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+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+// Utility classes for camera2 HAL testing
+
+#include <system/camera_metadata.h>
+#include <hardware/camera2.h>
+
+#include <gui/SurfaceTextureClient.h>
+#include <gui/CpuConsumer.h>
+
+#include <utils/List.h>
+#include <utils/Mutex.h>
+#include <utils/Condition.h>
+
+namespace android {
+
+/**
+ * Queue class for both sending requests to a camera2 device, and for receiving
+ * frames from a camera2 device.
+ */
+class MetadataQueue: public camera2_request_queue_src_ops_t,
+ public camera2_frame_queue_dst_ops_t {
+ public:
+ MetadataQueue();
+ ~MetadataQueue();
+
+ // Interface to camera2 HAL device, either for requests (device is consumer)
+ // or for frames (device is producer)
+ camera2_request_queue_src_ops_t* getToConsumerInterface();
+ void setFromConsumerInterface(camera2_device_t *d);
+
+ camera2_frame_queue_dst_ops_t* getToProducerInterface();
+
+ // Real interfaces. On enqueue, queue takes ownership of buffer pointer
+ // On dequeue, user takes ownership of buffer pointer.
+ status_t enqueue(camera_metadata_t *buf);
+ status_t dequeue(camera_metadata_t **buf, bool incrementCount = true);
+ int getBufferCount();
+ status_t waitForBuffer(nsecs_t timeout);
+
+ // Set repeating buffer(s); if the queue is empty on a dequeue call, the
+ // queue copies the contents of the stream slot into the queue, and then
+ // dequeues the first new entry.
+ status_t setStreamSlot(camera_metadata_t *buf);
+ status_t setStreamSlot(const List<camera_metadata_t*> &bufs);
+
+ private:
+ status_t freeBuffers(List<camera_metadata_t*>::iterator start,
+ List<camera_metadata_t*>::iterator end);
+
+ camera2_device_t *mDevice;
+
+ Mutex mMutex;
+ Condition notEmpty;
+
+ int mFrameCount;
+
+ int mCount;
+ List<camera_metadata_t*> mEntries;
+ int mStreamSlotCount;
+ List<camera_metadata_t*> mStreamSlot;
+
+ bool mSignalConsumer;
+
+ static int consumer_buffer_count(camera2_request_queue_src_ops_t *q);
+
+ static int consumer_dequeue(camera2_request_queue_src_ops_t *q,
+ camera_metadata_t **buffer);
+
+ static int consumer_free(camera2_request_queue_src_ops_t *q,
+ camera_metadata_t *old_buffer);
+
+ static int producer_dequeue(camera2_frame_queue_dst_ops_t *q,
+ size_t entries, size_t bytes,
+ camera_metadata_t **buffer);
+
+ static int producer_cancel(camera2_frame_queue_dst_ops_t *q,
+ camera_metadata_t *old_buffer);
+
+ static int producer_enqueue(camera2_frame_queue_dst_ops_t *q,
+ camera_metadata_t *filled_buffer);
+
+};
+
+/**
+ * Basic class to receive and queue up notifications from the camera device
+ */
+
+class NotifierListener {
+ public:
+
+ NotifierListener();
+
+ status_t getNotificationsFrom(camera2_device *dev);
+
+ status_t getNextNotification(int32_t *msg_type, int32_t *ext1,
+ int32_t *ext2, int32_t *ext3);
+
+ status_t waitForNotification(int32_t *msg_type, int32_t *ext1,
+ int32_t *ext2, int32_t *ext3);
+
+ int numNotifications();
+
+ private:
+
+ status_t getNextNotificationLocked(int32_t *msg_type,
+ int32_t *ext1, int32_t *ext2, int32_t *ext3);
+
+ struct Notification {
+ Notification(int32_t type, int32_t e1, int32_t e2, int32_t e3):
+ msg_type(type),
+ ext1(e1),
+ ext2(e2),
+ ext3(e3)
+ {}
+
+ int32_t msg_type;
+ int32_t ext1;
+ int32_t ext2;
+ int32_t ext3;
+ };
+
+ List<Notification> mNotifications;
+
+ Mutex mMutex;
+ Condition mNewNotification;
+
+ void onNotify(int32_t msg_type,
+ int32_t ext1,
+ int32_t ext2,
+ int32_t ext3);
+
+ static void notify_callback_dispatch(int32_t msg_type,
+ int32_t ext1,
+ int32_t ext2,
+ int32_t ext3,
+ void *user);
+
+};
+
+/**
+ * Adapter from an ISurfaceTexture interface to camera2 device stream ops.
+ * Also takes care of allocating/deallocating stream in device interface
+ */
+class StreamAdapter: public camera2_stream_ops {
+ public:
+ StreamAdapter(sp<ISurfaceTexture> consumer);
+
+ ~StreamAdapter();
+
+ status_t connectToDevice(camera2_device_t *d,
+ uint32_t width, uint32_t height, int format);
+
+ status_t disconnect();
+
+ // Get stream ID. Only valid after a successful connectToDevice call.
+ int getId();
+
+ private:
+ enum {
+ ERROR = -1,
+ DISCONNECTED = 0,
+ UNINITIALIZED,
+ ALLOCATED,
+ CONNECTED,
+ ACTIVE
+ } mState;
+
+ sp<ANativeWindow> mConsumerInterface;
+ camera2_device_t *mDevice;
+
+ uint32_t mId;
+ uint32_t mWidth;
+ uint32_t mHeight;
+ uint32_t mFormat;
+ uint32_t mUsage;
+ uint32_t mMaxProducerBuffers;
+ uint32_t mMaxConsumerBuffers;
+
+ int mFormatRequested;
+
+ camera2_stream_ops *getStreamOps();
+
+ static ANativeWindow* toANW(camera2_stream_ops_t *w);
+
+ static int dequeue_buffer(camera2_stream_ops_t *w,
+ buffer_handle_t** buffer);
+
+ static int enqueue_buffer(camera2_stream_ops_t* w,
+ int64_t timestamp,
+ buffer_handle_t* buffer);
+
+ static int cancel_buffer(camera2_stream_ops_t* w,
+ buffer_handle_t* buffer);
+
+ static int set_crop(camera2_stream_ops_t* w,
+ int left, int top, int right, int bottom);
+
+};
+
+/**
+ * Simple class to wait on the CpuConsumer to have a frame available
+ */
+class FrameWaiter : public CpuConsumer::FrameAvailableListener {
+ public:
+ FrameWaiter();
+
+ /**
+ * Wait for max timeout nanoseconds for a new frame. Returns
+ * OK if a frame is available, TIMED_OUT if the timeout was reached.
+ */
+ status_t waitForFrame(nsecs_t timeout);
+
+ virtual void onFrameAvailable();
+
+ int mPendingFrames;
+ Mutex mMutex;
+ Condition mCondition;
+};
+
+}