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authorMichael Kolb <kolby@google.com>2011-05-27 15:50:54 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2011-05-27 15:50:54 -0700
commit9465f4db222d280118ecd9a45261a62389dda520 (patch)
tree24c496fac3c955cae58a0a675a6cdb1d76db12ec /src/com/android/browser/view
parentce4dbb68de9fe867d69b37f27e1d214381ecefca (diff)
parent4bd767d2f4ce166a44687170c6af18e242447205 (diff)
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Merge "long axis scrolling for nav screen"
Diffstat (limited to 'src/com/android/browser/view')
-rw-r--r--src/com/android/browser/view/ScrollView.java1538
1 files changed, 1538 insertions, 0 deletions
diff --git a/src/com/android/browser/view/ScrollView.java b/src/com/android/browser/view/ScrollView.java
new file mode 100644
index 0000000..ab09a8c
--- /dev/null
+++ b/src/com/android/browser/view/ScrollView.java
@@ -0,0 +1,1538 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.browser.view;
+
+import android.content.Context;
+import android.content.res.Resources;
+import android.content.res.TypedArray;
+import android.graphics.Canvas;
+import android.graphics.Rect;
+import android.graphics.drawable.Drawable;
+import android.os.StrictMode;
+import android.util.AttributeSet;
+import android.view.FocusFinder;
+import android.view.InputDevice;
+import android.view.KeyEvent;
+import android.view.MotionEvent;
+import android.view.VelocityTracker;
+import android.view.View;
+import android.view.ViewConfiguration;
+import android.view.ViewDebug;
+import android.view.ViewGroup;
+import android.view.ViewParent;
+import android.view.animation.AnimationUtils;
+import android.widget.EdgeGlow;
+import android.widget.FrameLayout;
+import android.widget.OverScroller;
+
+import com.android.internal.R;
+
+import java.util.List;
+
+public class ScrollView extends FrameLayout {
+ static final int ANIMATED_SCROLL_GAP = 250;
+
+ static final float MAX_SCROLL_FACTOR = 0.5f;
+
+
+ private long mLastScroll;
+
+ private final Rect mTempRect = new Rect();
+ protected OverScroller mScroller;
+ private EdgeGlow mEdgeGlowTop;
+ private EdgeGlow mEdgeGlowBottom;
+
+ /**
+ * Position of the last motion event.
+ */
+ private float mLastMotionY;
+
+ /**
+ * True when the layout has changed but the traversal has not come through yet.
+ * Ideally the view hierarchy would keep track of this for us.
+ */
+ private boolean mIsLayoutDirty = true;
+
+ /**
+ * The child to give focus to in the event that a child has requested focus while the
+ * layout is dirty. This prevents the scroll from being wrong if the child has not been
+ * laid out before requesting focus.
+ */
+ private View mChildToScrollTo = null;
+
+ /**
+ * True if the user is currently dragging this ScrollView around. This is
+ * not the same as 'is being flinged', which can be checked by
+ * mScroller.isFinished() (flinging begins when the user lifts his finger).
+ */
+ protected boolean mIsBeingDragged = false;
+
+ /**
+ * Determines speed during touch scrolling
+ */
+ private VelocityTracker mVelocityTracker;
+
+ /**
+ * When set to true, the scroll view measure its child to make it fill the currently
+ * visible area.
+ */
+ @ViewDebug.ExportedProperty(category = "layout")
+ private boolean mFillViewport;
+
+ /**
+ * Whether arrow scrolling is animated.
+ */
+ private boolean mSmoothScrollingEnabled = true;
+
+ private int mTouchSlop;
+ private int mMinimumVelocity;
+ private int mMaximumVelocity;
+
+ private int mOverscrollDistance;
+ private int mOverflingDistance;
+
+ /**
+ * ID of the active pointer. This is used to retain consistency during
+ * drags/flings if multiple pointers are used.
+ */
+ private int mActivePointerId = INVALID_POINTER;
+
+ /**
+ * The StrictMode "critical time span" objects to catch animation
+ * stutters. Non-null when a time-sensitive animation is
+ * in-flight. Must call finish() on them when done animating.
+ * These are no-ops on user builds.
+ */
+ private StrictMode.Span mScrollStrictSpan = null; // aka "drag"
+ private StrictMode.Span mFlingStrictSpan = null;
+
+ /**
+ * Sentinel value for no current active pointer.
+ * Used by {@link #mActivePointerId}.
+ */
+ private static final int INVALID_POINTER = -1;
+
+ public ScrollView(Context context) {
+ this(context, null);
+ }
+
+ public ScrollView(Context context, AttributeSet attrs) {
+ this(context, attrs, com.android.internal.R.attr.scrollViewStyle);
+ }
+
+ public ScrollView(Context context, AttributeSet attrs, int defStyle) {
+ super(context, attrs, defStyle);
+ initScrollView();
+
+ TypedArray a =
+ context.obtainStyledAttributes(attrs, com.android.internal.R.styleable.ScrollView, defStyle, 0);
+
+ setFillViewport(a.getBoolean(R.styleable.ScrollView_fillViewport, false));
+
+ a.recycle();
+ }
+
+ @Override
+ public boolean shouldDelayChildPressedState() {
+ return true;
+ }
+
+ @Override
+ protected float getTopFadingEdgeStrength() {
+ if (getChildCount() == 0) {
+ return 0.0f;
+ }
+
+ final int length = getVerticalFadingEdgeLength();
+ if (mScrollY < length) {
+ return mScrollY / (float) length;
+ }
+
+ return 1.0f;
+ }
+
+ @Override
+ protected float getBottomFadingEdgeStrength() {
+ if (getChildCount() == 0) {
+ return 0.0f;
+ }
+
+ final int length = getVerticalFadingEdgeLength();
+ final int bottomEdge = getHeight() - mPaddingBottom;
+ final int span = getChildAt(0).getBottom() - mScrollY - bottomEdge;
+ if (span < length) {
+ return span / (float) length;
+ }
+
+ return 1.0f;
+ }
+
+ /**
+ * @return The maximum amount this scroll view will scroll in response to
+ * an arrow event.
