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authorGlenn Kasten <gkasten@google.com>2014-12-30 08:32:04 -0800
committerGlenn Kasten <gkasten@google.com>2014-12-30 08:32:04 -0800
commit6b6f19d0a82f14748888d9860bba5af1f5830206 (patch)
tree411046c49605b52ad26959e61b631e9baaf20429 /include/hardware/audio_effect.h
parent376f182c3d55a8d266eb3b2328b3faced65b0a50 (diff)
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Line length 100
Change-Id: Iaef5bcaec19a9e383432c8c8460bcdf1115f1072
Diffstat (limited to 'include/hardware/audio_effect.h')
-rw-r--r--include/hardware/audio_effect.h18
1 files changed, 10 insertions, 8 deletions
diff --git a/include/hardware/audio_effect.h b/include/hardware/audio_effect.h
index ee48e4c..41cd2e6 100644
--- a/include/hardware/audio_effect.h
+++ b/include/hardware/audio_effect.h
@@ -344,9 +344,10 @@ struct effect_interface_s {
// Output:
// returned value: 0 successful operation
// -EINVAL invalid interface handle or
- // invalid command/reply size or format according to command code
- // The return code should be restricted to indicate problems related to the this
- // API specification. Status related to the execution of a particular command should be
+ // invalid command/reply size or format according to
+ // command code
+ // The return code should be restricted to indicate problems related to this API
+ // specification. Status related to the execution of a particular command should be
// indicated as part of the reply field.
//
// *pReplyData updated with command response
@@ -937,11 +938,12 @@ typedef struct audio_effect_library_s {
//
// Input:
// uuid: pointer to the effect uuid.
- // sessionId: audio session to which this effect instance will be attached. All effects
- // created with the same session ID are connected in series and process the same signal
- // stream. Knowing that two effects are part of the same effect chain can help the
- // library implement some kind of optimizations.
- // ioId: identifies the output or input stream this effect is directed to at audio HAL.
+ // sessionId: audio session to which this effect instance will be attached.
+ // All effects created with the same session ID are connected in series and process
+ // the same signal stream. Knowing that two effects are part of the same effect
+ // chain can help the library implement some kind of optimizations.
+ // ioId: identifies the output or input stream this effect is directed to in
+ // audio HAL.
// For future use especially with tunneled HW accelerated effects
//
// Input/Output: