| Commit message (Collapse) | Author | Age | Files | Lines |
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1) Made the strip width and cross-fading parameters absolute pixel values.
2) Updated the above parameters to use thinner strips with lower cross-fading radius.
3) Added another parameter to limit the number of pyramid levels at which cross-fading is applied.
Bug: 5578488
Change-Id: I69161bfbb535dc5bfcd647cfa6d6e050b6ad0068
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Set two limits on when we will do mosaic blending.
1) mosaic_width * mosaic_height < (5 * frame_width) * (2 * frame_height)
2) mosaic_height < 2.5 * frame_height
The latter limit rejects blending for the cases having too much movement
in the secondary direction.
Bug: 5554762
Change-Id: I05fb24bb1ff5446bea0cc1a1de8a02c37fb642d7
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Reduce the cross-fading factor to eliminate the aliasing vertical lines.
Also, fix an issues in blending: skipping cross-fading when the
cross-fading width is 0.
Bug: 5446629
Change-Id: Id5fed50824a2b93d80ad464864e4e74a656acb82
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1) Added algorithm to select wider strips (and made it the default mode in the app).
2) Added algorithm to cross-fade blend between the wider strips.
Change-Id: I744e69edb16a20f0040ee82c3390548b78853087
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Bug: 5277853
Change-Id: Ic1c9a0395846b6815f2c18663e3c9078781a6194
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1) reportProgress now takes a new boolean parameter that can be used to break out of the mosaic computation loop at the library level.
2) Added a cancel button to the progressDialog and a new Handler message to handle the button click so that the user can be taken back to the capture stage.
3) Updates to address the code review.
Change-Id: I0768da55dd6ccd9b1464d456ab41973779734c65
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Change-Id: Ia580bf037de698ac4a8a8e98b649f284bb1e299b
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progress (both low-res and high-res).
1) Added a new method to the Mosaic class that reports the percent progress for both LR and HR mosaicers.
2) Added a test function to the activity that logs the reported progress.
3) [REMOVED] Added a test progress-bar to the UI for quick testing of the progress reporting UI.
4) Made minor updates in response to Wei-Ta's review.
Change-Id: Iaf8ccf771579a40580a868743a6b53c6b05f14c6
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boundary. Also, new logic for rendering the preview mosaic.
1) Fixed compiler warnings reported by Wei-Ta.
2) The viewfinder now stops panning (for both left-to-right and right-to-left motions) when it hits a pre-defined border region within the screen viewport.
3) Updated the logic for rendering to always maintain the preview mosaic (previewFBO) in the current-frame coordinate system. This fixes the repeating issues.
Change-Id: I6619ffe96955965ba523e330fa6561c88e6e6d5c
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Also, rendering updates for color conversion using GPU.
1) Refactored the SurfaceTextureRenderer and WarpRenderer classes to inherit from a new base class Renderer.
2) Fixed a minor bug in the Blend class and added a helper function to create the mosaic in middle frame coordinate system [no changes in run-time behavior].
3) Added a flip-flop gPreviewFBO to allow panning the viewfinder across the UI when the user pans the device.
4) Fixed the size of the viewfinder and preview mosaic to match the UI layout height.
5) The viewfinder in the preview stage is now aligned with the viewfinder in the capture stage.
6) Added new class YVURenderer that converts from RGB to YVU data using GLSL shaders.
7) Modified the rendering pipeline to use GPU for RGB to YVU conversion. The processing thread now only performs conversion from YVUA interlaced to YVU planar format.
8) Updates following Wei-Ta's code-review comments.
Change-Id: I6c18df3b57d1c2d78d55da8a8f3b9cd970c8d903
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Updated to v4-3-2.
Bug: 4990566
Change-Id: I779dcc930323353964572918510f1492828c4db4
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