+ */
+ public int getMaxScrollAmount() {
+ return (int) (MAX_SCROLL_FACTOR * (mBottom - mTop));
+ }
+
+
+ private void initScrollView() {
+ mScroller = new OverScroller(getContext());
+ setFocusable(true);
+ setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);
+ setWillNotDraw(false);
+ final ViewConfiguration configuration = ViewConfiguration.get(mContext);
+ mTouchSlop = configuration.getScaledTouchSlop();
+ mMinimumVelocity = configuration.getScaledMinimumFlingVelocity();
+ mMaximumVelocity = configuration.getScaledMaximumFlingVelocity();
+ mOverscrollDistance = configuration.getScaledOverscrollDistance();
+ mOverflingDistance = configuration.getScaledOverflingDistance();
+ }
+
+ @Override
+ public void addView(View child) {
+ if (getChildCount() > 0) {
+ throw new IllegalStateException("ScrollView can host only one direct child");
+ }
+
+ super.addView(child);
+ }
+
+ @Override
+ public void addView(View child, int index) {
+ if (getChildCount() > 0) {
+ throw new IllegalStateException("ScrollView can host only one direct child");
+ }
+
+ super.addView(child, index);
+ }
+
+ @Override
+ public void addView(View child, ViewGroup.LayoutParams params) {
+ if (getChildCount() > 0) {
+ throw new IllegalStateException("ScrollView can host only one direct child");
+ }
+
+ super.addView(child, params);
+ }
+
+ @Override
+ public void addView(View child, int index, ViewGroup.LayoutParams params) {
+ if (getChildCount() > 0) {
+ throw new IllegalStateException("ScrollView can host only one direct child");
+ }
+
+ super.addView(child, index, params);
+ }
+
+ /**
+ * @return Returns true this ScrollView can be scrolled
+ */
+ private boolean canScroll() {
+ View child = getChildAt(0);
+ if (child != null) {
+ int childHeight = child.getHeight();
+ return getHeight() < childHeight + mPaddingTop + mPaddingBottom;
+ }
+ return false;
+ }
+
+ /**
+ * Indicates whether this ScrollView's content is stretched to fill the viewport.
+ *
+ * @return True if the content fills the viewport, false otherwise.
+ *
+ * @attr ref android.R.styleable#ScrollView_fillViewport
+ */
+ public boolean isFillViewport() {
+ return mFillViewport;
+ }
+
+ /**
+ * Indicates this ScrollView whether it should stretch its content height to fill
+ * the viewport or not.
+ *
+ * @param fillViewport True to stretch the content's height to the viewport's
+ * boundaries, false otherwise.
+ *
+ * @attr ref android.R.styleable#ScrollView_fillViewport
+ */
+ public void setFillViewport(boolean fillViewport) {
+ if (fillViewport != mFillViewport) {
+ mFillViewport = fillViewport;
+ requestLayout();
+ }
+ }
+
+ /**
+ * @return Whether arrow scrolling will animate its transition.
+ */
+ public boolean isSmoothScrollingEnabled() {
+ return mSmoothScrollingEnabled;
+ }
+
+ /**
+ * Set whether arrow scrolling will animate its transition.
+ * @param smoothScrollingEnabled whether arrow scrolling will animate its transition
+ */
+ public void setSmoothScrollingEnabled(boolean smoothScrollingEnabled) {
+ mSmoothScrollingEnabled = smoothScrollingEnabled;
+ }
+
+ @Override
+ protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
+ super.onMeasure(widthMeasureSpec, heightMeasureSpec);
+
+ if (!mFillViewport) {
+ return;
+ }
+
+ final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
+ if (heightMode == MeasureSpec.UNSPECIFIED) {
+ return;
+ }
+
+ if (getChildCount() > 0) {
+ final View child = getChildAt(0);
+ int height = getMeasuredHeight();
+ if (child.getMeasuredHeight() < height) {
+ final FrameLayout.LayoutParams lp = (LayoutParams) child.getLayoutParams();
+
+ int childWidthMeasureSpec = getChildMeasureSpec(widthMeasureSpec,
+ mPaddingLeft + mPaddingRight, lp.width);
+ height -= mPaddingTop;
+ height -= mPaddingBottom;
+ int childHeightMeasureSpec =
+ MeasureSpec.makeMeasureSpec(height, MeasureSpec.EXACTLY);
+
+ child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
+ }
+ }
+ }
+
+ @Override
+ public boolean dispatchKeyEvent(KeyEvent event) {
+ // Let the focused view and/or our descendants get the key first
+ return super.dispatchKeyEvent(event) || executeKeyEvent(event);
+ }
+
+ /**
+ * You can call this function yourself to have the scroll view perform
+ * scrolling from a key event, just as if the event had been dispatched to
+ * it by the view hierarchy.
+ *
+ * @param event The key event to execute.
+ * @return Return true if the event was handled, else false.
+ */
+ public boolean executeKeyEvent(KeyEvent event) {
+ mTempRect.setEmpty();
+
+ if (!canScroll()) {
+ if (isFocused() && event.getKeyCode() != KeyEvent.KEYCODE_BACK) {
+ View currentFocused = findFocus();
+ if (currentFocused == this) currentFocused = null;
+ View nextFocused = FocusFinder.getInstance().findNextFocus(this,
+ currentFocused, View.FOCUS_DOWN);
+ return nextFocused != null
+ && nextFocused != this
+ && nextFocused.requestFocus(View.FOCUS_DOWN);
+ }
+ return false;
+ }
+
+ boolean handled = false;
+ if (event.getAction() == KeyEvent.ACTION_DOWN) {
+ switch (event.getKeyCode()) {
+ case KeyEvent.KEYCODE_DPAD_UP:
+ if (!event.isAltPressed()) {
+ handled = arrowScroll(View.FOCUS_UP);
+ } else {
+ handled = fullScroll(View.FOCUS_UP);
+ }
+ break;
+ case KeyEvent.KEYCODE_DPAD_DOWN:
+ if (!event.isAltPressed()) {
+ handled = arrowScroll(View.FOCUS_DOWN);
+ } else {
+ handled = fullScroll(View.FOCUS_DOWN);
+ }
+ break;
+ case KeyEvent.KEYCODE_SPACE:
+ pageScroll(event.isShiftPressed() ? View.FOCUS_UP : View.FOCUS_DOWN);
+ break;
+ }
+ }
+
+ return handled;
+ }
+
+ private boolean inChild(int x, int y) {
+ if (getChildCount() > 0) {
+ final int scrollY = mScrollY;
+ final View child = getChildAt(0);
+ return !(y < child.getTop() - scrollY
+ || y >= child.getBottom() - scrollY
+ || x < child.getLeft()
+ || x >= child.getRight());
+ }
+ return false;
+ }
+
+ @Override
+ public boolean onInterceptTouchEvent(MotionEvent ev) {
+ /*
+ * This method JUST determines whether we want to intercept the motion.
