summaryrefslogtreecommitdiffstats
path: root/src/com/android/nfc/SendUi.java
blob: 5b5c2346349264dea901f04646053b46a44ad01a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
/*
 * Copyright (C) 2011 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.nfc;

import android.animation.Animator;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.animation.PropertyValuesHolder;
import android.animation.TimeAnimator;
import android.app.ActivityManager;
import android.app.StatusBarManager;
import android.content.Context;
import android.content.pm.ActivityInfo;
import android.content.res.Configuration;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.PixelFormat;
import android.graphics.SurfaceTexture;
import android.os.Binder;
import android.util.DisplayMetrics;
import android.view.Display;
import android.view.LayoutInflater;
import android.view.MotionEvent;
import android.view.Surface;
import android.view.TextureView;
import android.view.View;
import android.view.ViewGroup;
import android.view.WindowManager;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.view.animation.DecelerateInterpolator;
import android.widget.ImageView;
import android.widget.TextView;
import android.widget.Toast;

/**
 * This class is responsible for handling the UI animation
 * around Android Beam. The animation consists of the following
 * animators:
 *
 * mPreAnimator: scales the screenshot down to INTERMEDIATE_SCALE
 * mSlowSendAnimator: scales the screenshot down to 0.2f (used as a "send in progress" animation)
 * mFastSendAnimator: quickly scales the screenshot down to 0.0f (used for send success)
 * mFadeInAnimator: fades the current activity back in (used after mFastSendAnimator completes)
 * mScaleUpAnimator: scales the screenshot back up to full screen (used for failure or receiving)
 * mHintAnimator: Slowly turns up the alpha of the "Touch to Beam" hint
 *
 * Possible sequences are:
 *
 * mPreAnimator => mSlowSendAnimator => mFastSendAnimator => mFadeInAnimator (send success)
 * mPreAnimator => mSlowSendAnimator => mScaleUpAnimator (send failure)
 * mPreAnimator => mScaleUpAnimator (p2p link broken, or data received)
 *
 * Note that mFastSendAnimator and mFadeInAnimator are combined in a set, as they
 * are an atomic animation that cannot be interrupted.
 *
 * All methods of this class must be called on the UI thread
 */
public class SendUi implements Animator.AnimatorListener, View.OnTouchListener,
        TimeAnimator.TimeListener, TextureView.SurfaceTextureListener {
    static final float INTERMEDIATE_SCALE = 0.6f;

    static final float[] PRE_SCREENSHOT_SCALE = {1.0f, INTERMEDIATE_SCALE};
    static final int PRE_DURATION_MS = 350;

    static final float[] SEND_SCREENSHOT_SCALE = {INTERMEDIATE_SCALE, 0.2f};
    static final int SLOW_SEND_DURATION_MS = 8000; // Stretch out sending over 8s
    static final int FAST_SEND_DURATION_MS = 350;

    static final float[] SCALE_UP_SCREENSHOT_SCALE = {INTERMEDIATE_SCALE, 1.0f};
    static final int SCALE_UP_DURATION_MS = 300;

    static final int FADE_IN_DURATION_MS = 250;
    static final int FADE_IN_START_DELAY_MS = 350;

    static final int SLIDE_OUT_DURATION_MS = 300;

    static final float[] TEXT_HINT_ALPHA_RANGE = {0.0f, 1.0f};
    static final int TEXT_HINT_ALPHA_DURATION_MS = 500;
    static final int TEXT_HINT_ALPHA_START_DELAY_MS = 300;

    static final int FINISH_SCALE_UP = 0;
    static final int FINISH_SEND_SUCCESS = 1;

    // all members are only used on UI thread
    final WindowManager mWindowManager;
    final Context mContext;
    final Display mDisplay;
    final DisplayMetrics mDisplayMetrics;
    final Matrix mDisplayMatrix;
    final WindowManager.LayoutParams mWindowLayoutParams;
    final LayoutInflater mLayoutInflater;
    final StatusBarManager mStatusBarManager;
    final View mScreenshotLayout;
    final ImageView mScreenshotView;
    final TextureView mTextureView;
    final TextView mTextHint;
    final Callback mCallback;

