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authorAndy McFadden <fadden@android.com>2014-02-19 10:34:24 -0800
committerAndy McFadden <fadden@android.com>2014-02-19 10:34:24 -0800
commita10a8232d77cbba95a9a066fd417620635bf898a (patch)
tree2a8738b462c4fe62e4a3059b3f30b82068c60f18 /api
parent8c56c44c0e97bdd7601593abe3ceb8cdb31888ed (diff)
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Hide three malformed GL bindings
They were replaced with correct bindings a while back, but the broken methods weren't hidden. Bug 6006380 Change-Id: I094a70a327cec78cbf2f3c1950f70d1f8dcc8016
Diffstat (limited to 'api')
-rw-r--r--api/20.txt3
1 files changed, 0 insertions, 3 deletions
diff --git a/api/20.txt b/api/20.txt
index 9853a2a..7964357 100644
--- a/api/20.txt
+++ b/api/20.txt
@@ -16301,11 +16301,9 @@ package android.opengl {
method public static void glGenTextures(int, java.nio.IntBuffer);
method public static void glGenerateMipmap(int);
method public static void glGetActiveAttrib(int, int, int, int[], int, int[], int, int[], int, byte[], int);
- method public static void glGetActiveAttrib(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte);
method public static java.lang.String glGetActiveAttrib(int, int, int[], int, int[], int);
method public static java.lang.String glGetActiveAttrib(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
method public static void glGetActiveUniform(int, int, int, int[], int, int[], int, int[], int, byte[], int);
- method public static void glGetActiveUniform(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte);
method public static java.lang.String glGetActiveUniform(int, int, int[], int, int[], int);
method public static java.lang.String glGetActiveUniform(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
method public static void glGetAttachedShaders(int, int, int[], int, int[], int);
@@ -16331,7 +16329,6 @@ package android.opengl {
method public static void glGetShaderPrecisionFormat(int, int, int[], int, int[], int);
method public static void glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
method public static void glGetShaderSource(int, int, int[], int, byte[], int);
- method public static void glGetShaderSource(int, int, java.nio.IntBuffer, byte);
method public static java.lang.String glGetShaderSource(int);
method public static void glGetShaderiv(int, int, int[], int);
method public static void glGetShaderiv(int, int, java.nio.IntBuffer);