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authorDima Svetlov <svetlov@ti.com>2012-07-02 16:01:39 -0700
committerDaniel Levin <dendy@ti.com>2012-11-28 21:16:23 +0200
commit033920e004e7fb8edd948b569c8edb1bf39d1617 (patch)
tree36c6b0c6f49e35dd1e933e7e461b015b50bf98be /camera/CameraHal.cpp
parentebeb5d1be1c33bb91eb036011c3fe7ecc0958d7c (diff)
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hwc: fix and simplify the idle timeout logic
Fixes the following issue : when non-blended layers are composited via overlays and blended layers are composited via FB, the idle timeout does not yield invalidation and re-composition of the layers via SGX resulting in the increased power consumption when the UI is idle. The change simplifies the idle timeout logic as follows : SGX only composition is forced after the idle timeout. Rebased from p-ics-mr1: 4573812 hwc: fix and simplify the idle timeout logic Change-Id: I37216892536a6900b5fb58c0e6ac616ef3f3ef72 Signed-off-by: Dima Svetlov <svetlov@ti.com>
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