+ * If we return true, onMotionEvent will be called and we do the actual
+ * scrolling there.
+ */
+
+ /*
+ * Shortcut the most recurring case: the user is in the dragging
+ * state and he is moving his finger. We want to intercept this
+ * motion.
+ */
+ final int action = ev.getAction();
+ if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) {
+ return true;
+ }
+
+ switch (action & MotionEvent.ACTION_MASK) {
+ case MotionEvent.ACTION_MOVE: {
+ /*
+ * mIsBeingDragged == false, otherwise the shortcut would have caught it. Check
+ * whether the user has moved far enough from his original down touch.
+ */
+
+ /*
+ * Locally do absolute value. mLastMotionY is set to the y value
+ * of the down event.
+ */
+ final int activePointerId = mActivePointerId;
+ if (activePointerId == INVALID_POINTER) {
+ // If we don't have a valid id, the touch down wasn't on content.
+ break;
+ }
+
+ final int pointerIndex = ev.findPointerIndex(activePointerId);
+ final float y = ev.getY(pointerIndex);
+ final int yDiff = (int) Math.abs(y - mLastMotionY);
+ if (yDiff > mTouchSlop) {
+ mIsBeingDragged = true;
+ mLastMotionY = y;
+ if (mScrollStrictSpan == null) {
+ mScrollStrictSpan = StrictMode.enterCriticalSpan("ScrollView-scroll");
+ }
+ }
+ break;
+ }
+
+ case MotionEvent.ACTION_DOWN: {
+ final float y = ev.getY();
+ if (!inChild((int) ev.getX(), (int) y)) {
+ mIsBeingDragged = false;
+ break;
+ }
+
+ /*
+ * Remember location of down touch.
+ * ACTION_DOWN always refers to pointer index 0.
+ */
+ mLastMotionY = y;
+ mActivePointerId = ev.getPointerId(0);
+
+ /*
+ * If being flinged and user touches the screen, initiate drag;
+ * otherwise don't. mScroller.isFinished should be false when
+ * being flinged.
+ */
+ mIsBeingDragged = !mScroller.isFinished();
+ if (mIsBeingDragged && mScrollStrictSpan == null) {
+ mScrollStrictSpan = StrictMode.enterCriticalSpan("ScrollView-scroll");
+ }
+ break;
+ }
+
+ case MotionEvent.ACTION_CANCEL:
+ case MotionEvent.ACTION_UP:
+ /* Release the drag */
+ mIsBeingDragged = false;
+ mActivePointerId = INVALID_POINTER;
+ if (mScroller.springBack(mScrollX, mScrollY, 0, 0, 0, getScrollRange())) {
+ invalidate();
+ }
+ break;
+ case MotionEvent.ACTION_POINTER_UP:
+ onSecondaryPointerUp(ev);
+ break;
+ }
+
+ /*
+ * The only time we want to intercept motion events is if we are in the
+ * drag mode.
+ */
+ return mIsBeingDragged;
+ }
+
+ @Override
+ public boolean onTouchEvent(MotionEvent ev) {
+
+ if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) {
+ // Don't handle edge touches immediately -- they may actually belong to one of our
+ // descendants.
+ return false;
+ }
+
+ if (mVelocityTracker == null) {
+ mVelocityTracker = VelocityTracker.obtain();
+ }
+ mVelocityTracker.addMovement(ev);
+
+ final int action = ev.getAction();
+
+ switch (action & MotionEvent.ACTION_MASK) {
+ case MotionEvent.ACTION_DOWN: {
+ mIsBeingDragged = getChildCount() != 0;
+ if (!mIsBeingDragged) {
+ return false;
+ }
+
+ /*
+ * If being flinged and user touches, stop the fling. isFinished
+ * will be false if being flinged.
+ */
+ if (!mScroller.isFinished()) {
+ mScroller.abortAnimation();
+ if (mFlingStrictSpan != null) {
+ mFlingStrictSpan.finish();
+ mFlingStrictSpan = null;
+ }
+ }
+
+ // Remember where the motion event started
+ mLastMotionY = ev.getY();
+ mActivePointerId = ev.getPointerId(0);
+ break;
+ }
+ case MotionEvent.ACTION_MOVE:
+ if (mIsBeingDragged) {
+ // Scroll to follow the motion event
+ final int activePointerIndex = ev.findPointerIndex(mActivePointerId);
+ final float y = ev.getY(activePointerIndex);
+ final int deltaY = (int) (mLastMotionY - y);
+ mLastMotionY = y;
+
+ final int oldX = mScrollX;
+ final int oldY = mScrollY;
+ final int range = getScrollRange();
+ if (overScrollBy(0, deltaY, 0, mScrollY, 0, range,
+ 0, mOverscrollDistance, true)) {
+ // Break our velocity if we hit a scroll barrier.
+ mVelocityTracker.clear();
+ }
+ onScrollChanged(mScrollX, mScrollY, oldX, oldY);
+
+ final int overscrollMode = getOverScrollMode();
+ if (overscrollMode == OVER_SCROLL_ALWAYS ||
+ (overscrollMode == OVER_SCROLL_IF_CONTENT_SCROLLS && range > 0)) {
+ final int pulledToY = oldY + deltaY;
+ if (pulledToY < 0) {
+ mEdgeGlowTop.onPull((float) deltaY / getHeight());
+ if (!mEdgeGlowBottom.isFinished()) {
+ mEdgeGlowBottom.onRelease();
+ }
+ } else if (pulledToY > range) {
+ mEdgeGlowBottom.onPull((float) deltaY / getHeight());
+ if (!mEdgeGlowTop.isFinished()) {
+ mEdgeGlowTop.onRelease();
+ }
+ }
+ if (mEdgeGlowTop != null
+ && (!mEdgeGlowTop.isFinished() || !mEdgeGlowBottom.isFinished())) {
+ invalidate();
+ }
+ }
+ }
+ break;
+ case MotionEvent.ACTION_UP:
+ if (mIsBeingDragged) {
+ final VelocityTracker velocityTracker = mVelocityTracker;
+ velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);
+ int initialVelocity = (int) velocityTracker.getYVelocity(mActivePointerId);
+
+ if (getChildCount() > 0) {
+ if ((Math.abs(initialVelocity) > mMinimumVelocity)) {
+ fling(-initialVelocity);
+ } else {
+ final int bottom = getScrollRange();
+ if (mScroller.springBack(mScrollX, mScrollY, 0, 0, 0, bottom)) {
+ invalidate();
+ }
+ }
+ }
+
+ mActivePointerId = INVALID_POINTER;
+ endDrag();
+ }
+ break;
+ case MotionEvent.ACTION_CANCEL:
+ if (mIsBeingDragged && getChildCount() > 0) {
+ if (mScroller.springBack(mScrollX, mScrollY, 0, 0, 0, getScrollRange())) {
+ invalidate();
+ }
+ mActivePointerId = INVALID_POINTER;
+ endDrag();
+ }
+ break;
+ case MotionEvent.ACTION_POINTER_DOWN: {
+ final int index = ev.getActionIndex();
+ final float y = ev.getY(index);
+ mLastMotionY = y;
+ mActivePointerId = ev.getPointerId(index);
+ break;
+ }
+ case MotionEvent.ACTION_POINTER_UP:
+ onSecondaryPointerUp(ev);
+ mLastMotionY = ev.getY(ev.findPointerIndex(mActivePointerId));
+ break;
+ }
+ return true;
+ }
+
+ private void onSecondaryPointerUp(MotionEvent ev) {
+ final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >>
+ MotionEvent.ACTION_POINTER_INDEX_SHIFT;
+ final int pointerId = ev.getPointerId(pointerIndex);
+ if (pointerId == mActivePointerId) {
+ // This was our active pointer going up. Choose a new
+ // active pointer and adjust accordingly.
