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author | Dima Svetlov <svetlov@ti.com> | 2012-07-02 16:01:39 -0700 |
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committer | Daniel Levin <dendy@ti.com> | 2012-11-28 21:16:23 +0200 |
commit | 033920e004e7fb8edd948b569c8edb1bf39d1617 (patch) | |
tree | 36c6b0c6f49e35dd1e933e7e461b015b50bf98be /camera/CameraHal.cpp | |
parent | ebeb5d1be1c33bb91eb036011c3fe7ecc0958d7c (diff) | |
download | hardware_ti_omap4-033920e004e7fb8edd948b569c8edb1bf39d1617.zip hardware_ti_omap4-033920e004e7fb8edd948b569c8edb1bf39d1617.tar.gz hardware_ti_omap4-033920e004e7fb8edd948b569c8edb1bf39d1617.tar.bz2 |
hwc: fix and simplify the idle timeout logic
Fixes the following issue : when non-blended layers are composited
via overlays and blended layers are composited via FB, the idle timeout
does not yield invalidation and re-composition of the layers via SGX
resulting in the increased power consumption when the UI is idle.
The change simplifies the idle timeout logic as follows : SGX only
composition is forced after the idle timeout.
Rebased from p-ics-mr1:
4573812 hwc: fix and simplify the idle timeout logic
Change-Id: I37216892536a6900b5fb58c0e6ac616ef3f3ef72
Signed-off-by: Dima Svetlov <svetlov@ti.com>
Diffstat (limited to 'camera/CameraHal.cpp')
0 files changed, 0 insertions, 0 deletions