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author | Andy McFadden <fadden@android.com> | 2014-02-19 10:34:24 -0800 |
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committer | Andy McFadden <fadden@android.com> | 2014-02-19 10:34:24 -0800 |
commit | a10a8232d77cbba95a9a066fd417620635bf898a (patch) | |
tree | 2a8738b462c4fe62e4a3059b3f30b82068c60f18 /api | |
parent | 8c56c44c0e97bdd7601593abe3ceb8cdb31888ed (diff) | |
download | prebuilts_sdk-a10a8232d77cbba95a9a066fd417620635bf898a.zip prebuilts_sdk-a10a8232d77cbba95a9a066fd417620635bf898a.tar.gz prebuilts_sdk-a10a8232d77cbba95a9a066fd417620635bf898a.tar.bz2 |
Hide three malformed GL bindings
They were replaced with correct bindings a while back, but the
broken methods weren't hidden.
Bug 6006380
Change-Id: I094a70a327cec78cbf2f3c1950f70d1f8dcc8016
Diffstat (limited to 'api')
-rw-r--r-- | api/20.txt | 3 |
1 files changed, 0 insertions, 3 deletions
@@ -16301,11 +16301,9 @@ package android.opengl { method public static void glGenTextures(int, java.nio.IntBuffer); method public static void glGenerateMipmap(int); method public static void glGetActiveAttrib(int, int, int, int[], int, int[], int, int[], int, byte[], int); - method public static void glGetActiveAttrib(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte); method public static java.lang.String glGetActiveAttrib(int, int, int[], int, int[], int); method public static java.lang.String glGetActiveAttrib(int, int, java.nio.IntBuffer, java.nio.IntBuffer); method public static void glGetActiveUniform(int, int, int, int[], int, int[], int, int[], int, byte[], int); - method public static void glGetActiveUniform(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte); method public static java.lang.String glGetActiveUniform(int, int, int[], int, int[], int); method public static java.lang.String glGetActiveUniform(int, int, java.nio.IntBuffer, java.nio.IntBuffer); method public static void glGetAttachedShaders(int, int, int[], int, int[], int); @@ -16331,7 +16329,6 @@ package android.opengl { method public static void glGetShaderPrecisionFormat(int, int, int[], int, int[], int); method public static void glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer); method public static void glGetShaderSource(int, int, int[], int, byte[], int); - method public static void glGetShaderSource(int, int, java.nio.IntBuffer, byte); method public static java.lang.String glGetShaderSource(int); method public static void glGetShaderiv(int, int, int[], int); method public static void glGetShaderiv(int, int, java.nio.IntBuffer); |