+ // TODO: Make this decision more intelligent.
+ final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
+ mLastMotionY = ev.getY(newPointerIndex);
+ mActivePointerId = ev.getPointerId(newPointerIndex);
+ if (mVelocityTracker != null) {
+ mVelocityTracker.clear();
+ }
+ }
+ }
+
+ @Override
+ public boolean onGenericMotionEvent(MotionEvent event) {
+ if ((event.getSource() & InputDevice.SOURCE_CLASS_POINTER) != 0) {
+ switch (event.getAction()) {
+ case MotionEvent.ACTION_SCROLL: {
+ if (!mIsBeingDragged) {
+ final float vscroll = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
+ if (vscroll != 0) {
+ final int delta = (int) (vscroll * getVerticalScrollFactor());
+ final int range = getScrollRange();
+ int oldScrollY = mScrollY;
+ int newScrollY = oldScrollY - delta;
+ if (newScrollY < 0) {
+ newScrollY = 0;
+ } else if (newScrollY > range) {
+ newScrollY = range;
+ }
+ if (newScrollY != oldScrollY) {
+ super.scrollTo(mScrollX, newScrollY);
+ return true;
+ }
+ }
+ }
+ }
+ }
+ }
+ return super.onGenericMotionEvent(event);
+ }
+
+ @Override
+ protected void onOverScrolled(int scrollX, int scrollY,
+ boolean clampedX, boolean clampedY) {
+ // Treat animating scrolls differently; see #computeScroll() for why.
+ if (!mScroller.isFinished()) {
+ mScrollX = scrollX;
+ mScrollY = scrollY;
+ invalidateParentIfNeeded();
+ if (clampedY) {
+ mScroller.springBack(mScrollX, mScrollY, 0, 0, 0, getScrollRange());
+ }
+ } else {
+ super.scrollTo(scrollX, scrollY);
+ }
+ awakenScrollBars();
+ }
+
+ private int getScrollRange() {
+ int scrollRange = 0;
+ if (getChildCount() > 0) {
+ View child = getChildAt(0);
+ scrollRange = Math.max(0,
+ child.getHeight() - (getHeight() - mPaddingBottom - mPaddingTop));
+ }
+ return scrollRange;
+ }
+
+ /**
+ * <p>
+ * Finds the next focusable component that fits in this View's bounds
+ * (excluding fading edges) pretending that this View's top is located at
+ * the parameter top.
+ * </p>
+ *
+ * @param topFocus look for a candidate at the top of the bounds if topFocus is true,
+ * or at the bottom of the bounds if topFocus is false
+ * @param top the top offset of the bounds in which a focusable must be
+ * found (the fading edge is assumed to start at this position)
+ * @param preferredFocusable the View that has highest priority and will be
+ * returned if it is within my bounds (null is valid)
+ * @return the next focusable component in the bounds or null if none can be found
+ */
+ private View findFocusableViewInMyBounds(final boolean topFocus,
+ final int top, View preferredFocusable) {
+ /*
+ * The fading edge's transparent side should be considered for focus
+ * since it's mostly visible, so we divide the actual fading edge length
+ * by 2.
+ */
+ final int fadingEdgeLength = getVerticalFadingEdgeLength() / 2;
+ final int topWithoutFadingEdge = top + fadingEdgeLength;
+ final int bottomWithoutFadingEdge = top + getHeight() - fadingEdgeLength;
+
+ if ((preferredFocusable != null)
+ && (preferredFocusable.getTop() < bottomWithoutFadingEdge)
+ && (preferredFocusable.getBottom() > topWithoutFadingEdge)) {
+ return preferredFocusable;
+ }
+
+ return findFocusableViewInBounds(topFocus, topWithoutFadingEdge,
+ bottomWithoutFadingEdge);
+ }
+
+ /**
+ * <p>
+ * Finds the next focusable component that fits in the specified bounds.
+ * </p>
+ *
+ * @param topFocus look for a candidate is the one at the top of the bounds
+ * if topFocus is true, or at the bottom of the bounds if topFocus is
+ * false
+ * @param top the top offset of the bounds in which a focusable must be
+ * found
+ * @param bottom the bottom offset of the bounds in which a focusable must
+ * be found
+ * @return the next focusable component in the bounds or null if none can
+ * be found
+ */
+ private View findFocusableViewInBounds(boolean topFocus, int top, int bottom) {
+
+ List<View> focusables = getFocusables(View.FOCUS_FORWARD);
+ View focusCandidate = null;
+
+ /*
+ * A fully contained focusable is one where its top is below the bound's
+ * top, and its bottom is above the bound's bottom. A partially
+ * contained focusable is one where some part of it is within the
+ * bounds, but it also has some part that is not within bounds. A fully contained
+ * focusable is preferred to a partially contained focusable.
