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authorMathias Agopian <mathias@google.com>2009-04-10 14:24:31 -0700
committerMathias Agopian <mathias@google.com>2009-04-10 14:24:31 -0700
commita8a75166a2d3c7639a7432a67075c98796165206 (patch)
tree38811b92caa0085a823a805b1706917a8b8540f2 /include/hardware/gralloc.h
parentcfce2add7e2bac420f2b720bcb5ece0339b7a86d (diff)
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Integrate from //sandbox/mathias/donut/...@145728
SurfaceFlinger rework for new EGL driver model support.
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1 files changed, 284 insertions, 0 deletions
diff --git a/include/hardware/gralloc.h b/include/hardware/gralloc.h
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+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+#ifndef ANDROID_GRALLOC_INTERFACE_H
+#define ANDROID_GRALLOC_INTERFACE_H
+
+#include <cutils/native_handle.h>
+
+#include <hardware/hardware.h>
+
+#include <stdint.h>
+#include <sys/cdefs.h>
+#include <sys/types.h>
+
+__BEGIN_DECLS
+
+/**
+ * The id of this module
+ */
+#define GRALLOC_HARDWARE_MODULE_ID "gralloc"
+
+/**
+ * Name of the graphics device to open
+ */
+
+#define GRALLOC_HARDWARE_FB0 "fb0"
+#define GRALLOC_HARDWARE_GPU0 "gpu0"
+
+enum {
+ /* buffer is never read in software */
+ GRALLOC_USAGE_SW_READ_NEVER = 0x00000001,
+ /* buffer is rarely read in software */
+ GRALLOC_USAGE_SW_READ_RARELY = 0x00000002,
+ /* buffer is often read in software */
+ GRALLOC_USAGE_SW_READ_OFTEN = 0x00000003,
+ /* mask for the software read values */
+ GRALLOC_USAGE_SW_READ_MASK = 0x0000000F,
+
+ /* buffer is never written in software */
+ GRALLOC_USAGE_SW_WRITE_NEVER = 0x00000010,
+ /* buffer is never written in software */
+ GRALLOC_USAGE_SW_WRITE_RARELY = 0x00000020,
+ /* buffer is never written in software */
+ GRALLOC_USAGE_SW_WRITE_OFTEN = 0x00000030,
+ /* mask for the software write values */
+ GRALLOC_USAGE_SW_WRITE_MASK = 0x000000F0,
+
+ /* buffer will be used as an OpenGL ES texture */
+ GRALLOC_USAGE_HW_TEXTURE = 0x00000100,
+ /* buffer will be used as an OpenGL ES render target */
+ GRALLOC_USAGE_HW_RENDER = 0x00000200,
+ /* buffer will be used by the 2D hardware blitter */
+ GRALLOC_USAGE_HW_2D = 0x00000C00,
+ /* buffer will be used with the framebuffer device */
+ GRALLOC_USAGE_HW_FB = 0x00001000,
+ /* mask for the software usage bit-mask */
+ GRALLOC_USAGE_HW_MASK = 0x00001F00,
+};
+
+enum {
+ /* the framebuffer is mapped in memory */
+ FRAMEBUFFER_RESERVED0 = 0x00000001,
+ FRAMEBUFFER_FLAG_MAPPED = 0x00000002,
+};
+
+/*****************************************************************************/
+
+typedef const native_handle* buffer_handle_t;
+
+/**
+ * Every hardware module must have a data structure named HAL_MODULE_INFO_SYM
+ * and the fields of this data structure must begin with hw_module_t
+ * followed by module specific information.
+ */
+struct gralloc_module_t {
+ struct hw_module_t common;
+
+ /*
+ * The (*map)() method maps the buffer in the caller's address space
+ * if this operation is allowed (see below).
+ * Mapped buffers are reference-counted in a given process, that is,
+ * if a the buffer is already mapped, this function must return the
+ * same address and the internal reference counter is incremented.
+ *
+ * Returns 0 on success or -errno on error.
+ */
+
+ int (*map)(struct gralloc_module_t const* module,
+ buffer_handle_t handle, void** vaddr);
+
+ /*
+ * The (*unmap)() method, unmaps the buffer from the caller's address
+ * space, if the buffer has been mapped more than once,
+ * the (*unmap)() needs to be called the same number of time before
+ * the buffer is actually unmapped.
+ *
+ * Returns 0 on success or -errno on error.
+ */
+
+ int (*unmap)(struct gralloc_module_t const* module, buffer_handle_t handle);
+
+
+ /*
+ * The (*lock)() method is called before a buffer is accessed for the
+ * specified usage. This call may block, for instance if the h/w needs
+ * to finish rendering or if CPU caches need to be synchronized.
+ *
+ * The caller promises to modify ALL PIXELS and ONLY THE PIXELS in the area
+ * specified by (l,t,w,h).
+ *
+ * The content of the buffer outside of the specified area is NOT modified
+ * by this call.
