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| author | David 'Digit' Turner <digit@google.com> | 2014-07-09 15:52:13 +0200 |
|---|---|---|
| committer | David 'Digit' Turner <digit@google.com> | 2014-07-09 18:16:17 +0200 |
| commit | 40cc9f9d50e998b0ce965b261ecf4d206a58618e (patch) | |
| tree | 66272ee1b92a2267cc832618b43a59d650099e54 /emulator/opengl/shared/emugl/common | |
| parent | 242a075e3256fc7f369f0e5f93fd2ae91c255774 (diff) | |
| download | sdk-40cc9f9d50e998b0ce965b261ecf4d206a58618e.zip sdk-40cc9f9d50e998b0ce965b261ecf4d206a58618e.tar.gz sdk-40cc9f9d50e998b0ce965b261ecf4d206a58618e.tar.bz2 | |
emulator/opengl: refactor Thread class.
+ Add unit test.
Change-Id: I26d84cf590f6bfff3304be3f42dc0196bcc7f6d2
Diffstat (limited to 'emulator/opengl/shared/emugl/common')
| -rw-r--r-- | emulator/opengl/shared/emugl/common/Android.mk | 7 | ||||
| -rw-r--r-- | emulator/opengl/shared/emugl/common/thread.h | 102 | ||||
| -rw-r--r-- | emulator/opengl/shared/emugl/common/thread_pthread.cpp | 114 | ||||
| -rw-r--r-- | emulator/opengl/shared/emugl/common/thread_unittest.cpp | 109 | ||||
| -rw-r--r-- | emulator/opengl/shared/emugl/common/thread_win32.cpp | 122 |
5 files changed, 453 insertions, 1 deletions
diff --git a/emulator/opengl/shared/emugl/common/Android.mk b/emulator/opengl/shared/emugl/common/Android.mk index e75f887..fb9ab57 100644 --- a/emulator/opengl/shared/emugl/common/Android.mk +++ b/emulator/opengl/shared/emugl/common/Android.mk @@ -17,8 +17,12 @@ commonSources := \ host_commonSources := $(commonSources) host_commonLdLibs := -lstdc++ + ifneq (windows,$(HOST_OS)) - host_commonLdLibs += -ldl + host_commonSources += thread_pthread.cpp + host_commonLdLibs += -ldl -lpthread +else + host_commonSources += thread_win32.cpp endif $(call emugl-begin-host-static-library,libemugl_common) @@ -47,6 +51,7 @@ host_commonSources := \ shared_library_unittest.cpp \ smart_ptr_unittest.cpp \ thread_store_unittest.cpp \ + thread_unittest.cpp \ $(call emugl-begin-host-executable,emugl_common_host_unittests) LOCAL_SRC_FILES := $(host_commonSources) diff --git a/emulator/opengl/shared/emugl/common/thread.h b/emulator/opengl/shared/emugl/common/thread.h new file mode 100644 index 0000000..d0f7d20 --- /dev/null +++ b/emulator/opengl/shared/emugl/common/thread.h @@ -0,0 +1,102 @@ +// Copyright (C) 2014 The Android Open Source Project +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +#ifndef EMUGL_COMMON_THREAD_H +#define EMUGL_COMMON_THREAD_H + +#ifdef _WIN32 +#include <windows.h> +#else +#include <pthread.h> +#endif + +#include <stdint.h> + +namespace emugl { + +// Wrapper class for platform-specific threads. +// To create your own thread, define a sub-class of emugl::Thread +// and override its main() method. +// +// For example: +// +// class MyThread : public emugl::Thread { +// public: +// MyThread() : Thread() {} +// +// virtual intptr_t main() { +// ... main thread loop implementation +// return 0; +// } +// }; +// +// ... +// +// // Create new instance, but does not start it. +// MyThread* thread = new MyThread(); +// +// // Start the thread. +// thread->start(); +// +// // Wait for thread completion, and gets result into |exitStatus|. +// int exitStatus; +// thread->wait(&exitStatus); +// +class Thread { +public: + // Public constructor. + Thread(); + + // Virtual destructor. + virtual ~Thread(); + + // Override this method in your own thread sub-classes. This will + // be called when start() is invoked on the Thread instance. + virtual intptr_t main() = 0; + + // Start a thread instance. Return true on success, false otherwise + // (e.g. if the thread was already started or terminated). + bool start(); + + // Wait for thread termination and retrieve exist status into + // |*exitStatus|. Return true on success, false otherwise. + // NOTE: |exitStatus| can be NULL. + bool wait(intptr_t *exitStatus); + + // Check whether a thread has terminated. On success, return true + // and sets |*exitStatus|. On failure, return false. + // NOTE: |exitStatus| can be NULL. + bool tryWait(intptr_t *exitStatus); + +private: +#ifdef _WIN32 + static DWORD WINAPI thread_main(void* arg); + + HANDLE mThread; + DWORD mThreadId; + CRITICAL_SECTION mLock; +#else // !WIN32 + static void* thread_main(void* arg); + + pthread_t mThread; + pthread_mutex_t mLock; +#endif + intptr_t mExitStatus; + bool