+ */
+ boolean foundFullyContainedFocusable = false;
+
+ int count = focusables.size();
+ for (int i = 0; i < count; i++) {
+ View view = focusables.get(i);
+ int viewTop = view.getTop();
+ int viewBottom = view.getBottom();
+
+ if (top < viewBottom && viewTop < bottom) {
+ /*
+ * the focusable is in the target area, it is a candidate for
+ * focusing
+ */
+
+ final boolean viewIsFullyContained = (top < viewTop) &&
+ (viewBottom < bottom);
+
+ if (focusCandidate == null) {
+ /* No candidate, take this one */
+ focusCandidate = view;
+ foundFullyContainedFocusable = viewIsFullyContained;
+ } else {
+ final boolean viewIsCloserToBoundary =
+ (topFocus && viewTop < focusCandidate.getTop()) ||
+ (!topFocus && viewBottom > focusCandidate
+ .getBottom());
+
+ if (foundFullyContainedFocusable) {
+ if (viewIsFullyContained && viewIsCloserToBoundary) {
+ /*
+ * We're dealing with only fully contained views, so
+ * it has to be closer to the boundary to beat our
+ * candidate
+ */
+ focusCandidate = view;
+ }
+ } else {
+ if (viewIsFullyContained) {
+ /* Any fully contained view beats a partially contained view */
+ focusCandidate = view;
+ foundFullyContainedFocusable = true;
+ } else if (viewIsCloserToBoundary) {
+ /*
+ * Partially contained view beats another partially
+ * contained view if it's closer
+ */
+ focusCandidate = view;
+ }
+ }
+ }
+ }
+ }
+
+ return focusCandidate;
+ }
+
+ /**
+ * <p>Handles scrolling in response to a "page up/down" shortcut press. This
+ * method will scroll the view by one page up or down and give the focus
+ * to the topmost/bottommost component in the new visible area. If no
+ * component is a good candidate for focus, this scrollview reclaims the
+ * focus.</p>
+ *
+ * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
+ * to go one page up or
+ * {@link android.view.View#FOCUS_DOWN} to go one page down
+ * @return true if the key event is consumed by this method, false otherwise
+ */
+ public boolean pageScroll(int direction) {
+ boolean down = direction == View.FOCUS_DOWN;
+ int height = getHeight();
+
+ if (down) {
+ mTempRect.top = getScrollY() + height;
+ int count = getChildCount();
+ if (count > 0) {
+ View view = getChildAt(count - 1);
+ if (mTempRect.top + height > view.getBottom()) {
+ mTempRect.top = view.getBottom() - height;
+ }
+ }
+ } else {
+ mTempRect.top = getScrollY() - height;
+ if (mTempRect.top < 0) {
+ mTempRect.top = 0;
+ }
+ }
+ mTempRect.bottom = mTempRect.top + height;
+
+ return scrollAndFocus(direction, mTempRect.top, mTempRect.bottom);
+ }
+
+ /**
+ * <p>Handles scrolling in response to a "home/end" shortcut press. This
+ * method will scroll the view to the top or bottom and give the focus
+ * to the topmost/bottommost component in the new visible area. If no
+ * component is a good candidate for focus, this scrollview reclaims the
+ * focus.</p>
+ *
+ * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
+ * to go the top of the view or
+ * {@link android.view.View#FOCUS_DOWN} to go the bottom
+ * @return true if the key event is consumed by this method, false otherwise
+ */
+ public boolean fullScroll(int direction) {
+ boolean down = direction == View.FOCUS_DOWN;
+ int height = getHeight();
+
+ mTempRect.top = 0;
+ mTempRect.bottom = height;
+
+ if (down) {
+ int count = getChildCount();
+ if (count > 0) {
+ View view = getChildAt(count - 1);
+ mTempRect.bottom = view.getBottom() + mPaddingBottom;
+ mTempRect.top = mTempRect.bottom - height;
+ }
+ }
+
+ return scrollAndFocus(direction, mTempRect.top, mTempRect.bottom);
+ }
+
+ /**
+ * <p>Scrolls the view to make the area defined by <code>top</code> and
+ * <code>bottom</code> visible. This method attempts to give the focus
+ * to a component visible in this area. If no component can be focused in
+ * the new visible area, the focus is reclaimed by this ScrollView.</p>
+ *
+ * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
+ * to go upward, {@link android.view.View#FOCUS_DOWN} to downward
+ * @param top the top offset of the new area to be made visible
+ * @param bottom the bottom offset of the new area to be made visible
+ * @return true if the key event is consumed by this method, false otherwise
+ */
+ private boolean scrollAndFocus(int direction, int top, int bottom) {
+ boolean handled = true;
+
+ int height = getHeight();
+ int containerTop = getScrollY();
+ int containerBottom = containerTop + height;
+ boolean up = direction == View.FOCUS_UP;
+
+ View newFocused = findFocusableViewInBounds(up, top, bottom);
+ if (newFocused == null) {
+ newFocused = this;
+ }
+
+ if (top >= containerTop && bottom <= containerBottom) {
+ handled = false;
+ } else {
+ int delta = up ? (top - containerTop) : (bottom - containerBottom);
+ doScrollY(delta);
+ }
+
+ if (newFocused != findFocus()) newFocused.requestFocus(direction);
+
+ return handled;
+ }
+
+ /**
+ * Handle scrolling in response to an up or down arrow click.
+ *
+ * @param direction The direction corresponding to the arrow key that was
+ * pressed
+ * @return True if we consumed the event, false otherwise
+ */
+ public boolean arrowScroll(int direction) {
+
+ View currentFocused = findFocus();
+ if (currentFocused == this) currentFocused = null;
+
+ View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);
+
+ final int maxJump = getMaxScrollAmount();
+
+ if (nextFocused != null && isWithinDeltaOfScreen(nextFocused, maxJump, getHeight())) {
+ nextFocused.getDrawingRect(mTempRect);
+ offsetDescendantRectToMyCoords(nextFocused, mTempRect);
+ int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
+ doScrollY(scrollDelta);
+ nextFocused.requestFocus(direction);
+ } else {
+ // no new focus
+ int scrollDelta = maxJump;
+
+ if (direction == View.FOCUS_UP && getScrollY() < scrollDelta) {
+ scrollDelta = getScrollY();
+ } else if (direction == View.FOCUS_DOWN) {
+ if (getChildCount() > 0) {
+ int daBottom = getChildAt(0).getBottom();
+ int screenBottom = getScrollY() + getHeight() - mPaddingBottom;
+ if (daBottom - screenBottom < maxJump) {
+ scrollDelta = daBottom - screenBottom;
+ }
+ }
+ }
+ if (scrollDelta == 0) {
+ return false;
+ }
+ doScrollY(direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta);
+ }
+
+ if (currentFocused != null && currentFocused.isFocused()
+ && isOffScreen(currentFocused)) {
+ // previously focused item still has focus and is off screen, give
+ // it up (take it back to ourselves)
+ // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we are
+ // sure to
+ // get it)
+ final int descendantFocusability = getDescendantFocusability(); // save
+ setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
+ requestFocus();
+ setDescendantFocusability(descendantFocusability); // restore
+ }
+ return true;
+ }
+
+ /**
+ * @return whether the descendant of this scroll view is scrolled off
+ * screen.
