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authorTravis Geiselbrecht <travisg@google.com>2012-03-19 15:09:39 -0700
committerTravis Geiselbrecht <travisg@google.com>2012-03-22 12:37:40 -0700
commitf693bd80586d880a48946ffc121e2b150fdd77f5 (patch)
tree4fd90398fd92f95714c0a7a0fd0d6a54bd747501 /test
parentf56e5739bba0ea7ade6c3fe22f84a1ab812f4e2f (diff)
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hwc: disable using DSS for more than one hw RGB32 layer > 1280x720 Current dss hardware seems to be able to handle 2 layers of 1080p RGB32 content before buffer underrunning. One layer (OVL3) is always consumed by the framebuffer, so we're left with at most one 1080p layer from surfaceflinger. Add code to punt the 2nd and above 1080p RGB32 layer to the SGX. This works great for games and video content, since they seem to generally be RGB16 and NV12 layers, which DSS can deal with. Change-Id: I3566181b218d4babf588c98737c90eb22d32668e
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