    // The mFrameCounter animation is purely used to count down a certain
    // number of (vsync'd) frames. This is needed because the first 3
    // times the animation internally calls eglSwapBuffers(), large buffers
    // are allocated by the graphics drivers. This causes the animation
    // to look janky. So on platforms where we can use hardware acceleration,
    // the animation order is:
    // Wait for hw surface => start frame counter => start pre-animation after 3 frames
    // For platforms where no hw acceleration can be used, the pre-animation
    // is started immediately.
    final TimeAnimator mFrameCounterAnimator;

    final ObjectAnimator mPreAnimator;
    final ObjectAnimator mSlowSendAnimator;
    final ObjectAnimator mFastSendAnimator;
    final ObjectAnimator mFadeInAnimator;
    final ObjectAnimator mHintAnimator;
    final ObjectAnimator mScaleUpAnimator;
    final AnimatorSet mSuccessAnimatorSet;

    // Besides animating the screenshot, the Beam UI also renders
    // fireflies on platforms where we can do hardware-acceleration.
    // Firefly rendering is only started once the initial
    // "pre-animation" has scaled down the screenshot, to avoid
    // that animation becoming janky. Likewise, the fireflies are
    // stopped in their tracks as soon as we finish the animation,
    // to make the finishing animation smooth.
    final boolean mHardwareAccelerated;
    final FireflyRenderer mFireflyRenderer;

    String mToastString;
    Bitmap mScreenshotBitmap;

    boolean mAttached;
    boolean mSending;

    int mRenderedFrames;

    // Used for holding the surface
    SurfaceTexture mSurface;
    int mSurfaceWidth;
    int mSurfaceHeight;

    interface Callback {
        public void onSendConfirmed();
    }

    public SendUi(Context context, Callback callback) {
        mContext = context;
        mCallback = callback;

        mDisplayMetrics = new DisplayMetrics();
        mDisplayMatrix = new Matrix();
        mWindowManager = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);
        mStatusBarManager = (StatusBarManager) context.getSystemService(Context.STATUS_BAR_SERVICE);

        mDisplay = mWindowManager.getDefaultDisplay();

        mLayoutInflater = (LayoutInflater)
                context.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
        mScreenshotLayout = mLayoutInflater.inflate(R.layout.screenshot, null);

        mScreenshotView = (ImageView) mScreenshotLayout.findViewById(R.id.screenshot);
        mScreenshotLayout.setFocusable(true);

        mTextHint = (TextView) mScreenshotLayout.findViewById(R.id.calltoaction);

        mTextureView = (TextureView) mScreenshotLayout.findViewById(R.id.fireflies);
        mTextureView.setSurfaceTextureListener(this);

        // We're only allowed to use hardware acceleration if
        // isHighEndGfx() returns true - otherwise, we're too limited
        // on resources to do it.
        mHardwareAccelerated = ActivityManager.isHighEndGfx();
        int hwAccelerationFlags = mHardwareAccelerated ?
                WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED : 0;

        mWindowLayoutParams = new WindowManager.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT,
                ViewGroup.LayoutParams.MATCH_PARENT, 0, 0,
                WindowManager.LayoutParams.TYPE_SYSTEM_ALERT,
                WindowManager.LayoutParams.FLAG_FULLSCREEN
                | hwAccelerationFlags
                | WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN,
                PixelFormat.OPAQUE);
        mWindowLayoutParams.privateFlags |=
                WindowManager.LayoutParams.PRIVATE_FLAG_SHOW_FOR_ALL_USERS;
        mWindowLayoutParams.token = new Binder();

        mFrameCounterAnimator = new TimeAnimator();
        mFrameCounterAnimator.setTimeListener(this);

