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-rw-r--r--res/drawable-hdpi/night.jpgbin80167 -> 0 bytes
-rw-r--r--res/drawable-hdpi/sky.jpgbin27766 -> 0 bytes
-rw-r--r--res/drawable-hdpi/sunrise.jpgbin30351 -> 0 bytes
-rw-r--r--res/drawable-hdpi/sunset.jpgbin33914 -> 0 bytes
-rw-r--r--res/raw/grass.c212
-rw-r--r--res/values/strings.xml6
6 files changed, 0 insertions, 218 deletions
diff --git a/res/drawable-hdpi/night.jpg b/res/drawable-hdpi/night.jpg
deleted file mode 100644
index 559c7cb..0000000
--- a/res/drawable-hdpi/night.jpg
+++ /dev/null
Binary files differ
diff --git a/res/drawable-hdpi/sky.jpg b/res/drawable-hdpi/sky.jpg
deleted file mode 100644
index a12fe20..0000000
--- a/res/drawable-hdpi/sky.jpg
+++ /dev/null
Binary files differ
diff --git a/res/drawable-hdpi/sunrise.jpg b/res/drawable-hdpi/sunrise.jpg
deleted file mode 100644
index db016b2..0000000
--- a/res/drawable-hdpi/sunrise.jpg
+++ /dev/null
Binary files differ
diff --git a/res/drawable-hdpi/sunset.jpg b/res/drawable-hdpi/sunset.jpg
deleted file mode 100644
index 49bb0c6..0000000
--- a/res/drawable-hdpi/sunset.jpg
+++ /dev/null
Binary files differ
diff --git a/res/raw/grass.c b/res/raw/grass.c
deleted file mode 100644
index 2962d0f..0000000
--- a/res/raw/grass.c
+++ /dev/null
@@ -1,212 +0,0 @@
-// Copyright (C) 2009 The Android Open Source Project
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-#pragma version(1)
-#pragma stateVertex(PVBackground)
-#pragma stateFragment(PFBackground)
-#pragma stateFragmentStore(PFSBackground)
-
-#define RSID_STATE 0
-#define RSID_FRAME_COUNT 0
-#define RSID_BLADES_COUNT 1
-#define RSID_WIDTH 2
-#define RSID_HEIGHT 3
-
-#define RSID_BLADES 1
-#define BLADE_STRUCT_FIELDS_COUNT 12
-#define BLADE_STRUCT_ANGLE 0
-#define BLADE_STRUCT_SIZE 1
-#define BLADE_STRUCT_XPOS 2
-#define BLADE_STRUCT_YPOS 3
-#define BLADE_STRUCT_OFFSET 4
-#define BLADE_STRUCT_SCALE 5
-#define BLADE_STRUCT_LENGTHX 6
-#define BLADE_STRUCT_LENGTHY 7
-#define BLADE_STRUCT_HARDNESS 8
-#define BLADE_STRUCT_H 9
-#define BLADE_STRUCT_S 10
-#define BLADE_STRUCT_B 11
-
-#define TESSELATION 2.0f
-
-#define MAX_BEND 0.09f
-
-#define MIDNIGHT 0.0f
-#define MORNING 0.375f
-#define AFTERNOON 0.6f
-#define DUSK 0.8f
-
-#define SECONDS_IN_DAY 24.0f * 3600.0f
-
-#define PI 3.1415926f
-
-#define REAL_TIME 0
-
-float time(int frameCount) {
- if (REAL_TIME) {
- return (hour() * 3600.0f + minute() * 60.0f + second()) / SECONDS_IN_DAY;
- }
- return (frameCount % 180) / 180.0f;
-}
-
-void alpha(float a) {
- color(1.0f, 1.0f, 1.0f, a);
-}
-
-void drawNight(int width, int height) {
- bindProgramFragment(NAMED_PFNight);
- bindTexture(NAMED_PFNight, 0, NAMED_TNight);
- drawQuadTexCoords(
- 0.0f, -32.0f, 0.0f,
- 0.0f, 1.0f,
- width, -32.0f, 0.0f,
- 2.0f, 1.0f,
- width, 1024.0f - 32.0f, 0.0f,
- 2.0f, 0.0f,
- 0.0f, 1024.0f - 32.0f, 0.0f,
- 0.0f, 0.0f);
- bindProgramFragment(NAMED_PFBackground);
-}
-
-void drawSunrise(int width, int height) {
- bindTexture(NAMED_PFBackground, 0, NAMED_TSunrise);
- drawRect(0.0f, 0.0f, width, height, 0.0f);
-}
-
-void drawNoon(int width, int height) {
- bindTexture(NAMED_PFBackground, 0, NAMED_TSky);
- drawRect(0.0f, 0.0f, width, height, 0.0f);
-}
-
-void drawSunset(int width, int height) {
- bindTexture(NAMED_PFBackground, 0, NAMED_TSunset);
- drawRect(0.0f, 0.0f, width, height, 0.0f);
-}
-
-void drawBlade(int index, float now, int frameCount) {
- float *bladeStruct = loadArrayF(RSID_BLADES, index);
- float offset = bladeStruct[BLADE_STRUCT_OFFSET];
