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authorNick Pelly <npelly@google.com>2011-08-17 22:23:12 -0700
committerNick Pelly <npelly@google.com>2011-08-17 23:52:25 -0700
commit5438ab0e17064e20870ac893a2dd2b9e1219eef1 (patch)
tree706f865c371256b2f5c9a4786f2e42477c907204 /res/raw
parent0ea442671a5b3c178f522214c8d854b8021c7606 (diff)
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0-click UI update
o New start sound o Vibrate only when - starting send - send success - receive success o Play sound only when - starting send - send success - send failure (out of range before complete) - receive success o Introduce HoldingItWrongUi with the new image o P2pAnimationActivity -> SendUi, and a huge cleanup of it - no longer an activity. It took 350ms to inflate the views on first onCreate() as an activity, but we can cache this ahead of time as a window. - Use ObjectAnimator instead of ViewAnimator, much less code o Use ACCELEROMETER instead of GRAVITY to get faster tilt detection. TODO (in order of priority) o LLCP has started crashing a lot again. About 1/10 times I come into P2P range the stack crashes now on my Nexus S TMO. At first I thought it was because I was doing animations during LLCP send, which might affect timing to pn544 due to CPU load. So I changed my first implementation (one animation) to split it into a pre-send and post-send, so we don't do any work during the actual send. Still seems to crash though. We really need to make it solid again. o Change notification text and settings text+image as per Rachel's email o Do some simple low-pass filter on ACCELEROMETER so we don't get caught out when the user shakes the phone o Plumb through a starting receive callback, and play sound + vibrate o Prevent touch during send animations. Not a big deal right now because we complete it so fast. o Prevent notification shade from being pulled during HoldingItWrongUi and SendUi o Prevent orientation change during SendUi Change-Id: Ieec1efb741244c68270e34a712c15c58621b1446
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