        PropertyValuesHolder preX = PropertyValuesHolder.ofFloat("scaleX", PRE_SCREENSHOT_SCALE);
        PropertyValuesHolder preY = PropertyValuesHolder.ofFloat("scaleY", PRE_SCREENSHOT_SCALE);
        mPreAnimator = ObjectAnimator.ofPropertyValuesHolder(mScreenshotView, preX, preY);
        mPreAnimator.setInterpolator(new DecelerateInterpolator());
        mPreAnimator.setDuration(PRE_DURATION_MS);
        mPreAnimator.addListener(this);

        PropertyValuesHolder postX = PropertyValuesHolder.ofFloat("scaleX", SEND_SCREENSHOT_SCALE);
        PropertyValuesHolder postY = PropertyValuesHolder.ofFloat("scaleY", SEND_SCREENSHOT_SCALE);
        PropertyValuesHolder alphaDown = PropertyValuesHolder.ofFloat("alpha",
                new float[]{1.0f, 0.0f});

        mSlowSendAnimator = ObjectAnimator.ofPropertyValuesHolder(mScreenshotView, postX, postY);
        mSlowSendAnimator.setInterpolator(new DecelerateInterpolator());
        mSlowSendAnimator.setDuration(SLOW_SEND_DURATION_MS);

        mFastSendAnimator = ObjectAnimator.ofPropertyValuesHolder(mScreenshotView, postX,
                postY, alphaDown);
        mFastSendAnimator.setInterpolator(new DecelerateInterpolator());
        mFastSendAnimator.setDuration(FAST_SEND_DURATION_MS);
        mFastSendAnimator.addListener(this);

        PropertyValuesHolder scaleUpX = PropertyValuesHolder.ofFloat("scaleX", SCALE_UP_SCREENSHOT_SCALE);
        PropertyValuesHolder scaleUpY = PropertyValuesHolder.ofFloat("scaleY", SCALE_UP_SCREENSHOT_SCALE);

        mScaleUpAnimator = ObjectAnimator.ofPropertyValuesHolder(mScreenshotView, scaleUpX, scaleUpY);
        mScaleUpAnimator.setInterpolator(new DecelerateInterpolator());
        mScaleUpAnimator.setDuration(SCALE_UP_DURATION_MS);
        mScaleUpAnimator.addListener(this);

        PropertyValuesHolder fadeIn = PropertyValuesHolder.ofFloat("alpha", 1.0f);
        mFadeInAnimator = ObjectAnimator.ofPropertyValuesHolder(mScreenshotView, fadeIn);
        mFadeInAnimator.setInterpolator(new AccelerateDecelerateInterpolator());
        mFadeInAnimator.setDuration(FADE_IN_DURATION_MS);
        mFadeInAnimator.setStartDelay(FADE_IN_START_DELAY_MS);
        mFadeInAnimator.addListener(this);

        PropertyValuesHolder alphaUp = PropertyValuesHolder.ofFloat("alpha", TEXT_HINT_ALPHA_RANGE);
        mHintAnimator = ObjectAnimator.ofPropertyValuesHolder(mTextHint, alphaUp);
        mHintAnimator.setInterpolator(null);
        mHintAnimator.setDuration(TEXT_HINT_ALPHA_DURATION_MS);
        mHintAnimator.setStartDelay(TEXT_HINT_ALPHA_START_DELAY_MS);

        mSuccessAnimatorSet = new AnimatorSet();
        mSuccessAnimatorSet.playSequentially(mFastSendAnimator, mFadeInAnimator);

        if (mHardwareAccelerated) {
            mFireflyRenderer = new FireflyRenderer(context);
        } else {
            mFireflyRenderer = null;
        }
        mAttached = false;
    }

    public void takeScreenshot() {
        mScreenshotBitmap = createScreenshot();
    }

