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authorJesse Hall <jessehall@google.com>2012-05-09 15:45:23 -0700
committerJesse Hall <jessehall@google.com>2012-05-10 10:06:56 -0700
commitab800d7b0188e840407a61fa931f678d2ef46de6 (patch)
tree7fd509cfa7f2e005f9b162f9200677c14fbd0fff /emulator/opengl/host/renderer
parent347fec44f5ebd8e037a47f66256eb739ade9aa6c (diff)
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Allow frame callback to be enabled/disabled
Since per-frame readback is slow and clients don't need it on all the time, this change allows the callback to be registered after initialization, and allows it to be disabled later. Change-Id: Ic73d4515d302a0981ee0c80b9e6f9ba5c84b82ae
Diffstat (limited to 'emulator/opengl/host/renderer')
-rw-r--r--emulator/opengl/host/renderer/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/emulator/opengl/host/renderer/main.cpp b/emulator/opengl/host/renderer/main.cpp
index ae7ace3..4549c56 100644
--- a/emulator/opengl/host/renderer/main.cpp
+++ b/emulator/opengl/host/renderer/main.cpp
@@ -120,7 +120,7 @@ int main(int argc, char *argv[])
//
// initialize Framebuffer
//
- bool inited = FrameBuffer::initialize(winWidth, winHeight, NULL, NULL);
+ bool inited = FrameBuffer::initialize(winWidth, winHeight);
if (!inited) {
fprintf(stderr,"Failed to initialize Framebuffer\n");
return -1;