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authorDavid S. Miller <davem@davemloft.net>2013-04-15 16:10:53 -0400
committerDavid S. Miller <davem@davemloft.net>2013-04-15 16:10:53 -0400
commit61f47132dcba1eacf8fd8e64488d0b6d4bcbe4a0 (patch)
tree97014ff57652d41b366fb41a08c93e7aa3a798e8 /drivers/infiniband/hw/nes
parent0022d2dd4d76e0e7d5c241c343a5016fdfa2ad4f (diff)
parent72b270323dee45ccf4aafff7118dcc46caaed22e (diff)
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Merge branch 'sync_multiple'
Vlad Yasevich says: ==================== Current dev_[uc|mc]_addr_sync() API currently correctly syncs the addresses to the first device. Any subsequent calls to sync will not do anything since the synched variable will be set. This variable is used as an optimization to skip over addresses that have been synched. There are some devices (ex: team) that attempt to do the above. There is other work in progress that needs to above to work corretly. The short series introduces dev_[uc|mc]_addr_synch_multiple() that allows multiple calls to sync to multiple different devices. Original API is left alone and still has the limitation. ==================== Signed-off-by: David S. Miller <davem@davemloft.net>
Diffstat (limited to 'drivers/infiniband/hw/nes')
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