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| author | David 'Digit' Turner <digit@google.com> | 2014-08-27 19:01:06 +0200 |
|---|---|---|
| committer | David 'Digit' Turner <digit@google.com> | 2014-08-27 19:01:06 +0200 |
| commit | 31435b2d287b4eb5a4def3dfb17fbd7f930e5ced (patch) | |
| tree | dd49d80843e153f72f8003561c893015478d67a1 /emulator/opengl/host/libs/libOpenglRender/Android.mk | |
| parent | 956b01fd91a6a576e8c8e35b2d608408e866c5da (diff) | |
| download | sdk-31435b2d287b4eb5a4def3dfb17fbd7f930e5ced.zip sdk-31435b2d287b4eb5a4def3dfb17fbd7f930e5ced.tar.gz sdk-31435b2d287b4eb5a4def3dfb17fbd7f930e5ced.tar.bz2 | |
emulator/opengl: Cleanup build files + remove obsolete tests.
This patch cleans up the build files for the GPU emulation libraries
(i.e. there is no need to test for BUILD_EMULATOR_64BITS anymore,
filtering is now handled by the build system directly).
+ Remove a bunch obsolete tests, which were not unit tests, despite
their name beginning with ut_xxxx.
Which includes removing dependency on SDL too.
+ Remove -m64 and -fPIC flags from compilation. These are not
necessary anymore (again, the build system now takes charge of
placing them when necessary), and generated link-time warning
when building Windows executables.
+ Remove a few declarations related to the now-obsolete platform
build (these libraries are only built with the emulator's build
system now).
Change-Id: I27c28979c42cd51f2fe9e30edd4141136e80ee03
Diffstat (limited to 'emulator/opengl/host/libs/libOpenglRender/Android.mk')
| -rw-r--r-- | emulator/opengl/host/libs/libOpenglRender/Android.mk | 25 |
1 files changed, 11 insertions, 14 deletions
diff --git a/emulator/opengl/host/libs/libOpenglRender/Android.mk b/emulator/opengl/host/libs/libOpenglRender/Android.mk index ca5a08a..20567f0 100644 --- a/emulator/opengl/host/libs/libOpenglRender/Android.mk +++ b/emulator/opengl/host/libs/libOpenglRender/Android.mk @@ -62,24 +62,21 @@ $(call emugl-end-module) ### host libOpenglRender, 64-bit ######################################### -ifdef EMUGL_BUILD_64BITS - $(call emugl-begin-host64-shared-library,lib64OpenglRender) +$(call emugl-begin-host64-shared-library,lib64OpenglRender) - $(call emugl-import,lib64GLESv1_dec lib64GLESv2_dec lib64_renderControl_dec lib64OpenglCodecCommon) +$(call emugl-import,lib64GLESv1_dec lib64GLESv2_dec lib64_renderControl_dec lib64OpenglCodecCommon) - #LOCAL_LDFLAGS += -m64 # adding -m64 here doesn't work, because it somehow appear BEFORE -m32 in command-line. - LOCAL_LDLIBS += $(host_common_LDLIBS) -m64 # Put -m64 it in LOCAL_LDLIBS instead. +LOCAL_LDLIBS += $(host_common_LDLIBS) - LOCAL_SRC_FILES := $(host_common_SRC_FILES) - $(call emugl-export,C_INCLUDES,$(EMUGL_PATH)/host/include) - $(call emugl-export,C_INCLUDES,$(LOCAL_PATH)) +LOCAL_SRC_FILES := $(host_common_SRC_FILES) +$(call emugl-export,C_INCLUDES,$(EMUGL_PATH)/host/include) +$(call emugl-export,C_INCLUDES,$(LOCAL_PATH)) - # use Translator's egl/gles headers - LOCAL_C_INCLUDES += $(EMUGL_PATH)/host/libs/Translator/include +# use Translator's egl/gles headers +LOCAL_C_INCLUDES += $(EMUGL_PATH)/host/libs/Translator/include - LOCAL_STATIC_LIBRARIES += lib64emugl_common +LOCAL_STATIC_LIBRARIES += lib64emugl_common - $(call emugl-export,CFLAGS,$(host_common_CFLAGS) -m64) +$(call emugl-export,CFLAGS,$(host_common_CFLAGS)) - $(call emugl-end-module) -endif
\ No newline at end of file +$(call emugl-end-module) |