- float scale = bladeStruct[BLADE_STRUCT_SCALE];
- float angle = bladeStruct[BLADE_STRUCT_ANGLE];
- float hardness = bladeStruct[BLADE_STRUCT_HARDNESS];
-
- float xpos = bladeStruct[BLADE_STRUCT_XPOS];
- float ypos = bladeStruct[BLADE_STRUCT_YPOS];
-
- float lengthX = bladeStruct[BLADE_STRUCT_LENGTHX];
- float lengthY = bladeStruct[BLADE_STRUCT_LENGTHY];
-
- int size = bladeStruct[BLADE_STRUCT_SIZE];
-
- float h = bladeStruct[BLADE_STRUCT_H];
- float s = bladeStruct[BLADE_STRUCT_S];
- float b = bladeStruct[BLADE_STRUCT_B];
-
- float newB = 1.0f;
- if (now >= MIDNIGHT && now < MORNING) {
- newB = now / MORNING;
- }
-
- if (now >= AFTERNOON && now < DUSK) {
- newB = 1.0f - normf(AFTERNOON, DUSK, now);
- }
-
- if (now >= DUSK) {
- newB = 0.0f;
- }
-
- hsb(h, s, lerpf(0, b, newB), 1.0f);
-
- float newAngle = turbulencef2(xpos * 0.006f, frameCount * 0.006f, 4.0f) - 0.5f;
- newAngle /= 2.0f;
- angle = clampf(angle + (newAngle + offset - angle) * 0.15f, -MAX_BEND, MAX_BEND);
-
- float currentAngle = PI / 2.0f;
-
- float bottomX = xpos;
- float bottomY = ypos;
-
- int i = size * TESSELATION;
- float lx = lengthX / TESSELATION;
- float ly = lengthY / TESSELATION;
- float ss = 4.0f / i + scale / TESSELATION;
- float sh = 0.5f / TESSELATION;
- float d = angle * hardness / TESSELATION;
-
- for ( ; i > 0; i--) {
- float topX = bottomX - cosf(currentAngle) * size * lx;
- float topY = bottomY - sinf(currentAngle) * size * ly;
- currentAngle += d;
-
- float spi = (i - 1) * ss;
- float si = i * ss;
-
- drawQuad(topX + spi, topY, 0.0f,
- topX - spi, topY, 0.0f,
- bottomX - si, bottomY + sh, 0.0f,
- bottomX + si, bottomY + sh, 0.0f);
-
- bottomX = topX;
- bottomY = topY;
- }
-
- storeF(RSID_BLADES, index + BLADE_STRUCT_ANGLE, angle);
-}
-
-void drawBlades(float now, int frameCount) {
- // For anti-aliasing
- bindTexture(NAMED_PFBackground, 0, NAMED_TAa);
-
- int bladesCount = loadI32(RSID_STATE, RSID_BLADES_COUNT);
- int count = bladesCount * BLADE_STRUCT_FIELDS_COUNT;
-
- int i = 0;
- for ( ; i < count; i += BLADE_STRUCT_FIELDS_COUNT) {
- drawBlade(i, now, frameCount);
- }
-}
-
-int main(int launchID) {
- int width = loadI32(RSID_STATE, RSID_WIDTH);
- int height = loadI32(RSID_STATE, RSID_HEIGHT);
-
- int frameCount = loadI32(RSID_STATE, RSID_FRAME_COUNT);
- float now = time(frameCount);
- alpha(1.0f);
-
- if (now >= MIDNIGHT && now < MORNING) {
- drawNight(width, height);
- alpha(normf(MIDNIGHT, MORNING, now));
- drawSunrise(width, height);
- } else if (now >= MORNING && now < AFTERNOON) {
- drawSunrise(width, height);
- alpha(normf(MORNING, AFTERNOON, now));
- drawNoon(width, height);
- } else if (now >= AFTERNOON && now < DUSK) {
- drawNoon(width, height);
- alpha(normf(AFTERNOON, DUSK, now));
- drawSunset(width, height);
- } else if (now >= DUSK) {
- drawNight(width, height);
- alpha(1.0f - normf(DUSK, 1.0f, now));
- drawSunset(width, height);
- }
-
- drawBlades(now, frameCount);
-
- frameCount++;
- storeI32(RSID_STATE, RSID_FRAME_COUNT, frameCount);
-
- return 1;
-}
diff --git a/res/values/strings.xml b/res/values/strings.xml
index b792d36..f286fa1 100644
--- a/res/values/strings.xml
+++ b/res/values/strings.xml
@@ -126,10 +126,4 @@
<!-- Text to show user in place of a gadget when we can't display it properly -->
<string name="gadget_error_text">Problem loading widget</string>
-
- <!-- Wallpapers: -->
- <skip />
-
- <!-- Wallpaper showing grass and the sky -->
- <string name="wallpaper_grass">Grass</string>
</resources>