    /** Show pre-send animation */
    public void showPreSend() {
        // Update display metrics
        mDisplay.getRealMetrics(mDisplayMetrics);

        final int statusBarHeight = mContext.getResources().getDimensionPixelSize(
                                        com.android.internal.R.dimen.status_bar_height);

        if (mScreenshotBitmap == null || mAttached) {
            return;
        }
        mScreenshotView.setOnTouchListener(this);
        mScreenshotView.setImageBitmap(mScreenshotBitmap);
        mScreenshotView.setTranslationX(0f);
        mScreenshotView.setAlpha(1.0f);
        mScreenshotView.setPadding(0, statusBarHeight, 0, 0);

        mScreenshotLayout.requestFocus();

        mTextHint.setAlpha(0.0f);
        mTextHint.setVisibility(View.VISIBLE);
        mHintAnimator.start();

        // Lock the orientation.
        // The orientation from the configuration does not specify whether
        // the orientation is reverse or not (ie landscape or reverse landscape).
        // So we have to use SENSOR_LANDSCAPE or SENSOR_PORTRAIT to make sure
        // we lock in portrait / landscape and have the sensor determine
        // which way is up.
        int orientation = mContext.getResources().getConfiguration().orientation;

        switch (orientation) {
            case Configuration.ORIENTATION_LANDSCAPE:
                mWindowLayoutParams.screenOrientation =
                        ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE;
                break;
            case Configuration.ORIENTATION_PORTRAIT:
                mWindowLayoutParams.screenOrientation =
                        ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT;
                break;
            default:
                mWindowLayoutParams.screenOrientation =
                        ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT;
                break;
        }

        mWindowManager.addView(mScreenshotLayout, mWindowLayoutParams);
        // Disable statusbar pull-down
        mStatusBarManager.disable(StatusBarManager.DISABLE_EXPAND);

        mToastString = null;
        mSending = false;
        mAttached = true;

        if (!mHardwareAccelerated) {
            mPreAnimator.start();
        } // else, we will start the animation once we get the hardware surface
    }

    /** Show starting send animation */
    public void showStartSend() {
        if (!mAttached) return;

        // Update the starting scale - touchscreen-mashers may trigger
        // this before the pre-animation completes.
        float currentScale = mScreenshotView.getScaleX();
        PropertyValuesHolder postX = PropertyValuesHolder.ofFloat("scaleX",
                new float[] {currentScale, 0.0f});
        PropertyValuesHolder postY = PropertyValuesHolder.ofFloat("scaleY",
                new float[] {currentScale, 0.0f});

        mSlowSendAnimator.setValues(postX, postY);
        mSlowSendAnimator.start();
    }

    public void finishAndToast(int finishMode, String toast) {
        if (!mAttached) return;
        mToastString = toast;

        finish(finishMode);
    }

    /** Return to initial state */
    public void finish(int finishMode) {
        if (!mAttached) return;

        // Stop rendering the fireflies
        if (mFireflyRenderer != null) {
            mFireflyRenderer.stop();
        }

        mTextHint.setVisibility(View.GONE);

        float currentScale = mScreenshotView.getScaleX();
        float currentAlpha = mScreenshotView.getAlpha();

        if (finishMode == FINISH_SCALE_UP) {
            PropertyValuesHolder scaleUpX = PropertyValuesHolder.ofFloat("scaleX",
                    new float[] {currentScale, 1.0f});
            PropertyValuesHolder scaleUpY = PropertyValuesHolder.ofFloat("scaleY",
                    new float[] {currentScale, 1.0f});
            PropertyValuesHolder scaleUpAlpha = PropertyValuesHolder.ofFloat("alpha",
                    new float[] {currentAlpha, 1.0f});
            mScaleUpAnimator.setValues(scaleUpX, scaleUpY, scaleUpAlpha);

            mScaleUpAnimator.start();
        } else if (finishMode == FINISH_SEND_SUCCESS){
            // Modify the fast send parameters to match the current scale
            PropertyValuesHolder postX = PropertyValuesHolder.ofFloat("scaleX",
                    new float[] {currentScale, 0.0f});
            PropertyValuesHolder postY = PropertyValuesHolder.ofFloat("scaleY",
                    new float[] {currentScale, 0.0f});
            PropertyValuesHolder alpha = PropertyValuesHolder.ofFloat("alpha",
                    new float[] {1.0f, 0.0f});
            mFastSendAnimator.setValues(postX, postY, alpha);