+ *
+ */
+
+ int (*lock)(struct gralloc_module_t const* module,
+ buffer_handle_t handle, int usage,
+ int l, int t, int w, int h);
+
+
+ /*
+ * The (*unlock)() method must be called after all changes to the buffer
+ * are completed.
+ */
+
+ int (*unlock)(struct gralloc_module_t const* module,
+ buffer_handle_t handle);
+
+};
+
+/*****************************************************************************/
+
+/**
+ * Every device data structure must begin with hw_device_t
+ * followed by module specific public methods and attributes.
+ */
+
+struct alloc_device_t {
+ struct hw_device_t common;
+
+ /*
+ * (*alloc)() Allocates a buffer in graphic memory with the requested
+ * parameters and returns a buffer_handle_t and the stride in pixels to
+ * allow the implementation to satisfy hardware constraints on the width
+ * of a pixmap (eg: it may have to be multiple of 8 pixels).
+ * The CALLER TAKES OWNERSHIP of the buffer_handle_t.
+ *
+ * Returns 0 on success or -errno on error.
+ */
+
+ int (*alloc)(struct alloc_device_t* dev,
+ int w, int h, int format, int usage,
+ buffer_handle_t* handle, int* stride);
+
+ /*
+ * (*free)() Frees a previously allocated buffer.
+ * Behavior is undefined if the buffer is still mapped in any process,
+ * but shall not result in termination of the program or security breaches
+ * (allowing a process to get access to another process' buffers).
+ * THIS FUNCTION TAKES OWNERSHIP of the buffer_handle_t which becomes
+ * invalid after the call.
+ *
+ * Returns 0 on success or -errno on error.
+ */
+ int (*free)(struct alloc_device_t* dev,
+ buffer_handle_t handle);
+
+};
+
+
+struct framebuffer_device_t {
+ struct hw_device_t common;
+
+ /* flags describing some attributes of the framebuffer */
+ const uint32_t flags;
+
+ /* dimensions of the framebuffer in pixels */
+ const uint32_t width;
+ const uint32_t height;
+
+ /* frambuffer stride in pixels */
+ const int stride;
+
+ /* framebuffer pixel format */
+ const int format;
+
+ /* resolution of the framebuffer's display panel in pixel per inch*/
+ const float xdpi;
+ const float ydpi;
+
+ /* framebuffer's display panel refresh rate in frames per second */
+ const float fps;
+
+ /* min swap interval supported by this framebuffer */
+ const int minSwapInterval;
+
+ /* max swap interval supported by this framebuffer */
+ const int maxSwapInterval;
+
+ int reserved[8];
+
+ /*
+ * requests a specific swap-interval (same definition than EGL)
+ *
+ * Returns 0 on success or -errno on error.
+ */
+ int (*setSwapInterval)(struct framebuffer_device_t* window,
+ int interval);
+
+ /*
+ * sets a rectangle evaluated during (*post)() specifying which area
+ * of the buffer passed in (*post)() needs to be posted.
+ *
+ * return -EINVAL if width or height <=0, or if left or top < 0
+ */
+ int (*setUpdateRect)(struct framebuffer_device_t* window,
+ int left, int top, int width, int height);
+
+ /*
+ * Post <buffer> to the display (display it on the screen)
+ * The buffer must have been allocated with the
+ * GRALLOC_USAGE_HW_FB usage flag.
+ * buffer must be the same width and height as the display and must NOT
+ * be locked.
+ *
+ * The buffer is shown during the next VSYNC.
+ *
+ * If the same buffer is posted again (possibly after some other buffer),
+ * post() will block until the the first post is completed.
+ *
+ * Internally, post() is expected to lock the buffer so that a
+ * subsequent call to gralloc_module_t::(*lock)() with USAGE_RENDER or
+ * USAGE_*_WRITE will block until it is safe; that is typically once this
+ * buffer is shown and another buffer has been posted.
+ *
+ * Returns 0 on success or -errno on error.
+ */
+ int (*post)(struct framebuffer_device_t* dev, buffer_handle_t buffer);
+
+ void* reserved_proc[8];
+};
+
+
+/** convenience API for opening and closing a supported device */
+
+static inline int gralloc_open(const struct hw_module_t* module,
+ struct alloc_device_t** device) {
+ return module->methods->open(module,
+ GRALLOC_HARDWARE_GPU0, (struct hw_device_t**)device);
+}
+
+static inline int gralloc_close(struct alloc_device_t* device) {
+ return device->common.close(&device->common);
+}
+
+
+static inline int framebuffer_open(const struct hw_module_t* module,
+ struct framebuffer_device_t** device) {
+ return module->methods->open(module,
+ GRALLOC_HARDWARE_FB0, (struct hw_device_t**)device);
+}
+
+static inline int framebuffer_close(struct framebuffer_device_t* device) {
+ return device->common.close(&device->common);
+}
+
+
+__END_DECLS
+
+#endif // ANDROID_ALLOC_INTERFACE_H