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authorDavid 'Digit' Turner <digit@google.com>2014-09-25 11:53:00 -0700
committerbohu <bohu@google.com>2014-11-25 12:30:47 -0800
commitde4e8c9fa8431abc06cf6fb147beeb675dd9cef5 (patch)
tree8700cadd394380866aee5f039f51d3475a50a344 /emulator/opengl/host/libs/GLESv2_dec
parent7d18e39ea46b467cd916d79525d6d978be7e70df (diff)
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emulator/opengl/emugen: Remove accessor functions.
This patch simplifies the generated encoders and decoders by getting rid of the accessor functions (e.g. set_glDrawElementsData) given that all fields are public and can be written to directly. Change-Id: I15f4caac95e4d5f1e24a1a5838622600c6bc3207
Diffstat (limited to 'emulator/opengl/host/libs/GLESv2_dec')
-rw-r--r--emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp b/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp
index 2ef306e..712dcc7 100644
--- a/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp
+++ b/emulator/opengl/host/libs/GLESv2_dec/GL2Decoder.cpp
@@ -70,14 +70,14 @@ int GL2Decoder::initGL(get_proc_func_t getProcFunc, void *getProcFuncData)
this->initDispatchByName(getProcFunc, getProcFuncData);
}
- set_glGetCompressedTextureFormats(s_glGetCompressedTextureFormats);
- set_glVertexAttribPointerData(s_glVertexAttribPointerData);
- set_glVertexAttribPointerOffset(s_glVertexAttribPointerOffset);
-
- set_glDrawElementsOffset(s_glDrawElementsOffset);
- set_glDrawElementsData(s_glDrawElementsData);
- set_glShaderString(s_glShaderString);
- set_glFinishRoundTrip(s_glFinishRoundTrip);
+ glGetCompressedTextureFormats = s_glGetCompressedTextureFormats;
+ glVertexAttribPointerData = s_glVertexAttribPointerData;
+ glVertexAttribPointerOffset = s_glVertexAttribPointerOffset;
+
+ glDrawElementsOffset = s_glDrawElementsOffset;
+ glDrawElementsData = s_glDrawElementsData;
+ glShaderString = s_glShaderString;
+ glFinishRoundTrip = s_glFinishRoundTrip;
return 0;
}