            // Reset the fadeIn parameters to start from alpha 1
            PropertyValuesHolder fadeIn = PropertyValuesHolder.ofFloat("alpha",
                    new float[] {0.0f, 1.0f});
            mFadeInAnimator.setValues(fadeIn);

            mSlowSendAnimator.cancel();
            mSuccessAnimatorSet.start();
        }
    }

    public void dismiss() {
        if (!mAttached) return;

        // Immediately set to false, to prevent .cancel() calls
        // below from immediately calling into dismiss() again.
        mAttached = false;
        mSurface = null;
        mFrameCounterAnimator.cancel();
        mPreAnimator.cancel();
        mSlowSendAnimator.cancel();
        mFastSendAnimator.cancel();
        mSuccessAnimatorSet.cancel();
        mScaleUpAnimator.cancel();
        mWindowManager.removeView(mScreenshotLayout);
        mStatusBarManager.disable(StatusBarManager.DISABLE_NONE);
        releaseScreenshot();
        if (mToastString != null) {
            Toast.makeText(mContext, mToastString, Toast.LENGTH_LONG).show();
        }
        mToastString = null;
    }

    public void releaseScreenshot() {
        mScreenshotBitmap = null;
    }

    /**
     * @return the current display rotation in degrees
     */
    static float getDegreesForRotation(int value) {
        switch (value) {
        case Surface.ROTATION_90:
            return 90f;
        case Surface.ROTATION_180:
            return 180f;
        case Surface.ROTATION_270:
            return 270f;
        }
        return 0f;
    }

    /**
     * Returns a screenshot of the current display contents.
     */
    Bitmap createScreenshot() {
        // We need to orient the screenshot correctly (and the Surface api seems to
        // take screenshots only in the natural orientation of the device :!)

        mDisplay.getRealMetrics(mDisplayMetrics);
        boolean hasNavBar =  mContext.getResources().getBoolean(
                com.android.internal.R.bool.config_showNavigationBar);

        float[] dims = {mDisplayMetrics.widthPixels, mDisplayMetrics.heightPixels};
        float degrees = getDegreesForRotation(mDisplay.getRotation());
        final int statusBarHeight = mContext.getResources().getDimensionPixelSize(
                                        com.android.internal.R.dimen.status_bar_height);

        // Navbar has different sizes, depending on orientation
        final int navBarHeight = hasNavBar ? mContext.getResources().getDimensionPixelSize(
                                        com.android.internal.R.dimen.navigation_bar_height) : 0;
        final int navBarHeightLandscape = hasNavBar ? mContext.getResources().getDimensionPixelSize(
                                        com.android.internal.R.dimen.navigation_bar_height_landscape) : 0;

        final int navBarWidth = hasNavBar ? mContext.getResources().getDimensionPixelSize(
                                        com.android.internal.R.dimen.navigation_bar_width) : 0;

        boolean requiresRotation = (degrees > 0);
        if (requiresRotation) {
            // Get the dimensions of the device in its native orientation
            mDisplayMatrix.reset();
            mDisplayMatrix.preRotate(-degrees);
            mDisplayMatrix.mapPoints(dims);
            dims[0] = Math.abs(dims[0]);
            dims[1] = Math.abs(dims[1]);
        }

