IGraphicBufferProducer>& producer,
        Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
        uint32_t minLayerZ, uint32_t maxLayerZ,
        bool useIdentityTransform, ISurfaceComposer::Rotation rotation,
        bool useReadPixels) {

    if (CC_UNLIKELY(display == 0))
        return BAD_VALUE;

    if (CC_UNLIKELY(producer == 0))
        return BAD_VALUE;

    // if we have secure windows on this display, never allow the screen capture
    // unless the producer interface is local (i.e.: we can take a screenshot for
    // ourselves).
    if (!IInterface::asBinder(producer)->localBinder()) {
        Mutex::Autolock _l(mStateLock);
        sp<const DisplayDevice> hw(getDisplayDevice(display));
        if (hw->getSecureLayerVisible()) {
            ALOGW("FB is protected: PERMISSION_DENIED");
            return PERMISSION_DENIED;
        }
    }

    // Convert to surfaceflinger's internal rotation type.
    Transform::orientation_flags rotationFlags;
    switch (rotation) {
        case ISurfaceComposer::eRotateNone:
            rotationFlags = Transform::ROT_0;
            break;
        case ISurfaceComposer::eRotate90:
            rotationFlags = Transform::ROT_90;
            break;
        case ISurfaceComposer::eRotate180:
            rotationFlags = Transform::ROT_180;
            break;
        case ISurfaceComposer::eRotate270:
            rotationFlags = Transform::ROT_270;
            break;
        default:
            rotationFlags = Transform::ROT_0;
            ALOGE("Invalid rotation passed to captureScreen(): %d\n", rotation);
            break;
    }

    class MessageCaptureScreen : public MessageBase {
        SurfaceFlinger* flinger;
        sp<IBinder> display;
        sp<IGraphicBufferProducer> producer;
        Rect sourceCrop;
        uint32_t reqWidth, reqHeight;
        uint32_t minLayerZ,maxLayerZ;
        bool useIdentityTransform;
        Transform::orientation_flags rotation;
        bool useReadPixels;
        status_t result;
    public:
        MessageCaptureScreen(SurfaceFlinger* flinger,
                const sp<IBinder>& display,
                const sp<IGraphicBufferProducer>& producer,
                Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
                uint32_t minLayerZ, uint32_t maxLayerZ,
                bool useIdentityTransform, Transform::orientation_flags rotation,
                bool useReadPixels)
            : flinger(flinger), display(display), producer(producer),
              sourceCrop(sourceCrop), reqWidth(reqWidth), reqHeight(reqHeight),
              minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
              useIdentityTransform(useIdentityTransform),
              rotation(rotation),
              useReadPixels(useReadPixels),
              result(PERMISSION_DENIED)
        {
        }
        status_t getResult() const {
            return result;
        }
        virtual bool handler() {
            Mutex::Autolock _l(flinger->mStateLock);
            sp<const DisplayDevice> hw(flinger->getDisplayDevice(display));
            bool useReadPixels = this->useReadPixels && !flinger->mGpuToCpuSupported;
            result = flinger->captureScreenImplLocked(hw, producer,
                    sourceCrop, reqWidth, reqHeight, minLayerZ, maxLayerZ,
                    useIdentityTransform, rotation, useReadPixels);
            static_cast<GraphicProducerWrapper*>(IInterface::asBinder(producer).get())->exit(result);
            return true;
        }
    };

    // make sure to process transactions before screenshots -- a transaction
    // might already be pending but scheduled for VSYNC; this guarantees we
    // will handle it before the screenshot. When VSYNC finally arrives
    // the scheduled transaction will be a no-op. If no transactions are
    // scheduled at this time, this will end-up being a no-op as well.
    mEventQueue.invalidateTransactionNow();

    // this creates a "fake" BBinder which will serve as a "fake" remote
    // binder to receive the marshaled calls and forward them to the
    // real remote (a BpGraphicBufferProducer)
    sp<GraphicProducerWrapper> wrapper = new GraphicProducerWrapper(producer);

