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diff --git a/src/com/android/nfc/ScreenshotWindowAnimator.java b/src/com/android/nfc/ScreenshotWindowAnimator.java
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+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.nfc;
+
+import com.android.nfc3.R;
+
+import android.animation.Animator;
+import android.animation.AnimatorListenerAdapter;
+import android.animation.ValueAnimator;
+import android.animation.ValueAnimator.AnimatorUpdateListener;
+import android.content.Context;
+import android.graphics.Bitmap;
+import android.graphics.Canvas;
+import android.graphics.Matrix;
+import android.graphics.PixelFormat;
+import android.os.Binder;
+import android.os.Handler;
+import android.os.Message;
+import android.util.DisplayMetrics;
+import android.util.Log;
+import android.view.Display;
+import android.view.LayoutInflater;
+import android.view.Surface;
+import android.view.View;
+import android.view.ViewGroup;
+import android.view.WindowManager;
+import android.view.animation.DecelerateInterpolator;
+import android.widget.ImageView;
+
+/**
+ * TODO:
+ * - Performance when over gl surfaces? Ie. Gallery
+ * - what do we say in the Toast? Which icon do we get if the user uses another
+ * type of gallery?
+ */
+public class ScreenshotWindowAnimator implements AnimatorUpdateListener, Handler.Callback {
+ private static final String TAG = "ScreenshotWindowAnimator";
+
+ private static final int ANIMATION_DURATION_MS = 7500;
+ private static final float SCREENSHOT_SCALE = 0.5f;
+
+ private static final int MSG_START_ANIMATION = 1;
+ private static final int MSG_STOP_ANIMATION = 2;
+
+ Context mContext;
+ LayoutInflater mLayoutInflater;
+ WindowManager mWindowManager;
+ WindowManager.LayoutParams mWindowLayoutParams;
+ Display mDisplay;
+ DisplayMetrics mDisplayMetrics;
+ Matrix mDisplayMatrix;
+ Bitmap mScreenBitmap;
+ View mScreenshotLayout;
+ ImageView mScreenshotView;
+// Animator mScreenshotAnimator;
+ Listener mListener;
+ ValueAnimator mAnimator;
+ boolean mAttached = false;
+ Handler mHandler;
+
+ class Listener extends AnimatorListenerAdapter {
+ @Override
+ public void onAnimationEnd(Animator animation) {
+ if (mAttached) {
+ mWindowManager.removeView(mScreenshotLayout);
+ mAttached = false;
+ }
+ }
+ }
+
+ /**
+ * @param context everything needs a context :(
+ */
+ public ScreenshotWindowAnimator(Context context) {
+ mContext = context;
+ mHandler = new Handler(this);
+ mLayoutInflater = (LayoutInflater)
+ context.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
+
+ mListener = new Listener();
+
+ // Create the animation
+ ValueAnimator anim = ValueAnimator.ofFloat(0f, 1f);
+ anim.setInterpolator(new DecelerateInterpolator());
+ anim.setDuration(ANIMATION_DURATION_MS);
+ anim.addUpdateListener(this);
+ anim.addListener(mListener);
+ mAnimator = anim;
+
+ // Inflate the screenshot layout
+ mDisplayMetrics = new DisplayMetrics();
+ mDisplayMatrix = new Matrix();
+ mScreenshotLayout = mLayoutInflater.inflate(R.layout.screenshot, null);
+ mScreenshotView = (ImageView) mScreenshotLayout.findViewById(R.id.screenshot);
+ mScreenshotLayout.setFocusable(true);
+/* this doesn't work on the TYPE_SYSTEM_OVERLAY layer
+ mScreenshotLayout.setOnTouchListener(new View.OnTouchListener() {
+ @Override
+ public boolean onTouch(View v, MotionEvent event) {
+ // Intercept and ignore all touch events
+ return true;
+ }
+ });
+*/
+
+ // Setup the window that we are going to use
+ mWindowLayoutParams = new WindowManager.LayoutParams(
+ ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT, 0, 0,
+ WindowManager.LayoutParams.TYPE_SYSTEM_OVERLAY,
+ WindowManager.LayoutParams.FLAG_FULLSCREEN
+ | WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED
+ | WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED_SYSTEM
+ | WindowManager.LayoutParams.FLAG_KEEP_SURFACE_WHILE_ANIMATING
+ | WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN,
+ PixelFormat.OPAQUE);
+ mWindowLayoutParams.token = new Binder();
+ mWindowLayoutParams.setTitle("ScreenshotAnimation");
+ mWindowManager = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);
+ mDisplay = mWindowManager.getDefaultDisplay();
+ }
+
+ /**
+ * @return the current display rotation in degrees
+ */
+ private float getDegreesForRotation(int value) {
+ switch (value) {
+ case Surface.ROTATION_90:
+ return 90f;
+ case Surface.ROTATION_180:
+ return 180f;
+ case Surface.ROTATION_270:
+ return 270f;
+ }
+ return 0f;
+ }
+
+ /**
+ * Takes a screenshot of the current display and shows an animation.
