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authorThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:32:14 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:32:14 -0800
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parent3bbe5328cd738976443822502e23fb3971c5f87b (diff)
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+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_AUDIO_HARDWARE_INTERFACE_H
+#define ANDROID_AUDIO_HARDWARE_INTERFACE_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <utils/Errors.h>
+#include <utils/Vector.h>
+#include <utils/String16.h>
+
+#include <media/IAudioFlinger.h>
+#include "media/AudioSystem.h"
+
+
+namespace android {
+
+// ----------------------------------------------------------------------------
+
+/**
+ * AudioStreamOut is the abstraction interface for the audio output hardware.
+ *
+ * It provides information about various properties of the audio output hardware driver.
+ */
+class AudioStreamOut {
+public:
+ virtual ~AudioStreamOut() = 0;
+
+ /** return audio sampling rate in hz - eg. 44100 */
+ virtual uint32_t sampleRate() const = 0;
+
+ /** returns size of output buffer - eg. 4800 */
+ virtual size_t bufferSize() const = 0;
+
+ /**
+ * return number of output audio channels.
+ * Acceptable values are 1 (mono) or 2 (stereo)
+ */
+ virtual int channelCount() const = 0;
+
+ /**
+ * return audio format in 8bit or 16bit PCM format -
+ * eg. AudioSystem:PCM_16_BIT
+ */
+ virtual int format() const = 0;
+
+ /**
+ * return the frame size (number of bytes per sample).
+ */
+ uint32_t frameSize() const { return channelCount()*((format()==AudioSystem::PCM_16_BIT)?sizeof(int16_t):sizeof(int8_t)); }
+
+ /**
+ * return the audio hardware driver latency in milli seconds.
+ */
+ virtual uint32_t latency() const = 0;
+
+ /**
+ * Use this method in situations where audio mixing is done in the
+ * hardware. This method serves as a direct interface with hardware,
+ * allowing you to directly set the volume as apposed to via the framework.
+ * This method might produce multiple PCM outputs or hardware accelerated
+ * codecs, such as MP3 or AAC.
+ */
+ virtual status_t setVolume(float volume) = 0;
+
+ /** write audio buffer to driver. Returns number of bytes written */
+ virtual ssize_t write(const void* buffer, size_t bytes) = 0;
+
+ /**
+ * Put the audio hardware output into standby mode. Returns
+ * status based on include/utils/Errors.h
+ */
+ virtual status_t standby() = 0;
+
+ /** dump the state of the audio output device */
+ virtual status_t dump(int fd, const Vector<String16>& args) = 0;
+};
+
+/**
+ * AudioStreamIn is the abstraction interface for the audio input hardware.
+ *
+ * It defines the various properties of the audio hardware input driver.
+ */
+class AudioStreamIn {
+public:
+ virtual ~AudioStreamIn() = 0;
+
+ /** return the input buffer size allowed by audio driver */
+ virtual size_t bufferSize() const = 0;
+
+ /** return the number of audio input channels */
+ virtual int channelCount() const = 0;
+
+ /**
+ * return audio format in 8bit or 16bit PCM format -
+ * eg. AudioSystem:PCM_16_BIT
+ */
+ virtual int format() const = 0;
+
+ /**
+ * return the frame size (number of bytes per sample).
+ */
+ uint32_t frameSize() const { return channelCount()*((format()==AudioSystem::PCM_16_BIT)?sizeof(int16_t):sizeof(int8_t)); }
+
+ /** set the input gain for the audio driver. This method is for
+ * for future use */
+ virtual status_t setGain(float gain) = 0;
+
+ /** read audio buffer in from audio driver */
+ virtual ssize_t read(void* buffer, ssize_t bytes) = 0;
+
+ /** dump the state of the audio input device */
+ virtual status_t dump(int fd, const Vector<String16>& args) = 0;
+
+ /**
+ * Put the audio hardware input into standby mode. Returns
+ * status based on include/utils/Errors.h
+ */
+ virtual status_t standby() = 0;
+
+};
+
+/**
+ * AudioHardwareInterface.h defines the interface to the audio hardware abstraction layer.
