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authorMathias Agopian <mathias@google.com>2011-11-21 17:35:15 -0800
committerMathias Agopian <mathias@google.com>2011-11-21 17:35:15 -0800
commit71212e3fca328630aba1ebfa1299a8719b80f476 (patch)
tree20652c4a505557ed7b0ebb4f67b3f12b9db91df0 /include/hardware/hwcomposer.h
parentfb410365ca67d36d4c81d7826712c6a05437612f (diff)
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improve h/w composer documentation
Change-Id: Ia3f47c1750f5a436037e4391d6744d63639ee099
Diffstat (limited to 'include/hardware/hwcomposer.h')
-rw-r--r--include/hardware/hwcomposer.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/include/hardware/hwcomposer.h b/include/hardware/hwcomposer.h
index a17f3e4..b4a7a7a 100644
--- a/include/hardware/hwcomposer.h
+++ b/include/hardware/hwcomposer.h
@@ -287,6 +287,11 @@ typedef struct hwc_composer_device {
* entire composition has been handled by SurfaceFlinger with OpenGL ES.
* In this case, (*set)() behaves just like eglSwapBuffers().
*
+ * dpy, sur, and list are set to NULL to indicate that the screen is
+ * turning off. This happens WITHOUT prepare() being called first.
+ * This is a good time to free h/w resources and/or power
+ * the relevant h/w blocks down.
+ *
* IMPORTANT NOTE: there is an implicit layer containing opaque black
* pixels behind all the layers in the list.
* It is the responsibility of the hwcomposer module to make