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author | bohu <bohu@google.com> | 2014-10-28 17:08:44 -0700 |
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committer | bohu <bohu@google.com> | 2014-10-28 17:08:44 -0700 |
commit | bc42a0598f6e5ffb0ebd646e0bad8d94c50ec193 (patch) | |
tree | 12e8fa1a09c30aff5536d40e372e2c0c9b0df1f7 /README.txt | |
parent | cf7e8c7948b3b811a6693ac871d2578a2bdf0a46 (diff) | |
download | sdk-bc42a0598f6e5ffb0ebd646e0bad8d94c50ec193.zip sdk-bc42a0598f6e5ffb0ebd646e0bad8d94c50ec193.tar.gz sdk-bc42a0598f6e5ffb0ebd646e0bad8d94c50ec193.tar.bz2 |
Properly handle shader deletion
When deleting a shader that is still attached to program,
it should not be deleted immediately. Instead, it should
be marked for deletion.
When a program is deleted, its shaders should be detached.
When a shader is detached, it should be deleted if it is
marked for deletion.
Change-Id: I481dbfe37e3ad4af454574b75d157bdfeb1c9cdd
Diffstat (limited to 'README.txt')
0 files changed, 0 insertions, 0 deletions