    // the asInterface() call below creates our "fake" BpGraphicBufferProducer
    // which does the marshaling work forwards to our "fake remote" above.
    sp<MessageBase> msg = new MessageCaptureScreen(this,
            display, IGraphicBufferProducer::asInterface( wrapper ),
            sourceCrop, reqWidth, reqHeight, minLayerZ, maxLayerZ,
            useIdentityTransform, rotationFlags, useReadPixels);

    status_t res = postMessageAsync(msg);
    if (res == NO_ERROR) {
        res = wrapper->waitForResponse();
    }
    return res;
}


void SurfaceFlinger::renderScreenImplLocked(
        const sp<const DisplayDevice>& hw,
        Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
        uint32_t minLayerZ, uint32_t maxLayerZ,
        bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation)
{
    ATRACE_CALL();
    RenderEngine& engine(getRenderEngine());

    // get screen geometry
    const int32_t hw_w = hw->getWidth();
    const int32_t hw_h = hw->getHeight();
    const bool filtering = static_cast<int32_t>(reqWidth) != hw_w ||
                           static_cast<int32_t>(reqHeight) != hw_h;

    // if a default or invalid sourceCrop is passed in, set reasonable values
    if (sourceCrop.width() == 0 || sourceCrop.height() == 0 ||
            !sourceCrop.isValid()) {
        sourceCrop.setLeftTop(Point(0, 0));
        sourceCrop.setRightBottom(Point(hw_w, hw_h));
    }

    // ensure that sourceCrop is inside screen
    if (sourceCrop.left < 0) {
        ALOGE("Invalid crop rect: l = %d (< 0)", sourceCrop.left);
    }
    if (sourceCrop.right > hw_w) {
        ALOGE("Invalid crop rect: r = %d (> %d)", sourceCrop.right, hw_w);
    }
    if (sourceCrop.top < 0) {
        ALOGE("Invalid crop rect: t = %d (< 0)", sourceCrop.top);
    }
    if (sourceCrop.bottom > hw_h) {
        ALOGE("Invalid crop rect: b = %d (> %d)", sourceCrop.bottom, hw_h);
    }

    // make sure to clear all GL error flags
    engine.checkErrors();

    if (DisplayDevice::DISPLAY_PRIMARY == hw->getDisplayType()) {
        rotation = (Transform::orientation_flags)
                (rotation ^ hw->getPanelMountFlip());
    }

    // set-up our viewport
    engine.setViewportAndProjection(
        reqWidth, reqHeight, sourceCrop, hw_h, yswap, rotation);
    engine.disableTexturing();

    // redraw the screen entirely...
    engine.clearWithColor(0, 0, 0, 1);

    const LayerVector& layers( mDrawingState.layersSortedByZ );
    const size_t count = layers.size();
    for (size_t i=0 ; i<count ; ++i) {
        const sp<Layer>& layer(layers[i]);
        const Layer::State& state(layer->getDrawingState());
        if (state.layerStack == hw->getLayerStack()) {
            if (state.z >= minLayerZ && state.z <= maxLayerZ) {
                if (canDrawLayerinScreenShot(hw,layer)) {
                    if (filtering) layer->setFiltering(true);
                    layer->draw(hw, useIdentityTransform);
                    if (filtering) layer->setFiltering(false);
                }
            }
        }
    }

    // compositionComplete is needed for older driver
    hw->compositionComplete();
    hw->setViewportAndProjection();
}


status_t SurfaceFlinger::captureScreenImplLocked(
        const sp<const DisplayDevice>& hw,
        const sp<IGraphicBufferProducer>& producer,
        Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
        uint32_t minLayerZ, uint32_t maxLayerZ,
        bool useIdentityTransform, Transform::orientation_flags rotation,
        bool useReadPixels)
{
    ATRACE_CALL();

    // get screen geometry
    uint32_t hw_w = hw->getWidth();
    uint32_t hw_h = hw->getHeight();

    if (rotation & Transform::ROT_90) {
        std::swap(hw_w, hw_h);
    }

    if ((reqWidth > hw_w) || (reqHeight > hw_h)) {
        ALOGE("size mismatch (%d, %d) > (%d, %d)",
                reqWidth, reqHeight, hw_w, hw_h);
        return BAD_VALUE;
    }

    ++mActiveFrameSequence;

    reqWidth  = (!reqWidth)  ? hw_w : reqWidth;
    reqHeight = (!reqHeight) ? hw_h : reqHeight;

