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-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_AUDIO_HARDWARE_INTERFACE_H
-#define ANDROID_AUDIO_HARDWARE_INTERFACE_H
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/Errors.h>
-#include <utils/Vector.h>
-#include <utils/String16.h>
-
-#include <media/IAudioFlinger.h>
-#include "media/AudioSystem.h"
-
-
-namespace android {
-
-// ----------------------------------------------------------------------------
-
-/**
- * AudioStreamOut is the abstraction interface for the audio output hardware.
- *
- * It provides information about various properties of the audio output hardware driver.
- */
-class AudioStreamOut {
-public:
- virtual ~AudioStreamOut() = 0;
-
- /** return audio sampling rate in hz - eg. 44100 */
- virtual uint32_t sampleRate() const = 0;
-
- /** returns size of output buffer - eg. 4800 */
- virtual size_t bufferSize() const = 0;
-
- /**
- * return number of output audio channels.
- * Acceptable values are 1 (mono) or 2 (stereo)
- */
- virtual int channelCount() const = 0;
-
- /**
- * return audio format in 8bit or 16bit PCM format -
- * eg. AudioSystem:PCM_16_BIT
- */
- virtual int format() const = 0;
-
- /**
- * return the frame size (number of bytes per sample).
- */
- uint32_t frameSize() const { return channelCount()*((format()==AudioSystem::PCM_16_BIT)?sizeof(int16_t):sizeof(int8_t)); }
-
- /**
- * return the audio hardware driver latency in milli seconds.
- */
- virtual uint32_t latency() const = 0;
-
- /**
- * Use this method in situations where audio mixing is done in the
- * hardware. This method serves as a direct interface with hardware,
- * allowing you to directly set the volume as apposed to via the framework.
- * This method might produce multiple PCM outputs or hardware accelerated
- * codecs, such as MP3 or AAC.
- */
- virtual status_t setVolume(float volume) = 0;
-
- /** write audio buffer to driver. Returns number of bytes written */
- virtual ssize_t write(const void* buffer, size_t bytes) = 0;
-
- /**
- * Put the audio hardware output into standby mode. Returns
- * status based on include/utils/Errors.h
- */
- virtual status_t standby() = 0;
-
- /** dump the state of the audio output device */
- virtual status_t dump(int fd, const Vector<String16>& args) = 0;
-};
-
-/**
- * AudioStreamIn is the abstraction interface for the audio input hardware.
- *
- * It defines the various properties of the audio hardware input driver.
- */
-class AudioStreamIn {
-public:
- virtual ~AudioStreamIn() = 0;
-
- /** return the input buffer size allowed by audio driver */
- virtual size_t bufferSize() const = 0;
-
- /** return the number of audio input channels */
- virtual int channelCount() const = 0;
-
- /**
- * return audio format in 8bit or 16bit PCM format -
- * eg. AudioSystem:PCM_16_BIT
- */
- virtual int format() const = 0;
-
- /**
- * return the frame size (number of bytes per sample).
- */
- uint32_t frameSize() const { return channelCount()*((format()==AudioSystem::PCM_16_BIT)?sizeof(int16_t):sizeof(int8_t)); }
-
- /** set the input gain for the audio driver. This method is for
- * for future use */
- virtual status_t setGain(float gain) = 0;
-
- /** read audio buffer in from audio driver */
- virtual ssize_t read(void* buffer, ssize_t bytes) = 0;
-
- /** dump the state of the audio input device */
- virtual status_t dump(int fd, const Vector<String16>& args) = 0;
-
- /**
- * Put the audio hardware input into standby mode. Returns
- * status based on include/utils/Errors.h
- */
- virtual status_t standby() = 0;
-
-};
-
-/**
- * AudioHardwareInterface.h defines the interface to the audio hardware abstraction layer.
- *
- * The interface supports setting and getting parameters, selecting audio routing
- * paths, and defining input and output streams.
- *
- * AudioFlinger initializes the audio hardware and immediately opens an output stream.
- * You can set Audio routing to output to handset, speaker, Bluetooth, or a headset.
- *
- * The audio input stream is initialized when AudioFlinger is called to carry out
- * a record operation.
- */
-class AudioHardwareInterface
-{
-public:
- /**
- * check to see if the audio hardware interface has been initialized.
- * return status based on values defined in include/utils/Errors.h
- */
- virtual status_t initCheck() = 0;
-
- /** set the audio volume of a voice call. Range is between 0.0 and 1.0 */
- virtual status_t setVoiceVolume(float volume) = 0;
-
- /**
- * set the audio volume for all audio activities other than voice call.
- * Range between 0.0 and 1.0. If any value other than NO_ERROR is returned,
- * the software mixer will emulate this capability.
- */
- virtual status_t setMasterVolume(float volume) = 0;
-
- /**
- * Audio routing methods. Routes defined in include/hardware_legacy/AudioSystem.h.
- * Audio routes can be (ROUTE_EARPIECE | ROUTE_SPEAKER | ROUTE_BLUETOOTH
- * | ROUTE_HEADSET)
- *
- * setRouting sets the routes for a mode. This is called at startup. It is
- * also called when a new device is connected, such as a wired headset is
- * plugged in or a Bluetooth headset is paired.
- */
- virtual status_t setRouting(int mode, uint32_t routes) = 0;
-
- virtual status_t getRouting(int mode, uint32_t* routes) = 0;
-
- /**
- * setMode is called when the audio mode changes. NORMAL mode is for
- * standard audio playback, RINGTONE when a ringtone is playing, and IN_CALL
- * when a call is in progress.
- */
- virtual status_t setMode(int mode) = 0;
- virtual status_t getMode(int* mode) = 0;
-
- // mic mute
- virtual status_t setMicMute(bool state) = 0;
- virtual status_t getMicMute(bool* state) = 0;
-
- // Temporary interface, do not use
- // TODO: Replace with a more generic key:value get/set mechanism
- virtual status_t setParameter(const char* key, const char* value) = 0;
-
- // Returns audio input buffer size according to parameters passed or 0 if one of the
- // parameters is not supported
- virtual size_t getInputBufferSize(uint32_t sampleRate, int format, int channelCount) = 0;
-
- /** This method creates and opens the audio hardware output stream */
- virtual AudioStreamOut* openOutputStream(
- int format=0,
- int channelCount=0,
- uint32_t sampleRate=0,
- status_t *status=0) = 0;
-
- /** This method creates and opens the audio hardware input stream */
- virtual AudioStreamIn* openInputStream(
- int format,
- int channelCount,
- uint32_t sampleRate,
- status_t *status,
- AudioSystem::audio_in_acoustics acoustics) = 0;
-
- /**This method dumps the state of the audio hardware */
- virtual status_t dumpState(int fd, const Vector<String16>& args) = 0;
-
- static AudioHardwareInterface* create();
-
-protected:
- /**
- * doRouting actually initiates the routing. A call to setRouting
- * or setMode may result in a routing change. The generic logic calls
- * doRouting when required. If the device has any special requirements these
- * methods can be overriden.
- */
- virtual status_t doRouting() = 0;
-
- virtual status_t dump(int fd, const Vector<String16>& args) = 0;
-};
-
-// ----------------------------------------------------------------------------
-
-extern "C" AudioHardwareInterface* createAudioHardware(void);
-
-}; // namespace android
-
-#endif // ANDROID_AUDIO_HARDWARE_INTERFACE_H