+ *
+ * Must be called from the UI thread.
+ */
+ public void start() {
+ // We need to orient the screenshot correctly (and the Surface api seems to take screenshots
+ // only in the natural orientation of the device :!)
+ mDisplay.getRealMetrics(mDisplayMetrics);
+ float[] dims = {mDisplayMetrics.widthPixels, mDisplayMetrics.heightPixels};
+ float degrees = getDegreesForRotation(mDisplay.getRotation());
+ boolean requiresRotation = (degrees > 0);
+ if (requiresRotation) {
+ // Get the dimensions of the device in its native orientation
+ mDisplayMatrix.reset();
+ mDisplayMatrix.preRotate(-degrees);
+ mDisplayMatrix.mapPoints(dims);
+ dims[0] = Math.abs(dims[0]);
+ dims[1] = Math.abs(dims[1]);
+ }
+ mScreenBitmap = Surface.screenshot((int) dims[0], (int) dims[1]);
+ if (requiresRotation) {
+ // Rotate the screenshot to the current orientation
+ Bitmap ss = Bitmap.createBitmap(mDisplayMetrics.widthPixels,
+ mDisplayMetrics.heightPixels, Bitmap.Config.ARGB_8888);
+ Canvas c = new Canvas(ss);
+ c.translate(ss.getWidth() / 2, ss.getHeight() / 2);
+ c.rotate(360f - degrees);
+ c.translate(-dims[0] / 2, -dims[1] / 2);
+ c.drawBitmap(mScreenBitmap, 0, 0, null);
+ mScreenBitmap = ss;
+ }
+
+ // Bail if we couldn't take the screenshot
+ if (mScreenBitmap == null) {
+ Log.e(TAG, "couldn't get screenshot");
+ return;
+ }
+
+ // Start the post-screenshot animation
+ mScreenshotView.setImageBitmap(mScreenBitmap);
+ mScreenshotLayout.requestFocus();
+
+ // Setup the animation with the screenshot just taken
+ if (mAnimator != null) {
+ mAnimator.end();
+ }
+
+ // Add the view for the animation
+ mWindowManager.addView(mScreenshotLayout, mWindowLayoutParams);
+ mAttached = true;
+ mHandler.sendEmptyMessage(MSG_START_ANIMATION);
+ }
+
+ /**
+ * Stops the currently playing animation.
+ *
+ * Must be called from the UI thread.
+ */
+ public void stop() {
+ mHandler.sendEmptyMessage(MSG_STOP_ANIMATION);
+ }
+
+ @Override
+ public void onAnimationUpdate(ValueAnimator animation) {
+ float t = ((Float) animation.getAnimatedValue()).floatValue();
+ float scaleT = SCREENSHOT_SCALE + (1f - t) * SCREENSHOT_SCALE;
+ mScreenshotView.setScaleX(scaleT);
+ mScreenshotView.setScaleY(scaleT);
+ }
+
+ @Override
+ public boolean handleMessage(Message msg) {
+ switch (msg.what) {
+ case MSG_START_ANIMATION: {
+ mAnimator.start();
+ break;
+ }
+
+ case MSG_STOP_ANIMATION: {
+ if (mAnimator != null) {
+ mAnimator.cancel();
+ }
+ break;
+ }
+ }
+ return true;
+ }
+} \ No newline at end of file