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-rw-r--r--13/renderscript/include/rs_graphics.rsh252
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diff --git a/13/renderscript/include/rs_graphics.rsh b/13/renderscript/include/rs_graphics.rsh
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index 67ffc3d..0000000
--- a/13/renderscript/include/rs_graphics.rsh
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-#ifndef __RS_GRAPHICS_RSH__
-#define __RS_GRAPHICS_RSH__
-
-
-/**
- * Bind a new ProgramFragment to the rendering context.
- *
- * @param pf
- */
-extern void __attribute__((overloadable))
- rsgBindProgramFragment(rs_program_fragment pf);
-
-/**
- * Bind a new ProgramStore to the rendering context.
- *
- * @param ps
- */
-extern void __attribute__((overloadable))
- rsgBindProgramStore(rs_program_store ps);
-
-/**
- * Bind a new ProgramVertex to the rendering context.
- *
- * @param pv
- */
-extern void __attribute__((overloadable))
- rsgBindProgramVertex(rs_program_vertex pv);
-
-/**
- * Bind a new ProgramRaster to the rendering context.
- *
- * @param pr
- */
-extern void __attribute__((overloadable))
- rsgBindProgramRaster(rs_program_raster pr);
-
-/**
- * Bind a new Sampler object to a ProgramFragment. The sampler will
- * operate on the texture bound at the matching slot.
- *
- * @param slot
- */
-extern void __attribute__((overloadable))
- rsgBindSampler(rs_program_fragment, uint slot, rs_sampler);
-
-/**
- * Bind a new Allocation object to a ProgramFragment. The
- * Allocation must be a valid texture for the Program. The sampling
- * of the texture will be controled by the Sampler bound at the
- * matching slot.
- *
- * @param slot
- */
-extern void __attribute__((overloadable))
- rsgBindTexture(rs_program_fragment, uint slot, rs_allocation);
-
-
-extern void __attribute__((overloadable))
- rsgProgramVertexLoadProjectionMatrix(const rs_matrix4x4 *);
-extern void __attribute__((overloadable))
- rsgProgramVertexLoadModelMatrix(const rs_matrix4x4 *);
-extern void __attribute__((overloadable))
- rsgProgramVertexLoadTextureMatrix(const rs_matrix4x4 *);
-
-extern void __attribute__((overloadable))
- rsgProgramVertexGetProjectionMatrix(rs_matrix4x4 *);
-
-/**
- * Set the constant color for a fixed function emulation program.
- *
- * @param pf
- * @param r
- * @param g
- * @param b
- * @param a
- */
-extern void __attribute__((overloadable))
- rsgProgramFragmentConstantColor(rs_program_fragment pf, float r, float g, float b, float a);
-
-/**
- * Get the width of the current rendering surface.
- *
- * @return uint
- */
-extern uint __attribute__((overloadable))
- rsgGetWidth(void);
-
-/**
- * Get the height of the current rendering surface.
- *
- * @return uint
- */
-extern uint __attribute__((overloadable))
- rsgGetHeight(void);
-
-
-/**
- * Sync the contents of an allocation from its SCRIPT memory space to its HW
- * memory spaces.
- *
- * @param alloc
- */
-extern void __attribute__((overloadable))
- rsgAllocationSyncAll(rs_allocation alloc);
-
-/**
- * Low performance utility function for drawing a simple rectangle. Not
- * intended for drawing large quantities of geometry.
- *
- * @param x1
- * @param y1
- * @param x2
- * @param y2
- * @param z
- */
-extern void __attribute__((overloadable))
- rsgDrawRect(float x1, float y1, float x2, float y2, float z);
-
-/**
- * Low performance utility function for drawing a simple quad. Not intended for
- * drawing large quantities of geometry.
- *
- * @param x1
- * @param y1
- * @param z1
- * @param x2
- * @param y2
- * @param z2
- * @param x3
- * @param y3
- * @param z3
- * @param x4
- * @param y4
- * @param z4
- */
-extern void __attribute__((overloadable))
- rsgDrawQuad(float x1, float y1, float z1,
- float x2, float y2, float z2,
- float x3, float y3, float z3,
- float x4, float y4, float z4);
-
-
-/**
- * Low performance utility function for drawing a textured quad. Not intended
- * for drawing large quantities of geometry.
- *
- * @param x1
- * @param y1
- * @param z1
- * @param u1
- * @param v1
- * @param x2
- * @param y2
- * @param z2
- * @param u2
- * @param v2
- * @param x3
- * @param y3
- * @param z3
- * @param u3
- * @param v3
- * @param x4
- * @param y4
- * @param z4
- * @param u4
- * @param v4
- */
-extern void __attribute__((overloadable))
- rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1,
- float x2, float y2, float z2, float u2, float v2,
- float x3, float y3, float z3, float u3, float v3,
- float x4, float y4, float z4, float u4, float v4);
-
-
-/**
- * Low performance function for drawing rectangles in screenspace. This
- * function uses the default passthough ProgramVertex. Any bound ProgramVertex
- * is ignored. This function has considerable overhead and should not be used
- * for drawing in shipping applications.
- *
- * @param x
- * @param y
- * @param z
- * @param w
- * @param h
- */
-extern void __attribute__((overloadable))
- rsgDrawSpriteScreenspace(float x, float y, float z, float w, float h);
-
-/**
- * Draw a mesh of geometry using the current context state. The whole mesh is
- * rendered.
- *
- * @param ism
- */
-extern void __attribute__((overloadable))
- rsgDrawMesh(rs_mesh ism);
-extern void __attribute__((overloadable))
- rsgDrawMesh(rs_mesh ism, uint primitiveIndex);
-extern void __attribute__((overloadable))
- rsgDrawMesh(rs_mesh ism, uint primitiveIndex, uint start, uint len);
-
-/**
- * Clears the rendering surface to the specified color.
- *
- * @param r
- * @param g
- * @param b
- * @param a
- */
-extern void __attribute__((overloadable))
- rsgClearColor(float r, float g, float b, float a);
-
-/**
- * Clears the depth suface to the specified value.
- *
- */
-extern void __attribute__((overloadable))
- rsgClearDepth(float value);
-
-extern void __attribute__((overloadable))
- rsgDrawText(const char *, int x, int y);
-extern void __attribute__((overloadable))
- rsgDrawText(rs_allocation, int x, int y);
-extern void __attribute__((overloadable))
- rsgBindFont(rs_font);
-extern void __attribute__((overloadable))
- rsgFontColor(float, float, float, float);
-// Returns the bounding box of the text relative to (0, 0)
-// Any of left, right, top, bottom could be NULL
-extern void __attribute__((overloadable))
- rsgMeasureText(const char *, int *left, int *right, int *top, int *bottom);
-extern void __attribute__((overloadable))
- rsgMeasureText(rs_allocation, int *left, int *right, int *top, int *bottom);
-
-extern void __attribute__((overloadable))
- rsgMeshComputeBoundingBox(rs_mesh mesh, float *minX, float *minY, float *minZ,
- float *maxX, float *maxY, float *maxZ);
-__inline__ static void __attribute__((overloadable, always_inline))
-rsgMeshComputeBoundingBox(rs_mesh mesh, float3 *bBoxMin, float3 *bBoxMax) {
- float x1, y1, z1, x2, y2, z2;
- rsgMeshComputeBoundingBox(mesh, &x1, &y1, &z1, &x2, &y2, &z2);
- bBoxMin->x = x1;
- bBoxMin->y = y1;
- bBoxMin->z = z1;
- bBoxMax->x = x2;
- bBoxMax->y = y2;
- bBoxMax->z = z2;
-}
-
-#endif
-