+ */
+ private boolean isOffScreen(View descendant) {
+ return !isWithinDeltaOfScreen(descendant, 0, getHeight());
+ }
+
+ /**
+ * @return whether the descendant of this scroll view is within delta
+ * pixels of being on the screen.
+ */
+ private boolean isWithinDeltaOfScreen(View descendant, int delta, int height) {
+ descendant.getDrawingRect(mTempRect);
+ offsetDescendantRectToMyCoords(descendant, mTempRect);
+
+ return (mTempRect.bottom + delta) >= getScrollY()
+ && (mTempRect.top - delta) <= (getScrollY() + height);
+ }
+
+ /**
+ * Smooth scroll by a Y delta
+ *
+ * @param delta the number of pixels to scroll by on the Y axis
+ */
+ private void doScrollY(int delta) {
+ if (delta != 0) {
+ if (mSmoothScrollingEnabled) {
+ smoothScrollBy(0, delta);
+ } else {
+ scrollBy(0, delta);
+ }
+ }
+ }
+
+ /**
+ * Like {@link View#scrollBy}, but scroll smoothly instead of immediately.
+ *
+ * @param dx the number of pixels to scroll by on the X axis
+ * @param dy the number of pixels to scroll by on the Y axis
+ */
+ public final void smoothScrollBy(int dx, int dy) {
+ if (getChildCount() == 0) {
+ // Nothing to do.
+ return;
+ }
+ long duration = AnimationUtils.currentAnimationTimeMillis() - mLastScroll;
+ if (duration > ANIMATED_SCROLL_GAP) {
+ final int height = getHeight() - mPaddingBottom - mPaddingTop;
+ final int bottom = getChildAt(0).getHeight();
+ final int maxY = Math.max(0, bottom - height);
+ final int scrollY = mScrollY;
+ dy = Math.max(0, Math.min(scrollY + dy, maxY)) - scrollY;
+
+ mScroller.startScroll(mScrollX, scrollY, 0, dy);
+ invalidate();
+ } else {
+ if (!mScroller.isFinished()) {
+ mScroller.abortAnimation();
+ if (mFlingStrictSpan != null) {
+ mFlingStrictSpan.finish();
+ mFlingStrictSpan = null;
+ }
+ }
+ scrollBy(dx, dy);
+ }
+ mLastScroll = AnimationUtils.currentAnimationTimeMillis();
+ }
+
+ /**
+ * Like {@link #scrollTo}, but scroll smoothly instead of immediately.
+ *
+ * @param x the position where to scroll on the X axis
+ * @param y the position where to scroll on the Y axis
+ */
+ public final void smoothScrollTo(int x, int y) {
+ smoothScrollBy(x - mScrollX, y - mScrollY);
+ }
+
+ /**
+ * <p>The scroll range of a scroll view is the overall height of all of its
+ * children.</p>
+ */
+ @Override
+ protected int computeVerticalScrollRange() {
+ final int count = getChildCount();
+ final int contentHeight = getHeight() - mPaddingBottom - mPaddingTop;
+ if (count == 0) {
+ return contentHeight;
+ }
+
+ int scrollRange = getChildAt(0).getBottom();
+ final int scrollY = mScrollY;
+ final int overscrollBottom = Math.max(0, scrollRange - contentHeight);
+ if (scrollY < 0) {
+ scrollRange -= scrollY;
+ } else if (scrollY > overscrollBottom) {
+ scrollRange += scrollY - overscrollBottom;
+ }
+
+ return scrollRange;
+ }
+
+ @Override
+ protected int computeVerticalScrollOffset() {
+ return Math.max(0, super.computeVerticalScrollOffset());
+ }
+
+ @Override
+ protected void measureChild(View child, int parentWidthMeasureSpec, int parentHeightMeasureSpec) {
+ ViewGroup.LayoutParams lp = child.getLayoutParams();
+
+ int childWidthMeasureSpec;
+ int childHeightMeasureSpec;
+
+ childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec, mPaddingLeft
+ + mPaddingRight, lp.width);
+
+ childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);
+
+ child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
+ }
+
+ @Override
+ protected void measureChildWithMargins(View child, int parentWidthMeasureSpec, int widthUsed,
+ int parentHeightMeasureSpec, int heightUsed) {
+ final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();
+
+ final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
+ mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin
+ + widthUsed, lp.width);
+ final int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(
+ lp.topMargin + lp.bottomMargin, MeasureSpec.UNSPECIFIED);
+
+ child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
+ }
+
+ @Override
+ public void computeScroll() {
+ if (mScroller.computeScrollOffset()) {
+ // This is called at drawing time by ViewGroup. We don't want to
+ // re-show the scrollbars at this point, which scrollTo will do,
+ // so we replicate most of scrollTo here.
+ //
+ // It's a little odd to call onScrollChanged from inside the drawing.
+ //
+ // It is, except when you remember that computeScroll() is used to
+ // animate scrolling. So unless we want to defer the onScrollChanged()
+ // until the end of the animated scrolling, we don't really have a
+ // choice here.
+ //
+ // I agree. The alternative, which I think would be worse, is to post
+ // something and tell the subclasses later. This is bad because there
+ // will be a window where mScrollX/Y is different from what the app
+ // thinks it is.
+ //
+ int oldX = mScrollX;
+ int oldY = mScrollY;
+ int x = mScroller.getCurrX();
+ int y = mScroller.getCurrY();
+
+ if (oldX != x || oldY != y) {
+ overScrollBy(x - oldX, y - oldY, oldX, oldY, 0, getScrollRange(),
+ 0, mOverflingDistance, false);
+ onScrollChanged(mScrollX, mScrollY, oldX, oldY);
+
+ final int range = getScrollRange();
+ final int overscrollMode = getOverScrollMode();
+ if (overscrollMode == OVER_SCROLL_ALWAYS ||
+ (overscrollMode == OVER_SCROLL_IF_CONTENT_SCROLLS && range > 0)) {
+ if (y < 0 && oldY >= 0) {
+ mEdgeGlowTop.onAbsorb((int) mScroller.getCurrVelocity());
+ } else if (y > range && oldY <= range) {
+ mEdgeGlowBottom.onAbsorb((int) mScroller.getCurrVelocity());
+ }
+ }
+ }
+ awakenScrollBars();
+
+ // Keep on drawing until the animation has finished.
