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Diffstat (limited to '14/renderscript/include/rs_quaternion.rsh')
-rw-r--r-- | 14/renderscript/include/rs_quaternion.rsh | 257 |
1 files changed, 0 insertions, 257 deletions
diff --git a/14/renderscript/include/rs_quaternion.rsh b/14/renderscript/include/rs_quaternion.rsh deleted file mode 100644 index 23945ae..0000000 --- a/14/renderscript/include/rs_quaternion.rsh +++ /dev/null @@ -1,257 +0,0 @@ -/* - * Copyright (C) 2011 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -/** @file rs_quaternion.rsh - * \brief Quaternion routines - * - * - */ - -#ifndef __RS_QUATERNION_RSH__ -#define __RS_QUATERNION_RSH__ - - -/** - * Set the quaternion components - * @param w component - * @param x component - * @param y component - * @param z component - */ -static void __attribute__((overloadable)) -rsQuaternionSet(rs_quaternion *q, float w, float x, float y, float z) { - q->w = w; - q->x = x; - q->y = y; - q->z = z; -} - -/** - * Set the quaternion from another quaternion - * @param q destination quaternion - * @param rhs source quaternion - */ -static void __attribute__((overloadable)) -rsQuaternionSet(rs_quaternion *q, const rs_quaternion *rhs) { - q->w = rhs->w; - q->x = rhs->x; - q->y = rhs->y; - q->z = rhs->z; -} - -/** - * Multiply quaternion by a scalar - * @param q quaternion to multiply - * @param s scalar - */ -static void __attribute__((overloadable)) -rsQuaternionMultiply(rs_quaternion *q, float s) { - q->w *= s; - q->x *= s; - q->y *= s; - q->z *= s; -} - -/** - * Multiply quaternion by another quaternion - * @param q destination quaternion - * @param rhs right hand side quaternion to multiply by - */ -static void __attribute__((overloadable)) -rsQuaternionMultiply(rs_quaternion *q, const rs_quaternion *rhs) { - q->w = -q->x*rhs->x - q->y*rhs->y - q->z*rhs->z + q->w*rhs->w; - q->x = q->x*rhs->w + q->y*rhs->z - q->z*rhs->y + q->w*rhs->x; - q->y = -q->x*rhs->z + q->y*rhs->w + q->z*rhs->x + q->w*rhs->y; - q->z = q->x*rhs->y - q->y*rhs->x + q->z*rhs->w + q->w*rhs->z; -} - -/** - * Add two quaternions - * @param q destination quaternion to add to - * @param rsh right hand side quaternion to add - */ -static void -rsQuaternionAdd(rs_quaternion *q, const rs_quaternion *rhs) { - q->w *= rhs->w; - q->x *= rhs->x; - q->y *= rhs->y; - q->z *= rhs->z; -} - -/** - * Loads a quaternion that represents a rotation about an arbitrary unit vector - * @param q quaternion to set - * @param rot angle to rotate by - * @param x component of a vector - * @param y component of a vector - * @param x component of a vector - */ -static void -rsQuaternionLoadRotateUnit(rs_quaternion *q, float rot, float x, float y, float z) { - rot *= (float)(M_PI / 180.0f) * 0.5f; - float c = cos(rot); - float s = sin(rot); - - q->w = c; - q->x = x * s; - q->y = y * s; - q->z = z * s; -} - -/** - * Loads a quaternion that represents a rotation about an arbitrary vector - * (doesn't have to be unit) - * @param q quaternion to set - * @param rot angle to rotate by - * @param x component of a vector - * @param y component of a vector - * @param x component of a vector - */ -static void -rsQuaternionLoadRotate(rs_quaternion *q, float rot, float x, float y, float z) { - const float len = x*x + y*y + z*z; - if (len != 1) { - const float recipLen = 1.f / sqrt(len); - x *= recipLen; - y *= recipLen; - z *= recipLen; - } - rsQuaternionLoadRotateUnit(q, rot, x, y, z); -} - -/** - * Conjugates the quaternion - * @param q quaternion to conjugate - */ -static void -rsQuaternionConjugate(rs_quaternion *q) { - q->x = -q->x; - q->y = -q->y; - q->z = -q->z; -} - -/** - * Dot product of two quaternions - * @param q0 first quaternion - * @param q1 second quaternion - * @return dot product between q0 and q1 - */ -static float -rsQuaternionDot(const rs_quaternion *q0, const rs_quaternion *q1) { - return q0->w*q1->w + q0->x*q1->x + q0->y*q1->y + q0->z*q1->z; -} - -/** - * Normalizes the quaternion - * @param q quaternion to normalize - */ -static void -rsQuaternionNormalize(rs_quaternion *q) { - const float len = rsQuaternionDot(q, q); - if (len != 1) { - const float recipLen = 1.f / sqrt(len); - rsQuaternionMultiply(q, recipLen); - } -} - -/** - * Performs spherical linear interpolation between two quaternions - * @param q result quaternion from interpolation - * @param q0 first param - * @param q1 second param - * @param t how much to interpolate by - */ -static void -rsQuaternionSlerp(rs_quaternion *q, const rs_quaternion *q0, const rs_quaternion *q1, float t) { - if (t <= 0.0f) { - rsQuaternionSet(q, q0); - return; - } - if (t >= 1.0f) { - rsQuaternionSet(q, q1); - return; - } - - rs_quaternion tempq0, tempq1; - rsQuaternionSet(&tempq0, q0); - rsQuaternionSet(&tempq1, q1); - - float angle = rsQuaternionDot(q0, q1); - if (angle < 0) { - rsQuaternionMultiply(&tempq0, -1.0f); - angle *= -1.0f; - } - - float scale, invScale; - if (angle + 1.0f > 0.05f) { - if (1.0f - angle >= 0.05f) { - float theta = acos(angle); - float invSinTheta = 1.0f / sin(theta); - scale = sin(theta * (1.0f - t)) * invSinTheta; - invScale = sin(theta * t) * invSinTheta; - } else { - scale = 1.0f - t; - invScale = t; - } - } else { - rsQuaternionSet(&tempq1, tempq0.z, -tempq0.y, tempq0.x, -tempq0.w); - scale = sin(M_PI * (0.5f - t)); - invScale = sin(M_PI * t); - } - - rsQuaternionSet(q, tempq0.w*scale + tempq1.w*invScale, tempq0.x*scale + tempq1.x*invScale, - tempq0.y*scale + tempq1.y*invScale, tempq0.z*scale + tempq1.z*invScale); -} - -/** - * Computes rotation matrix from the normalized quaternion - * @param m resulting matrix - * @param p normalized quaternion - */ -static void rsQuaternionGetMatrixUnit(rs_matrix4x4 *m, const rs_quaternion *q) { - float x2 = 2.0f * q->x * q->x; - float y2 = 2.0f * q->y * q->y; - float z2 = 2.0f * q->z * q->z; - float xy = 2.0f * q->x * q->y; - float wz = 2.0f * q->w * q->z; - float xz = 2.0f * q->x * q->z; - float wy = 2.0f * q->w * q->y; - float wx = 2.0f * q->w * q->x; - float yz = 2.0f * q->y * q->z; - - m->m[0] = 1.0f - y2 - z2; - m->m[1] = xy - wz; - m->m[2] = xz + wy; - m->m[3] = 0.0f; - - m->m[4] = xy + wz; - m->m[5] = 1.0f - x2 - z2; - m->m[6] = yz - wx; - m->m[7] = 0.0f; - - m->m[8] = xz - wy; - m->m[9] = yz - wx; - m->m[10] = 1.0f - x2 - y2; - m->m[11] = 0.0f; - - m->m[12] = 0.0f; - m->m[13] = 0.0f; - m->m[14] = 0.0f; - m->m[15] = 1.0f; -} - -#endif - |