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author | David 'Digit' Turner <digit@google.com> | 2015-03-20 22:16:47 +0000 |
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committer | Android Git Automerger <android-git-automerger@android.com> | 2015-03-20 22:16:47 +0000 |
commit | 654f070478a652eebbf6560f593e8e7c97388e80 (patch) | |
tree | 842029b9ec6fc084ddf70997e603a7bd8e530a8c /emulator/opengl/shared/emugl/common/thread_win32.cpp | |
parent | 5b69bb42bbdd028daae30d1b1258914f9cb9fa59 (diff) | |
parent | a268ba5f6bbbc67904124f7368f617dbb3fae6ef (diff) | |
download | sdk-654f070478a652eebbf6560f593e8e7c97388e80.zip sdk-654f070478a652eebbf6560f593e8e7c97388e80.tar.gz sdk-654f070478a652eebbf6560f593e8e7c97388e80.tar.bz2 |
am a268ba5f: am c245592b: Merge changes I551e0f3d,I26d84cf5,I27c993d1 into idea133 automerge: 4e42336
* commit 'a268ba5f6bbbc67904124f7368f617dbb3fae6ef':
emulator/opengl: Remove out-of-process handling code.
emulator/opengl: refactor Thread class.
emulator/opengl: refactor shared library handling.
Diffstat (limited to 'emulator/opengl/shared/emugl/common/thread_win32.cpp')
-rw-r--r-- | emulator/opengl/shared/emugl/common/thread_win32.cpp | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/emulator/opengl/shared/emugl/common/thread_win32.cpp b/emulator/opengl/shared/emugl/common/thread_win32.cpp new file mode 100644 index 0000000..f348ca8 --- /dev/null +++ b/emulator/opengl/shared/emugl/common/thread_win32.cpp @@ -0,0 +1,122 @@ +// Copyright (C) 2014 The Android Open Source Project +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +#include "emugl/common/thread.h" + +#include "emugl/common/thread_store.h" + +namespace emugl { + +namespace { + +class ScopedLocker { +public: + ScopedLocker(CRITICAL_SECTION* section) : mSection(section) { + EnterCriticalSection(mSection); + } + + ~ScopedLocker() { + LeaveCriticalSection(mSection); + } +private: + CRITICAL_SECTION* mSection; +}; + +} // namespace + +Thread::Thread() : + mThread(INVALID_HANDLE_VALUE), + mThreadId(0), + mExitStatus(0), + mIsRunning(false) { + InitializeCriticalSection(&mLock); +} + +Thread::~Thread() { + if(mThread != INVALID_HANDLE_VALUE) { + CloseHandle(mThread); + } + DeleteCriticalSection(&mLock); +} + +bool Thread::start() { + ScopedLocker locker(&mLock); + + bool ret = true; + mIsRunning = true; + mThread = CreateThread(NULL, 0, &Thread::thread_main, this, 0, &mThreadId); + if (!mThread) { + ret = false; + mIsRunning = false; + } + return ret; +} + +bool Thread::wait(intptr_t* exitStatus) { + { + ScopedLocker locker(&mLock); + if (!mIsRunning) { + // Thread already stopped. + if (exitStatus) { + *exitStatus = mExitStatus; + } + return true; + } + } + + // NOTE: Do not hold lock during wait to aloow thread_main to + // properly update mIsRunning and mExitStatus on thread exit. + if (WaitForSingleObject(mThread, INFINITE) == WAIT_FAILED) { + return false; + } + + if (exitStatus) { + ScopedLocker locker(&mLock); + *exitStatus = mExitStatus; + } + return true; +} + +bool Thread::tryWait(intptr_t* exitStatus) { + ScopedLocker locker(&mLock); + + if (!mIsRunning || + WaitForSingleObject(mThread, 0) != WAIT_OBJECT_0) { + return false; + } + + if (exitStatus) { + *exitStatus = mExitStatus; + } + return true; +} + +// static +DWORD WINAPI Thread::thread_main(void *arg) +{ + Thread* self = reinterpret_cast<Thread*>(arg); + intptr_t ret = self->main(); + + EnterCriticalSection(&self->mLock); + self->mIsRunning = false; + self->mExitStatus = ret; + LeaveCriticalSection(&self->mLock); + + // Ensure all thread-local values are released for this thread. + ::emugl::ThreadStore::OnThreadExit(); + + return static_cast<DWORD>(ret); +} + +} // namespace emugl |