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author | Masakazu Mokuno <mokuno@sm.sony.co.jp> | 2007-07-03 12:54:49 +0200 |
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committer | Jaroslav Kysela <perex@suse.cz> | 2007-07-20 11:11:40 +0200 |
commit | c454fd4e888dc2b1423b6a65106a619e99a2deb4 (patch) | |
tree | 23b7b38c0990de70e3d029eef14d30243f7afaa5 /sound/ppc/snd_ps3.h | |
parent | 87823090a8bd373f34bdb6f1d5cdc5f2f4da4905 (diff) | |
download | kernel_samsung_crespo-c454fd4e888dc2b1423b6a65106a619e99a2deb4.zip kernel_samsung_crespo-c454fd4e888dc2b1423b6a65106a619e99a2deb4.tar.gz kernel_samsung_crespo-c454fd4e888dc2b1423b6a65106a619e99a2deb4.tar.bz2 |
[ALSA] Add PS3 sound driver
The patch adds the support for the sound feature of PS3 - the digital
output of HDMI and SPDIF optical, and the analog output of AV multi.
Signed-off-by: Masakazu Mokuno <mokuno@sm.sony.co.jp>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Jaroslav Kysela <perex@suse.cz>
Diffstat (limited to 'sound/ppc/snd_ps3.h')
-rw-r--r-- | sound/ppc/snd_ps3.h | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/sound/ppc/snd_ps3.h b/sound/ppc/snd_ps3.h new file mode 100644 index 0000000..4b7e6fb --- /dev/null +++ b/sound/ppc/snd_ps3.h @@ -0,0 +1,135 @@ +/* + * Audio support for PS3 + * Copyright (C) 2007 Sony Computer Entertainment Inc. + * All rights reserved. + * Copyright 2006, 2007 Sony Corporation + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License + * as published by the Free Software Foundation; version 2 of the Licence. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#if !defined(_SND_PS3_H_) +#define _SND_PS3_H_ + +#include <linux/irqreturn.h> + +#define SND_PS3_DRIVER_NAME "snd_ps3" + +enum snd_ps3_out_channel { + SND_PS3_OUT_SPDIF_0, + SND_PS3_OUT_SPDIF_1, + SND_PS3_OUT_SERIAL_0, + SND_PS3_OUT_DEVS +}; + +enum snd_ps3_dma_filltype { + SND_PS3_DMA_FILLTYPE_FIRSTFILL, + SND_PS3_DMA_FILLTYPE_RUNNING, + SND_PS3_DMA_FILLTYPE_SILENT_FIRSTFILL, + SND_PS3_DMA_FILLTYPE_SILENT_RUNNING +}; + +enum snd_ps3_ch { + SND_PS3_CH_L = 0, + SND_PS3_CH_R = 1, + SND_PS3_CH_MAX = 2 +}; + +struct snd_ps3_avsetting_info { + uint32_t avs_audio_ch; /* fixed */ + uint32_t avs_audio_rate; + uint32_t avs_audio_width; + uint32_t avs_audio_format; /* fixed */ + uint32_t avs_audio_source; /* fixed */ +}; +/* + * PS3 audio 'card' instance + * there should be only ONE hardware. + */ +struct snd_ps3_card_info { + struct ps3_system_bus_device *ps3_dev; + struct snd_card *card; + + struct snd_pcm *pcm; + struct snd_pcm_substream *substream; + + /* hvc info */ + u64 audio_lpar_addr; + u64 audio_lpar_size; + + /* registers */ + void __iomem *mapped_mmio_vaddr; + + /* irq */ + u64 audio_irq_outlet; + unsigned int irq_no; + + /* remember avsetting */ + struct snd_ps3_avsetting_info avs; + + /* dma buffer management */ + spinlock_t dma_lock; + /* dma_lock start */ + void * dma_start_vaddr[2]; /* 0 for L, 1 for R */ + dma_addr_t dma_start_bus_addr[2]; + size_t dma_buffer_size; + void * dma_last_transfer_vaddr[2]; + void * dma_next_transfer_vaddr[2]; + int silent; + /* dma_lock end */ + + int running; + + /* null buffer */ + void *null_buffer_start_vaddr; + dma_addr_t null_buffer_start_dma_addr; + + /* start delay */ + unsigned int start_delay; + +}; + + +/* PS3 audio DMAC block size in bytes */ +#define PS3_AUDIO_DMAC_BLOCK_SIZE (128) +/* one stage (stereo) of audio FIFO in bytes */ +#define PS3_AUDIO_FIFO_STAGE_SIZE (256) +/* how many stages the fifo have */ +#define PS3_AUDIO_FIFO_STAGE_COUNT (8) +/* fifo size 128 bytes * 8 stages * stereo (2ch) */ +#define PS3_AUDIO_FIFO_SIZE \ + (PS3_AUDIO_FIFO_STAGE_SIZE * PS3_AUDIO_FIFO_STAGE_COUNT) + +/* PS3 audio DMAC max block count in one dma shot = 128 (0x80) blocks*/ +#define PS3_AUDIO_DMAC_MAX_BLOCKS (PS3_AUDIO_DMASIZE_BLOCKS_MASK + 1) + +#define PS3_AUDIO_NORMAL_DMA_START_CH (0) +#define PS3_AUDIO_NORMAL_DMA_COUNT (8) +#define PS3_AUDIO_NULL_DMA_START_CH \ + (PS3_AUDIO_NORMAL_DMA_START_CH + PS3_AUDIO_NORMAL_DMA_COUNT) +#define PS3_AUDIO_NULL_DMA_COUNT (2) + +#define SND_PS3_MAX_VOL (0x0F) +#define SND_PS3_MIN_VOL (0x00) +#define SND_PS3_MIN_ATT SND_PS3_MIN_VOL +#define SND_PS3_MAX_ATT SND_PS3_MAX_VOL + +#define SND_PS3_PCM_PREALLOC_SIZE \ + (PS3_AUDIO_DMAC_BLOCK_SIZE * PS3_AUDIO_DMAC_MAX_BLOCKS * 4) + +#define SND_PS3_DMA_REGION_SIZE \ + (SND_PS3_PCM_PREALLOC_SIZE + PAGE_SIZE) + +#define PS3_AUDIO_IOID (1UL) + +#endif /* _SND_PS3_H_ */ |