+ postInvalidate();
+ } else {
+ if (mFlingStrictSpan != null) {
+ mFlingStrictSpan.finish();
+ mFlingStrictSpan = null;
+ }
+ }
+ }
+
+ /**
+ * Scrolls the view to the given child.
+ *
+ * @param child the View to scroll to
+ */
+ private void scrollToChild(View child) {
+ child.getDrawingRect(mTempRect);
+
+ /* Offset from child's local coordinates to ScrollView coordinates */
+ offsetDescendantRectToMyCoords(child, mTempRect);
+
+ int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
+
+ if (scrollDelta != 0) {
+ scrollBy(0, scrollDelta);
+ }
+ }
+
+ /**
+ * If rect is off screen, scroll just enough to get it (or at least the
+ * first screen size chunk of it) on screen.
+ *
+ * @param rect The rectangle.
+ * @param immediate True to scroll immediately without animation
+ * @return true if scrolling was performed
+ */
+ private boolean scrollToChildRect(Rect rect, boolean immediate) {
+ final int delta = computeScrollDeltaToGetChildRectOnScreen(rect);
+ final boolean scroll = delta != 0;
+ if (scroll) {
+ if (immediate) {
+ scrollBy(0, delta);
+ } else {
+ smoothScrollBy(0, delta);
+ }
+ }
+ return scroll;
+ }
+
+ /**
+ * Compute the amount to scroll in the Y direction in order to get
+ * a rectangle completely on the screen (or, if taller than the screen,
+ * at least the first screen size chunk of it).
+ *
+ * @param rect The rect.
+ * @return The scroll delta.
+ */
+ protected int computeScrollDeltaToGetChildRectOnScreen(Rect rect) {
+ if (getChildCount() == 0) return 0;
+
+ int height = getHeight();
+ int screenTop = getScrollY();
+ int screenBottom = screenTop + height;
+
+ int fadingEdge = getVerticalFadingEdgeLength();
+
+ // leave room for top fading edge as long as rect isn't at very top
+ if (rect.top > 0) {
+ screenTop += fadingEdge;
+ }
+
+ // leave room for bottom fading edge as long as rect isn't at very bottom
+ if (rect.bottom < getChildAt(0).getHeight()) {
+ screenBottom -= fadingEdge;
+ }
+
+ int scrollYDelta = 0;
+
+ if (rect.bottom > screenBottom && rect.top > screenTop) {
+ // need to move down to get it in view: move down just enough so
+ // that the entire rectangle is in view (or at least the first
+ // screen size chunk).
+
+ if (rect.height() > height) {
+ // just enough to get screen size chunk on
+ scrollYDelta += (rect.top - screenTop);
+ } else {
+ // get entire rect at bottom of screen
+ scrollYDelta += (rect.bottom - screenBottom);
+ }
+
+ // make sure we aren't scrolling beyond the end of our content
+ int bottom = getChildAt(0).getBottom();
+ int distanceToBottom = bottom - screenBottom;
+ scrollYDelta = Math.min(scrollYDelta, distanceToBottom);
+
+ } else if (rect.top < screenTop && rect.bottom < screenBottom) {
+ // need to move up to get it in view: move up just enough so that
+ // entire rectangle is in view (or at least the first screen
+ // size chunk of it).
+
+ if (rect.height() > height) {
+ // screen size chunk
+ scrollYDelta -= (screenBottom - rect.bottom);
+ } else {
+ // entire rect at top
+ scrollYDelta -= (screenTop - rect.top);
+ }
+
+ // make sure we aren't scrolling any further than the top our content
+ scrollYDelta = Math.max(scrollYDelta, -getScrollY());
+ }
+ return scrollYDelta;
+ }
+
+ @Override
+ public void requestChildFocus(View child, View focused) {
+ if (!mIsLayoutDirty) {
+ scrollToChild(focused);
+ } else {
+ // The child may not be laid out yet, we can't compute the scroll yet
+ mChildToScrollTo = focused;
+ }
+ super.requestChildFocus(child, focused);
+ }
+
+
+ /**
+ * When looking for focus in children of a scroll view, need to be a little
+ * more careful not to give focus to something that is scrolled off screen.
+ *
+ * This is more expensive than the default {@link android.view.ViewGroup}
+ * implementation, otherwise this behavior might have been made the default.
+ */
+ @Override
+ protected boolean onRequestFocusInDescendants(int direction,
+ Rect previouslyFocusedRect) {
+
+ // convert from forward / backward notation to up / down / left / right
+ // (ugh).
+ if (direction == View.FOCUS_FORWARD) {
+ direction = View.FOCUS_DOWN;
+ } else if (direction == View.FOCUS_BACKWARD) {
+ direction = View.FOCUS_UP;
+ }
+
+ final View nextFocus = previouslyFocusedRect == null ?
+ FocusFinder.getInstance().findNextFocus(this, null, direction) :
+ FocusFinder.getInstance().findNextFocusFromRect(this,
+ previouslyFocusedRect, direction);
+
+ if (nextFocus == null) {
+ return false;
+ }
+
+ if (isOffScreen(nextFocus)) {
+ return false;
+ }
+
+ return nextFocus.requestFocus(direction, previouslyFocusedRect);
+ }
+
+ @Override
+ public boolean requestChildRectangleOnScreen(View child, Rect rectangle,
+ boolean immediate) {
+ // offset into coordinate space of this scroll view
+ rectangle.offset(child.getLeft() - child.getScrollX(),
+ child.getTop() - child.getScrollY());
+
+ return scrollToChildRect(rectangle, immediate);
+ }
+
+ @Override
+ public void requestLayout() {
+ mIsLayoutDirty = true;
+ super.requestLayout();
+ }
+
+ @Override
+ protected void onDetachedFromWindow() {
+ super.onDetachedFromWindow();
+
+ if (mScrollStrictSpan != null) {
+ mScrollStrictSpan.finish();
+ mScrollStrictSpan = null;
+ }
+ if (mFlingStrictSpan != null) {
+ mFlingStrictSpan.finish();
+ mFlingStrictSpan = null;
+ }
+ }
+
+ @Override
+ protected void onLayout(boolean changed, int l, int t, int r, int b) {
+ super.onLayout(changed, l, t, r, b);
+ mIsLayoutDirty = false;
+ // Give a child focus if it needs it
+ if (mChildToScrollTo != null && isViewDescendantOf(mChildToScrollTo, this)) {
+ scrollToChild(mChildToScrollTo);
+ }
+ mChildToScrollTo = null;
+
+ // Calling this with the present values causes it to re-clam them
+ scrollTo(mScrollX, mScrollY);
+ }
+
+ @Override
+ protected void onSizeChanged(int w, int h, int oldw, int oldh) {
+ super.onSizeChanged(w, h, oldw, oldh);
+
+ View currentFocused = findFocus();
+ if (null == currentFocused || this == currentFocused)
+ return;
+
+ // If the currently-focused view was visible on the screen when the
+ // screen was at the old height, then scroll the screen to make that
+ // view visible with the new screen height.
