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author | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-16 15:20:36 -0700 |
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committer | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-16 15:20:36 -0700 |
commit | 1da177e4c3f41524e886b7f1b8a0c1fc7321cac2 (patch) | |
tree | 0bba044c4ce775e45a88a51686b5d9f90697ea9d /arch/ppc/8xx_io/cs4218.h | |
download | kernel_samsung_tuna-1da177e4c3f41524e886b7f1b8a0c1fc7321cac2.zip kernel_samsung_tuna-1da177e4c3f41524e886b7f1b8a0c1fc7321cac2.tar.gz kernel_samsung_tuna-1da177e4c3f41524e886b7f1b8a0c1fc7321cac2.tar.bz2 |
Linux-2.6.12-rc2
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!
Diffstat (limited to 'arch/ppc/8xx_io/cs4218.h')
-rw-r--r-- | arch/ppc/8xx_io/cs4218.h | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/arch/ppc/8xx_io/cs4218.h b/arch/ppc/8xx_io/cs4218.h new file mode 100644 index 0000000..a3c38c5 --- /dev/null +++ b/arch/ppc/8xx_io/cs4218.h @@ -0,0 +1,167 @@ +#ifndef _cs4218_h_ +/* + * Hacked version of linux/drivers/sound/dmasound/dmasound.h + * + * + * Minor numbers for the sound driver. + * + * Unfortunately Creative called the codec chip of SB as a DSP. For this + * reason the /dev/dsp is reserved for digitized audio use. There is a + * device for true DSP processors but it will be called something else. + * In v3.0 it's /dev/sndproc but this could be a temporary solution. + */ +#define _cs4218_h_ + +#include <linux/types.h> +#include <linux/config.h> + +#define SND_NDEVS 256 /* Number of supported devices */ +#define SND_DEV_CTL 0 /* Control port /dev/mixer */ +#define SND_DEV_SEQ 1 /* Sequencer output /dev/sequencer (FM + synthesizer and MIDI output) */ +#define SND_DEV_MIDIN 2 /* Raw midi access */ +#define SND_DEV_DSP 3 /* Digitized voice /dev/dsp */ +#define SND_DEV_AUDIO 4 /* Sparc compatible /dev/audio */ +#define SND_DEV_DSP16 5 /* Like /dev/dsp but 16 bits/sample */ +#define SND_DEV_STATUS 6 /* /dev/sndstat */ +/* #7 not in use now. Was in 2.4. Free for use after v3.0. */ +#define SND_DEV_SEQ2 8 /* /dev/sequencer, level 2 interface */ +#define SND_DEV_SNDPROC 9 /* /dev/sndproc for programmable devices */ +#define SND_DEV_PSS SND_DEV_SNDPROC + +/* switch on various prinks */ +#define DEBUG_DMASOUND 1 + +#define MAX_AUDIO_DEV 5 +#define MAX_MIXER_DEV 4 +#define MAX_SYNTH_DEV 3 +#define MAX_MIDI_DEV 6 +#define MAX_TIMER_DEV 3 + +#define MAX_CATCH_RADIUS 10 + +#define le2be16(x) (((x)<<8 & 0xff00) | ((x)>>8 & 0x00ff)) +#define le2be16dbl(x) (((x)<<8 & 0xff00ff00) | ((x)>>8 & 0x00ff00ff)) + +#define IOCTL_IN(arg, ret) \ + do { int error = get_user(ret, (int *)(arg)); \ + if (error) return error; \ + } while (0) +#define IOCTL_OUT(arg, ret) ioctl_return((int *)(arg), ret) + +static inline int ioctl_return(int *addr, int value) +{ + return value < 0 ? value : put_user(value, addr); +} + +#define HAS_RECORD + + /* + * Initialization + */ + +/* description of the set-up applies to either hard or soft settings */ + +typedef struct { + int format; /* AFMT_* */ + int stereo; /* 0 = mono, 1 = stereo */ + int size; /* 8/16 bit*/ + int speed; /* speed */ +} SETTINGS; + + /* + * Machine definitions + */ + +typedef struct { + const char *name; + const char *name2; + void (*open)(void); + void (*release)(void); + void *(*dma_alloc)(unsigned int, int); + void (*dma_free)(void *, unsigned int); + int (*irqinit)(void); +#ifdef MODULE + void (*irqcleanup)(void); +#endif + void (*init)(void); + void (*silence)(void); + int (*setFormat)(int); + int (*setVolume)(int); + int (*setBass)(int); + int (*setTreble)(int); + int (*setGain)(int); + void (*play)(void); + void (*record)(void); /* optional */ + void (*mixer_init)(void); /* optional */ + int (*mixer_ioctl)(u_int, u_long); /* optional */ + int (*write_sq_setup)(void); /* optional */ + int (*read_sq_setup)(void); /* optional */ + int (*sq_open)(mode_t); /* optional */ + int (*state_info)(char *, size_t); /* optional */ + void (*abort_read)(void); /* optional */ + int min_dsp_speed; + int max_dsp_speed; + int version ; + int hardware_afmts ; /* OSS says we only return h'ware info */ + /* when queried via SNDCTL_DSP_GETFMTS */ + int capabilities ; /* low-level reply to SNDCTL_DSP_GETCAPS */ + SETTINGS default_hard ; /* open() or init() should set something valid */ + SETTINGS default_soft ; /* you can make it look like old OSS, if you want to */ +} MACHINE; + + /* + * Low level stuff + */ + +typedef struct { + ssize_t (*ct_ulaw)(const u_char *, size_t, u_char *, ssize_t *, ssize_t); + ssize_t (*ct_alaw)(const u_char *, size_t, u_char *, ssize_t *, ssize_t); + ssize_t (*ct_s8)(const u_char *, size_t, u_char *, ssize_t *, ssize_t); + ssize_t (*ct_u8)(const u_char *, size_t, u_char *, ssize_t *, ssize_t); + ssize_t (*ct_s16be)(const u_char *, size_t, u_char *, ssize_t *, ssize_t); + ssize_t (*ct_u16be)(const u_char *, size_t, u_char *, ssize_t *, ssize_t); + ssize_t (*ct_s16le)(const u_char *, size_t, u_char *, ssize_t *, ssize_t); + ssize_t (*ct_u16le)(const u_char *, size_t, u_char *, ssize_t *, ssize_t); +} TRANS; + + + /* + * Sound queue stuff, the heart of the driver + */ + +struct sound_queue { + /* buffers allocated for this queue */ + int numBufs; /* real limits on what the user can have */ + int bufSize; /* in bytes */ + char **buffers; + + /* current parameters */ + int locked ; /* params cannot be modified when != 0 */ + int user_frags ; /* user requests this many */ + int user_frag_size ; /* of this size */ + int max_count; /* actual # fragments <= numBufs */ + int block_size; /* internal block size in bytes */ + int max_active; /* in-use fragments <= max_count */ + + /* it shouldn't be necessary to declare any of these volatile */ + int front, rear, count; + int rear_size; + /* + * The use of the playing field depends on the hardware + * + * Atari, PMac: The number of frames that are loaded/playing + * + * Amiga: Bit 0 is set: a frame is loaded + * Bit 1 is set: a frame is playing + */ + int active; + wait_queue_head_t action_queue, open_queue, sync_queue; + int open_mode; + int busy, syncing, xruns, died; +}; + +#define SLEEP(queue) interruptible_sleep_on_timeout(&queue, HZ) +#define WAKE_UP(queue) (wake_up_interruptible(&queue)) + +#endif /* _cs4218_h_ */ |