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author | Robert P. J. Day <rpjday@crashcourse.ca> | 2009-07-04 20:44:04 -0400 |
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committer | Jiri Kosina <jkosina@suse.cz> | 2009-09-21 15:14:54 +0200 |
commit | 786d8ca341a30296264bc6cebac52d37b0851647 (patch) | |
tree | 2f186908d26e22d78ff0698d286a1fa03da2d1f5 /sound/oss | |
parent | b7f5ab6fbbb9459a91c0acae15097a495f800206 (diff) | |
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trivial: Remove commented out usage of dead MODULE_PARM() in swarm_cs4297a
Get rid of that commented usage of the now defunct MODULE_PARM macro.
Signed-off-by: Robert P. J. Day <rpjday@crashcourse.ca>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Diffstat (limited to 'sound/oss')
-rw-r--r-- | sound/oss/swarm_cs4297a.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/sound/oss/swarm_cs4297a.c b/sound/oss/swarm_cs4297a.c index 1edab7b..3136c88 100644 --- a/sound/oss/swarm_cs4297a.c +++ b/sound/oss/swarm_cs4297a.c @@ -110,9 +110,6 @@ static void start_adc(struct cs4297a_state *s); // rather than 64k as some of the games work more responsively. // log base 2( buff sz = 32k). -//static unsigned long defaultorder = 3; -//MODULE_PARM(defaultorder, "i"); - // // Turn on/off debugging compilation by commenting out "#define CSDEBUG" // |