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authorDavid 'Digit' Turner <digit@google.com>2014-08-27 19:01:06 +0200
committerDavid 'Digit' Turner <digit@google.com>2014-08-27 19:01:06 +0200
commit31435b2d287b4eb5a4def3dfb17fbd7f930e5ced (patch)
treedd49d80843e153f72f8003561c893015478d67a1 /emulator/opengl/sdl.mk
parent956b01fd91a6a576e8c8e35b2d608408e866c5da (diff)
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emulator/opengl: Cleanup build files + remove obsolete tests.
This patch cleans up the build files for the GPU emulation libraries (i.e. there is no need to test for BUILD_EMULATOR_64BITS anymore, filtering is now handled by the build system directly). + Remove a bunch obsolete tests, which were not unit tests, despite their name beginning with ut_xxxx. Which includes removing dependency on SDL too. + Remove -m64 and -fPIC flags from compilation. These are not necessary anymore (again, the build system now takes charge of placing them when necessary), and generated link-time warning when building Windows executables. + Remove a few declarations related to the now-obsolete platform build (these libraries are only built with the emulator's build system now). Change-Id: I27c28979c42cd51f2fe9e30edd4141136e80ee03
Diffstat (limited to 'emulator/opengl/sdl.mk')
-rw-r--r--emulator/opengl/sdl.mk25
1 files changed, 0 insertions, 25 deletions
diff --git a/emulator/opengl/sdl.mk b/emulator/opengl/sdl.mk
deleted file mode 100644
index a85ed58..0000000
--- a/emulator/opengl/sdl.mk
+++ /dev/null
@@ -1,25 +0,0 @@
-# This contains common definitions used to define a host module to
-# link SDL with the EmuGL test programs.
-
-ifeq ($(BUILD_STANDALONE_EMULATOR),true)
-
-# When using the emulator standalone build, inherit the values from the
-# Makefile that included us.
-EMUGL_SDL_CFLAGS := $(SDL_CFLAGS)
-EMUGL_SDL_LDLIBS := $(SDL_LDLIBS)
-EMUGL_SDL_STATIC_LIBRARIES := emulator_libSDL emulator_libSDLmain
-
-else # BUILD_STANDALONE_EMULATOR != true
-
-# Otherwise, use the prebuilt libraries that come with the platform.
-
-EMUGL_SDL_CONFIG ?= prebuilts/tools/$(HOST_PREBUILT_TAG)/sdl/bin/sdl-config
-EMUGL_SDL_CFLAGS := $(shell $(EMUGL_SDL_CONFIG) --cflags)
-EMUGL_SDL_LDLIBS := $(filter-out %.a %.lib,$(shell $(EMUGL_SDL_CONFIG) --static-libs))
-EMUGL_SDL_STATIC_LIBRARIES := libSDL libSDLmain
-
-ifeq ($(HOST_OS),windows)
-EMUGL_SDL_LDLIBS += -lws2_32
-endif
-
-endif # BUILD_STANDALONE_EMULATOR != true