        Bitmap bitmap = Surface.screenshot((int) dims[0], (int) dims[1]);
        // Bail if we couldn't take the screenshot
        if (bitmap == null) {
            return null;
        }

        if (requiresRotation) {
            // Rotate the screenshot to the current orientation
            Bitmap ss = Bitmap.createBitmap(mDisplayMetrics.widthPixels,
                    mDisplayMetrics.heightPixels, Bitmap.Config.ARGB_8888);
            Canvas c = new Canvas(ss);
            c.translate(ss.getWidth() / 2, ss.getHeight() / 2);
            c.rotate(360f - degrees);
            c.translate(-dims[0] / 2, -dims[1] / 2);
            c.drawBitmap(bitmap, 0, 0, null);

            bitmap = ss;
        }

        // TODO this is somewhat device-specific; need generic solution.
        // Crop off the status bar and the nav bar
        // Portrait: 0, statusBarHeight, width, height - status - nav
        // Landscape: 0, statusBarHeight, width - navBar, height - status
        int newLeft = 0;
        int newTop = statusBarHeight;
        int newWidth = bitmap.getWidth();
        int newHeight = bitmap.getHeight();
        float smallestWidth = (float)Math.min(newWidth, newHeight);
        float smallestWidthDp = smallestWidth / (mDisplayMetrics.densityDpi / 160f);
        if (bitmap.getWidth() < bitmap.getHeight()) {
            // Portrait mode: status bar is at the top, navbar bottom, width unchanged
            newHeight = bitmap.getHeight() - statusBarHeight - navBarHeight;
        } else {
            // Landscape mode: status bar is at the top
            // Navbar: bottom on >599dp width devices, otherwise to the side
            if (smallestWidthDp > 599) {
                newHeight = bitmap.getHeight() - statusBarHeight - navBarHeightLandscape;
            } else {
                newHeight = bitmap.getHeight() - statusBarHeight;
                newWidth = bitmap.getWidth() - navBarWidth;
            }
        }
        bitmap = Bitmap.createBitmap(bitmap, newLeft, newTop, newWidth, newHeight);

        return bitmap;
    }

    @Override
    public void onAnimationStart(Animator animation) {  }

    @Override
    public void onAnimationEnd(Animator animation) {
        if (animation == mScaleUpAnimator || animation == mSuccessAnimatorSet ||
            animation == mFadeInAnimator) {
            // These all indicate the end of the animation
            dismiss();
        } else if (animation == mFastSendAnimator) {
            // After sending is done and we've faded out, reset the scale to 1
            // so we can fade it back in.
            mScreenshotView.setScaleX(1.0f);
            mScreenshotView.setScaleY(1.0f);
        } else if (animation == mPreAnimator) {
            if (mHardwareAccelerated && mAttached && !mSending) {
                mFireflyRenderer.start(mSurface, mSurfaceWidth, mSurfaceHeight);
            }
        }
    }

    @Override
    public void onAnimationCancel(Animator animation) {  }

    @Override
    public void onAnimationRepeat(Animator animation) {  }

    @Override
    public void onTimeUpdate(TimeAnimator animation, long totalTime, long deltaTime) {
        // This gets called on animation vsync
        if (++mRenderedFrames < 4) {
            // For the first 3 frames, call invalidate(); this calls eglSwapBuffers
            // on the surface, which will allocate large buffers the first three calls
            // as Android uses triple buffering.
            mScreenshotLayout.invalidate();
        } else {
            // Buffers should be allocated, start the real animation
            mFrameCounterAnimator.cancel();
            mPreAnimator.start();
        }
    }

    @Override
    public boolean onTouch(View v, MotionEvent event) {
        if (!mAttached) {
            return false;
        }
        mSending = true;
        // Ignore future touches
        mScreenshotView.setOnTouchListener(null);

        // Cancel any ongoing animations
        mFrameCounterAnimator.cancel();
        mPreAnimator.cancel();

        mCallback.onSendConfirmed();
        return true;
    }

    @Override
    public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
        if (mHardwareAccelerated && !mSending) {
            mRenderedFrames = 0;

            mFrameCounterAnimator.start();
            mSurface = surface;
            mSurfaceWidth = width;
            mSurfaceHeight = height;
        }
    }

    @Override
    public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {
        // Since we've disabled orientation changes, we can safely ignore this
    }

    @Override
    public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
        mSurface = null;

        return true;
    }

    @Override
    public void onSurfaceTextureUpdated(SurfaceTexture surface) { }

}