+ *
+ * The interface supports setting and getting parameters, selecting audio routing
+ * paths, and defining input and output streams.
+ *
+ * AudioFlinger initializes the audio hardware and immediately opens an output stream.
+ * You can set Audio routing to output to handset, speaker, Bluetooth, or a headset.
+ *
+ * The audio input stream is initialized when AudioFlinger is called to carry out
+ * a record operation.
+ */
+class AudioHardwareInterface
+{
+public:
+ /**
+ * check to see if the audio hardware interface has been initialized.
+ * return status based on values defined in include/utils/Errors.h
+ */
+ virtual status_t initCheck() = 0;
+
+ /** set the audio volume of a voice call. Range is between 0.0 and 1.0 */
+ virtual status_t setVoiceVolume(float volume) = 0;
+
+ /**
+ * set the audio volume for all audio activities other than voice call.
+ * Range between 0.0 and 1.0. If any value other than NO_ERROR is returned,
+ * the software mixer will emulate this capability.
+ */
+ virtual status_t setMasterVolume(float volume) = 0;
+
+ /**
+ * Audio routing methods. Routes defined in include/hardware_legacy/AudioSystem.h.
+ * Audio routes can be (ROUTE_EARPIECE | ROUTE_SPEAKER | ROUTE_BLUETOOTH
+ * | ROUTE_HEADSET)
+ *
+ * setRouting sets the routes for a mode. This is called at startup. It is
+ * also called when a new device is connected, such as a wired headset is
+ * plugged in or a Bluetooth headset is paired.
+ */
+ virtual status_t setRouting(int mode, uint32_t routes) = 0;
+
+ virtual status_t getRouting(int mode, uint32_t* routes) = 0;
+
+ /**
+ * setMode is called when the audio mode changes. NORMAL mode is for
+ * standard audio playback, RINGTONE when a ringtone is playing, and IN_CALL
+ * when a call is in progress.
+ */
+ virtual status_t setMode(int mode) = 0;
+ virtual status_t getMode(int* mode) = 0;
+
+ // mic mute
+ virtual status_t setMicMute(bool state) = 0;
+ virtual status_t getMicMute(bool* state) = 0;
+
+ // Temporary interface, do not use
+ // TODO: Replace with a more generic key:value get/set mechanism
+ virtual status_t setParameter(const char* key, const char* value) = 0;
+
+ // Returns audio input buffer size according to parameters passed or 0 if one of the
+ // parameters is not supported
+ virtual size_t getInputBufferSize(uint32_t sampleRate, int format, int channelCount) = 0;
+
+ /** This method creates and opens the audio hardware output stream */
+ virtual AudioStreamOut* openOutputStream(
+ int format=0,
+ int channelCount=0,
+ uint32_t sampleRate=0,
+ status_t *status=0) = 0;
+
+ /** This method creates and opens the audio hardware input stream */
+ virtual AudioStreamIn* openInputStream(
+ int format,
+ int channelCount,
+ uint32_t sampleRate,
+ status_t *status,
+ AudioSystem::audio_in_acoustics acoustics) = 0;
+
+ /**This method dumps the state of the audio hardware */
+ virtual status_t dumpState(int fd, const Vector<String16>& args) = 0;
+
+ static AudioHardwareInterface* create();
+
+protected:
+ /**
+ * doRouting actually initiates the routing. A call to setRouting
+ * or setMode may result in a routing change. The generic logic calls
+ * doRouting when required. If the device has any special requirements these
+ * methods can be overriden.
+ */
+ virtual status_t doRouting() = 0;
+
+ virtual status_t dump(int fd, const Vector<String16>& args) = 0;
+};
+
+// ----------------------------------------------------------------------------
+
+extern "C" AudioHardwareInterface* createAudioHardware(void);
+
+}; // namespace android
+
+#endif // ANDROID_AUDIO_HARDWARE_INTERFACE_H