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authorbohu <bohu@google.com>2014-10-28 17:08:44 -0700
committerbohu <bohu@google.com>2014-10-28 17:08:44 -0700
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Properly handle shader deletion
When deleting a shader that is still attached to program, it should not be deleted immediately. Instead, it should be marked for deletion. When a program is deleted, its shaders should be detached. When a shader is detached, it should be deleted if it is marked for deletion. Change-Id: I481dbfe37e3ad4af454574b75d157bdfeb1c9cdd
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