    // create a surface (because we're a producer, and we need to
    // dequeue/queue a buffer)
    sp<Surface> sur = new Surface(producer, false);
    ANativeWindow* window = sur.get();

    status_t result = native_window_api_connect(window, NATIVE_WINDOW_API_EGL);
    if (result == NO_ERROR) {
        uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN |
                        GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE;

        int err = 0;
        err = native_window_set_buffers_dimensions(window, reqWidth, reqHeight);
        err |= native_window_set_scaling_mode(window, NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW);
        err |= native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888);
        err |= native_window_set_usage(window, usage);

        if (err == NO_ERROR) {
            ANativeWindowBuffer* buffer;
            /* TODO: Once we have the sync framework everywhere this can use
             * server-side waits on the fence that dequeueBuffer returns.
             */
            result = native_window_dequeue_buffer_and_wait(window,  &buffer);
            if (result == NO_ERROR) {
                int syncFd = -1;
                // create an EGLImage from the buffer so we can later
                // turn it into a texture
                EGLImageKHR image = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT,
                        EGL_NATIVE_BUFFER_ANDROID, buffer, NULL);
                if (image != EGL_NO_IMAGE_KHR) {
                    // this binds the given EGLImage as a framebuffer for the
                    // duration of this scope.
                    RenderEngine::BindImageAsFramebuffer imageBond(getRenderEngine(), image,
                            useReadPixels, reqWidth, reqHeight);
                    if (imageBond.getStatus() == NO_ERROR) {
                        // this will in fact render into our dequeued buffer
                        // via an FBO, which means we didn't have to create
                        // an EGLSurface and therefore we're not
                        // dependent on the context's EGLConfig.
                        renderScreenImplLocked(
                            hw, sourceCrop, reqWidth, reqHeight, minLayerZ, maxLayerZ, true,
                            useIdentityTransform, rotation);

                        // Attempt to create a sync khr object that can produce a sync point. If that
                        // isn't available, create a non-dupable sync object in the fallback path and
                        // wait on it directly.
                        EGLSyncKHR sync;
                        if (!DEBUG_SCREENSHOTS) {
                           sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
                           // native fence fd will not be populated until flush() is done.
                           getRenderEngine().flush();
                        } else {
                            sync = EGL_NO_SYNC_KHR;
                        }
                        if (sync != EGL_NO_SYNC_KHR) {
                            // get the sync fd
                            syncFd = eglDupNativeFenceFDANDROID(mEGLDisplay, sync);
                            if (syncFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
                                ALOGW("captureScreen: failed to dup sync khr object");
                                syncFd = -1;
                            }
                            eglDestroySyncKHR(mEGLDisplay, sync);
                        } else {
                            // fallback path
                            sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, NULL);
                            if (sync != EGL_NO_SYNC_KHR) {
                                EGLint result = eglClientWaitSyncKHR(mEGLDisplay, sync,
                                    EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, 2000000000 /*2 sec*/);
                                EGLint eglErr = eglGetError();
                                if (result == EGL_TIMEOUT_EXPIRED_KHR) {
                                    ALOGW("captureScreen: fence wait timed out");
                                } else {
                                    ALOGW_IF(eglErr != EGL_SUCCESS,
                                            "captureScreen: error waiting on EGL fence: %#x", eglErr);
                                }
                                eglDestroySyncKHR(mEGLDisplay, sync);
                            } else {
                                ALOGW("captureScreen: error creating EGL fence: %#x", eglGetError());
                            }
                        }
                        if (useReadPixels) {
                            sp<GraphicBuffer> buf = static_cast<GraphicBuffer*>(buffer);
                            void* vaddr;
                            if (buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, &vaddr) == NO_ERROR) {
                                getRenderEngine().readPixels(0, 0, buffer->stride, reqHeight,
                                        (uint32_t *)vaddr);
                                buf->unlock();
                            }
                        }
                        if (DEBUG_SCREENSHOTS) {
                            uint32_t* pixels = new uint32_t[reqWidth*reqHeight];
                            getRenderEngine().readPixels(0, 0, reqWidth, reqHeight, pixels);
                            checkScreenshot(reqWidth, reqHeight, reqWidth, pixels,
                                    hw, minLayerZ, maxLayerZ);
                            delete [] pixels;
                        }

                    } else {
                        ALOGE("got GL_FRAMEBUFFER_COMPLETE_OES error while taking screenshot");
                        result = INVALID_OPERATION;
                    }
                    // destroy our image
                    eglDestroyImageKHR(mEGLDisplay, image);
                } else {
                    result = BAD_VALUE;
                }
                // queueBuffer takes ownership of syncFd
                result = window->queueBuffer(window, buffer, syncFd);
            }
        } else {
            result = BAD_VALUE;
        }
        native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL);
    }

    return result;
}

void SurfaceFlinger::checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr,
        const sp<const DisplayDevice>& hw, uint32_t minLayerZ, uint32_t maxLayerZ) {
    if (DEBUG_SCREENSHOTS) {
        for (size_t y=0 ; y<h ; y++) {
            uint32_t const * p = (uint32_t const *)vaddr + y*s;
            for (size_t x=0 ; x<w ; x++) {
                if (p[x] != 0xFF000000) return;
            }
        }
        ALOGE("*** we just took a black screenshot ***\n"
                "requested minz=%d, maxz=%d, layerStack=%d",
                minLayerZ, maxLayerZ, hw->getLayerStack());
        const LayerVector& layers( mDrawingState.layersSortedByZ );
        const size_t count = layers.size();
        for (size_t i=0 ; i<count ; ++i) {
            const sp<Layer>& layer(layers[i]);
            const Layer::State& state(layer->getDrawingState());
            const bool visible = (state.layerStack == hw->getLayerStack())
                                && (state.z >= minLayerZ && state.z <= maxLayerZ)
                                && (layer->isVisible());
            ALOGE("%c index=%zu, name=%s, layerStack=%d, z=%d, visible=%d, flags=%x, alpha=%x",
                    visible ? '+' : '-',
                            i, layer->getName().string(), state.layerStack, state.z,
                            layer->isVisible(), state.flags, state.alpha);
        }
    }
}

/* ------------------------------------------------------------------------
 * Extensions
 */

bool SurfaceFlinger::updateLayerVisibleNonTransparentRegion(const int& /*dpy*/,
        const sp<Layer>& layer, bool& /*bIgnoreLayers*/, int& /*indexLOI*/,
        uint32_t layerStack, const int& /*i*/) {

    const Layer::State& s(layer->getDrawingState());

    // only consider the layers on the given layer stack
    if (s.layerStack != layerStack) {
        /* set the visible region as empty since we have removed the
         * layerstack check in rebuildLayerStack() function
         */
        Region visibleNonTransRegion;
        visibleNonTransRegion.set(Rect(0,0));
        layer->setVisibleNonTransparentRegion(visibleNonTransRegion);

        return true;
    }

    return false;
}

bool SurfaceFlinger::canDrawLayerinScreenShot(
        const sp<const DisplayDevice>& /*hw*/,
        const sp<Layer>& layer) {
    return layer->isVisible();
}

void SurfaceFlinger::drawWormHoleIfRequired(HWComposer::LayerListIterator& /*cur*/,
        const HWComposer::LayerListIterator& /*end*/,
        const sp<const DisplayDevice>& hw,
        const Region& region) {
    drawWormhole(hw, region);
}

// ---------------------------------------------------------------------------

SurfaceFlinger::LayerVector::LayerVector() {
}

SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs)
    : SortedVector<sp<Layer> >(rhs) {
}

int SurfaceFlinger::LayerVector::do_compare(const void* lhs,
    const void* rhs) const
{
    // sort layers per layer-stack, then by z-order and finally by sequence
    const sp<Layer>& l(*reinterpret_cast<const sp<Layer>*>(lhs));
    const sp<Layer>& r(*reinterpret_cast<const sp<Layer>*>(rhs));

    uint32_t ls = l->getCurrentState().layerStack;
    uint32_t rs = r->getCurrentState().layerStack;
    if (ls != rs)
        return ls - rs;

    uint32_t lz = l->getCurrentState().z;
    uint32_t rz = r->getCurrentState().z;
    if (lz != rz)
        return lz - rz;

    return l->sequence - r->sequence;
}

// ---------------------------------------------------------------------------

SurfaceFlinger::DisplayDeviceState::DisplayDeviceState()
    : type(DisplayDevice::DISPLAY_ID_INVALID), width(0), height(0) {
}

SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type)
    : type(type), layerStack(DisplayDevice::NO_LAYER_STACK), orientation(0), width(0), height(0) {
    viewport.makeInvalid();
    frame.makeInvalid();
}

// ---------------------------------------------------------------------------

}; // namespace android


#if defined(__gl_h_)
#error "don't include gl/gl.h in this file"
#endif

#if defined(__gl2_h_)
#error "don't include gl2/gl2.h in this file"
#endif