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-rw-r--r--include/hardware/camera3.h33
1 files changed, 2 insertions, 31 deletions
diff --git a/include/hardware/camera3.h b/include/hardware/camera3.h
index b705103..2bb3ba1 100644
--- a/include/hardware/camera3.h
+++ b/include/hardware/camera3.h
@@ -1073,34 +1073,7 @@
*
* This includes some typical use case examples the camera HAL may support.
*
- * S8.1 Zero Shutter Lag (ZSL) with CAMERA3_STREAM_INPUT stream.
- *
- * When Zero Shutter Lag (ZSL) is supported by the camera device, the INPUT stream
- * can be used for application/framework implemented ZSL use case. This kind of stream
- * will be used by the framework as follows:
- *
- * 1. Framework configures an opaque raw format output stream that is used to
- * produce the ZSL output buffers. The stream pixel format will be
- * HAL_PIXEL_FORMAT_RAW_OPAQUE.
- *
- * 2. Framework configures an opaque raw format input stream that is used to
- * send the reprocess ZSL buffers to the HAL. The stream pixel format will
- * also be HAL_PIXEL_FORMAT_RAW_OPAQUE.
- *
- * 3. Framework configures a YUV/JPEG output stream that is used to receive the
- * reprocessed data. The stream pixel format will be YCbCr_420/HAL_PIXEL_FORMAT_BLOB.
- *
- * 4. Framework picks a ZSL buffer from the output stream when a ZSL capture is
- * issued by the application, and sends the data back as an input buffer in a
- * reprocessing request, then sends to the HAL for reprocessing.
- *
- * 5. The HAL sends back the output JPEG result to framework.
- *
- * The HAL can select the actual raw buffer format and configure the ISP pipeline
- * appropriately based on the HAL_PIXEL_FORMAT_RAW_OPAQUE format. See this format
- * definition for more details.
- *
- * S8.2 Zero Shutter Lag (ZSL) with CAMERA3_STREAM_BIDIRECTIONAL stream.
+ * S8.1 Zero Shutter Lag (ZSL) with CAMERA3_STREAM_BIDIRECTIONAL stream.
*
* For this use case, the bidirectional stream will be used by the framework as follows:
*
@@ -1211,8 +1184,6 @@ typedef enum camera3_stream_type {
* quality images (that otherwise would cause a frame rate performance
* loss), or to do off-line reprocessing.
*
- * A typical use case is Zero Shutter Lag (ZSL), see S8.1 for more details.
- *
*/
CAMERA3_STREAM_INPUT = 1,
@@ -1223,7 +1194,7 @@ typedef enum camera3_stream_type {
*
* This kind of stream is meant generally for Zero Shutter Lag (ZSL)
* features, where copying the captured image from the output buffer to the
- * reprocessing input buffer would be expensive. See S8.2 for more details.
+ * reprocessing input buffer would be expensive. See S8.1 for more details.
*
* Note that the HAL will always be reprocessing data it produced.
*