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author | Jesse Hall <jessehall@google.com> | 2012-06-27 16:38:46 -0700 |
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committer | android code review <noreply-gerritcodereview@google.com> | 2012-06-27 16:38:46 -0700 |
commit | b540ab81e5b17c0ab607e483e4494393b06751b1 (patch) | |
tree | 0c513a67f97598c4ce3a7f34637ab5c8941606c9 | |
parent | b1e16aa79fbe4196a8b87bc0e42d507da276e8de (diff) | |
parent | 307c6c18a3a6eb80ca2d868853e5b2892ef1c3f8 (diff) | |
download | sdk-b540ab81e5b17c0ab607e483e4494393b06751b1.zip sdk-b540ab81e5b17c0ab607e483e4494393b06751b1.tar.gz sdk-b540ab81e5b17c0ab607e483e4494393b06751b1.tar.bz2 |
Merge "Use linear filtering for colorbuffer textures"
-rw-r--r-- | emulator/opengl/host/libs/libOpenglRender/ColorBuffer.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/emulator/opengl/host/libs/libOpenglRender/ColorBuffer.cpp b/emulator/opengl/host/libs/libOpenglRender/ColorBuffer.cpp index 681db8b..e50b8ec 100644 --- a/emulator/opengl/host/libs/libOpenglRender/ColorBuffer.cpp +++ b/emulator/opengl/host/libs/libOpenglRender/ColorBuffer.cpp @@ -66,8 +66,8 @@ ColorBuffer *ColorBuffer::create(int p_width, int p_height, texInternalFormat, GL_UNSIGNED_BYTE, zBuff); delete [] zBuff; - s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); s_gl.glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |