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-rw-r--r--sound/oss/dmasound/dmasound_atari.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/sound/oss/dmasound/dmasound_atari.c b/sound/oss/dmasound/dmasound_atari.c
index 57d9f15..38931f2 100644
--- a/sound/oss/dmasound/dmasound_atari.c
+++ b/sound/oss/dmasound/dmasound_atari.c
@@ -847,23 +847,23 @@ static int __init AtaIrqInit(void)
of events. So all we need to keep the music playing is
to provide the sound hardware with new data upon
an interrupt from timer A. */
- mfp.tim_ct_a = 0; /* ++roman: Stop timer before programming! */
- mfp.tim_dt_a = 1; /* Cause interrupt after first event. */
- mfp.tim_ct_a = 8; /* Turn on event counting. */
+ st_mfp.tim_ct_a = 0; /* ++roman: Stop timer before programming! */
+ st_mfp.tim_dt_a = 1; /* Cause interrupt after first event. */
+ st_mfp.tim_ct_a = 8; /* Turn on event counting. */
/* Register interrupt handler. */
if (request_irq(IRQ_MFP_TIMA, AtaInterrupt, IRQ_TYPE_SLOW, "DMA sound",
AtaInterrupt))
return 0;
- mfp.int_en_a |= 0x20; /* Turn interrupt on. */
- mfp.int_mk_a |= 0x20;
+ st_mfp.int_en_a |= 0x20; /* Turn interrupt on. */
+ st_mfp.int_mk_a |= 0x20;
return 1;
}
#ifdef MODULE
static void AtaIrqCleanUp(void)
{
- mfp.tim_ct_a = 0; /* stop timer */
- mfp.int_en_a &= ~0x20; /* turn interrupt off */
+ st_mfp.tim_ct_a = 0; /* stop timer */
+ st_mfp.int_en_a &= ~0x20; /* turn interrupt off */
free_irq(IRQ_MFP_TIMA, AtaInterrupt);
}
#endif /* MODULE */
@@ -1599,7 +1599,7 @@ static int __init dmasound_atari_init(void)
is_falcon = 0;
} else
return -ENODEV;
- if ((mfp.int_en_a & mfp.int_mk_a & 0x20) == 0)
+ if ((st_mfp.int_en_a & st_mfp.int_mk_a & 0x20) == 0)
return dmasound_init();
else {
printk("DMA sound driver: Timer A interrupt already in use\n");