+ if (isWithinDeltaOfScreen(currentFocused, 0, oldh)) {
+ currentFocused.getDrawingRect(mTempRect);
+ offsetDescendantRectToMyCoords(currentFocused, mTempRect);
+ int scrollDelta = computeScrollDeltaToGetChildRectOnScreen(mTempRect);
+ doScrollY(scrollDelta);
+ }
+ }
+
+ /**
+ * Return true if child is an descendant of parent, (or equal to the parent).
+ */
+ private boolean isViewDescendantOf(View child, View parent) {
+ if (child == parent) {
+ return true;
+ }
+
+ final ViewParent theParent = child.getParent();
+ return (theParent instanceof ViewGroup) && isViewDescendantOf((View) theParent, parent);
+ }
+
+ /**
+ * Fling the scroll view
+ *
+ * @param velocityY The initial velocity in the Y direction. Positive
+ * numbers mean that the finger/cursor is moving down the screen,
+ * which means we want to scroll towards the top.
+ */
+ public void fling(int velocityY) {
+ if (getChildCount() > 0) {
+ int height = getHeight() - mPaddingBottom - mPaddingTop;
+ int bottom = getChildAt(0).getHeight();
+
+ mScroller.fling(mScrollX, mScrollY, 0, velocityY, 0, 0, 0,
+ Math.max(0, bottom - height), 0, height/2);
+
+ final boolean movingDown = velocityY > 0;
+
+ View currentFocused = findFocus();
+ View newFocused =
+ findFocusableViewInMyBounds(movingDown, mScroller.getFinalY(), currentFocused);
+ if (newFocused == null) {
+ newFocused = this;
+ }
+
+ if (newFocused != currentFocused) {
+ newFocused.requestFocus(movingDown ? View.FOCUS_DOWN : View.FOCUS_UP);
+ }
+
+ if (mFlingStrictSpan == null) {
+ mFlingStrictSpan = StrictMode.enterCriticalSpan("ScrollView-fling");
+ }
+
+ invalidate();
+ }
+ }
+
+ private void endDrag() {
+ mIsBeingDragged = false;
+
+ if (mVelocityTracker != null) {
+ mVelocityTracker.recycle();
+ mVelocityTracker = null;
+ }
+
+ if (mEdgeGlowTop != null) {
+ mEdgeGlowTop.onRelease();
+ mEdgeGlowBottom.onRelease();
+ }
+
+ if (mScrollStrictSpan != null) {
+ mScrollStrictSpan.finish();
+ mScrollStrictSpan = null;
+ }
+ }
+
+ /**
+ * {@inheritDoc}
+ *
+ * <p>This version also clamps the scrolling to the bounds of our child.
+ */
+ @Override
+ public void scrollTo(int x, int y) {
+ // we rely on the fact the View.scrollBy calls scrollTo.
+ if (getChildCount() > 0) {
+ View child = getChildAt(0);
+ x = clamp(x, getWidth() - mPaddingRight - mPaddingLeft, child.getWidth());
+ y = clamp(y, getHeight() - mPaddingBottom - mPaddingTop, child.getHeight());
+ if (x != mScrollX || y != mScrollY) {
+ super.scrollTo(x, y);
+ }
+ }
+ }
+
+ @Override
+ public void setOverScrollMode(int mode) {
+ if (mode != OVER_SCROLL_NEVER) {
+ if (mEdgeGlowTop == null) {
+ Context context = getContext();
+ final Resources res = context.getResources();
+ final Drawable edge = res.getDrawable(R.drawable.overscroll_edge);
+ final Drawable glow = res.getDrawable(R.drawable.overscroll_glow);
+ mEdgeGlowTop = new EdgeGlow(context, edge, glow);
+ mEdgeGlowBottom = new EdgeGlow(context, edge, glow);
+ }
+ } else {
+ mEdgeGlowTop = null;
+ mEdgeGlowBottom = null;
+ }
+ super.setOverScrollMode(mode);
+ }
+
+ @Override
+ public void draw(Canvas canvas) {
+ super.draw(canvas);
+ if (mEdgeGlowTop != null) {
+ final int scrollY = mScrollY;
+ if (!mEdgeGlowTop.isFinished()) {
+ final int restoreCount = canvas.save();
+ final int width = getWidth() - mPaddingLeft - mPaddingRight;
+
+ canvas.translate(mPaddingLeft, Math.min(0, scrollY));
+ mEdgeGlowTop.setSize(width, getHeight());
+ if (mEdgeGlowTop.draw(canvas)) {
+ invalidate();
+ }
+ canvas.restoreToCount(restoreCount);
+ }
+ if (!mEdgeGlowBottom.isFinished()) {
+ final int restoreCount = canvas.save();
+ final int width = getWidth() - mPaddingLeft - mPaddingRight;
+ final int height = getHeight();
+
+ canvas.translate(-width + mPaddingLeft,
+ Math.max(getScrollRange(), scrollY) + height);
+ canvas.rotate(180, width, 0);
+ mEdgeGlowBottom.setSize(width, height);
+ if (mEdgeGlowBottom.draw(canvas)) {
+ invalidate();
+ }
+ canvas.restoreToCount(restoreCount);
+ }
+ }
+ }
+
+ private int clamp(int n, int my, int child) {
+ if (my >= child || n < 0) {
+ /* my >= child is this case:
+ * |--------------- me ---------------|
+ * |------ child ------|
+ * or
+ * |--------------- me ---------------|
+ * |------ child ------|
+ * or
+ * |--------------- me ---------------|
+ * |------ child ------|
+ *
+ * n < 0 is this case:
+ * |------ me ------|
+ * |-------- child --------|
+ * |-- mScrollX --|
+ */
+ return 0;
+ }
+ if ((my+n) > child) {
+ /* this case:
+ * |------ me ------|
+ * |------ child ------|
+ * |-- mScrollX --|
+ */
+ return child-my;
+ }
+ return n;
+ }
+}