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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_RS_ANIMATION_H
#define ANDROID_RS_ANIMATION_H
#include "rsUtils.h"
#include "rsObjectBase.h"
#include "rsDefines.h"
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
class Animation : public ObjectBase {
public:
~Animation();
static Animation * create(Context *rsc,
const float *inValues, const float *outValues,
uint32_t valueCount, RsAnimationInterpolation,
RsAnimationEdge pre, RsAnimationEdge post);
float eval(float) const;
virtual void serialize(Context *rsc, OStream *stream) const;
virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ANIMATION; }
static Animation *createFromStream(Context *rsc, IStream *stream);
protected:
Animation(Context *rsc);
float evalInRange(float) const;
const float *mValuesInput;
const float *mValuesOutput;
uint32_t mValueCount;
RsAnimationInterpolation mInterpolation;
RsAnimationEdge mEdgePre;
RsAnimationEdge mEdgePost;
// derived
float mInputMin;
float mInputMax;
};
}
}
#endif //ANDROID_STRUCTURED_ELEMENT_H
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