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authorDavid 'Digit' Turner <digit@google.com>2014-02-27 14:44:51 +0100
committerDavid 'Digit' Turner <digit@google.com>2014-03-11 18:03:08 +0100
commit0863e159faa8c8bf7c47deb92a109961e8653e52 (patch)
treea2815aa64c73aae43ab7e54e02bcc0d72bb5a316 /emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.h
parentbfc6160fecf9af96c659ab2474098275af9f042c (diff)
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emulator/opengl: Remove android::Vector<> usage.
This remove the use of android::Vector<> by providing an alternative vector implementation (emugl::PodVector<>) which is heavily based on the emulator version under external/qemu/android/base/containers/PodVector.h. Ultimately the GPU emulation libraries will move under external/qemu/, and the code will be changed to use android::base::PodVector<> instead of emugl::PodVector<>. Change-Id: I9836ed961795c0791115c61e731d15d17f036972
Diffstat (limited to 'emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.h')
-rw-r--r--emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.h b/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.h
index 02278a2..713e17e 100644
--- a/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.h
+++ b/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.h
@@ -16,6 +16,10 @@
#ifndef _GL_SHARED_GROUP_H_
#define _GL_SHARED_GROUP_H_
+#include "emugl/common/mutex.h"
+#include "emugl/common/pod_vector.h"
+#include "emugl/common/smart_ptr.h"
+
#define GL_API
#ifndef ANDROID
#define GL_APIENTRY
@@ -34,14 +38,12 @@
#include <utils/List.h>
#include <utils/String8.h>
#include "FixedBuffer.h"
-#include "emugl/common/mutex.h"
-#include "emugl/common/smart_ptr.h"
struct BufferData {
BufferData();
BufferData(GLsizeiptr size, void * data);
GLsizeiptr m_size;
- FixedBuffer m_fixedBuffer;
+ FixedBuffer m_fixedBuffer;
};
class ProgramData {
@@ -61,7 +63,7 @@ private:
bool m_initialized;
bool m_locShiftWAR;
- android::Vector<GLuint> m_shaders;
+ emugl::PodVector<GLuint> m_shaders;
public:
enum {