mIsRunning; +}; + +} // namespace emugl + +#endif // EMUGL_COMMON_THREAD_H + diff --git a/emulator/opengl/shared/emugl/common/thread_pthread.cpp b/emulator/opengl/shared/emugl/common/thread_pthread.cpp new file mode 100644 index 0000000..5dbc3ab --- /dev/null +++ b/emulator/opengl/shared/emugl/common/thread_pthread.cpp @@ -0,0 +1,114 @@ +// Copyright (C) 2014 The Android Open Source Project +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +#include "emugl/common/thread.h" + +#include "emugl/common/thread_store.h" + +#include <stdio.h> + +namespace emugl { + +namespace { + +class ScopedLocker { +public: + ScopedLocker(pthread_mutex_t* mutex) : mMutex(mutex) { + pthread_mutex_lock(mMutex); + } + + ~ScopedLocker() { + pthread_mutex_unlock(mMutex); + } +private: + pthread_mutex_t* mMutex; +}; + +} // namespace + +Thread::Thread() : + mThread((pthread_t)NULL), + mExitStatus(0), + mIsRunning(false) { + pthread_mutex_init(&mLock, NULL); +} + +Thread::~Thread() { + pthread_mutex_destroy(&mLock); +} + +bool Thread::start() { + bool ret = true; + pthread_mutex_lock(&mLock); + mIsRunning = true; + if (pthread_create(&mThread, NULL, thread_main, this)) { + ret = false; + mIsRunning = false; + } + pthread_mutex_unlock(&mLock); + return ret; +} + +bool Thread::wait(intptr_t *exitStatus) { + { + ScopedLocker locker(&mLock); + if (!mIsRunning) { + // Thread already stopped. + if (exitStatus) { + *exitStatus = mExitStatus; + } + return true; + } + } + + // NOTE: Do not hold the lock when waiting for the thread to ensure + // it can update mIsRunning and mExitStatus properly in thread_main + // without blocking. + void *retval; + if (pthread_join(mThread, &retval)) { + return false; + } + if (exitStatus) { + *exitStatus = (intptr_t)retval; + } + return true; +} + +bool Thread::tryWait(intptr_t *exitStatus) { + ScopedLocker locker(&mLock); + if (!mIsRunning) { + return false; + } + if (exitStatus) { + *exitStatus = mExitStatus; + } + return true; +} + +// static +void* Thread::thread_main(void *arg) { + Thread* self = reinterpret_cast<Thread*>(arg); + intptr_t ret = self->main(); + + pthread_mutex_lock(&self->mLock); + self->mIsRunning = false; + self->mExitStatus = ret; + pthread_mutex_unlock(&self->mLock); + + ::emugl::ThreadStore::OnThreadExit(); + + return (void*)ret; +} + +} // namespace emugl diff --git a/emulator/opengl/shared/emugl/common/thread_unittest.cpp b/emulator/opengl/shared/emugl/common/thread_unittest.cpp new file mode 100644 index 0000000..db1931f --- /dev/null +++ b/emulator/opengl/shared/emugl/common/thread_unittest.cpp @@ -0,0 +1,109 @@ +// Copyright (C) 2014 The Android Open Source Project +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +#include "emugl/common/thread.h" + +#include "emugl/common/mutex.h" + +#include <gtest/gtest.h> + +namespace emugl { + +namespace { + +// A simple thread instance that does nothing at all and exits immediately. +class EmptyThread : public ::emugl::Thread { +public: + intptr_t main() { return 42; } +}; + +class CountingThread : public ::emugl::Thread { +public: + class State { + public: + State() : mLock(), mCount(0) {} + ~State() {} + + void increment() { + mLock.lock(); + mCount++; + mLock.unlock(); + } + + int count() const { + int ret; + mLock.lock(); + ret = mCount; + mLock.unlock(); + return ret; + } + + private: + mutable Mutex mLock; + int mCount; + }; + + CountingThread(State* state) : mState(state) {} + + intptr_t main() { + mState->increment(); + return 0; + } + +private: + State* mState; +}; + +} // namespace + +TEST(ThreadTest, SimpleThread) { + Thread* thread = new EmptyThread(); + EXPECT_TRUE(thread); + EXPECT_TRUE(thread->start()); + intptr_t status; + EXPECT_TRUE(thread->wait(&status)); + EXPECT_EQ(42, status); +} + +TEST(ThreadTest, MultipleThreads) { + CountingThread::State state; + const size_t kMaxThreads = 100; + Thread* threads[kMaxThreads]; + + // Create all threads. + for (size_t n = 0; n < kMaxThreads; ++n) { + threads[n] = new CountingThread(&state); + EXPECT_TRUE(threads[n]) << "thread " << n; + } + + // Start them all. + for (size_t n = 0; n < kMaxThreads; ++n) { + EXPECT_TRUE(threads[n]->start()) << "thread " << n; + } + + // Wait for them all. + for (size_t n = 0; n < kMaxThreads; ++n) { + EXPECT_TRUE(threads[n]->wait(NULL)) << "thread " << n; + } + + // Check state. + EXPECT_EQ((int)kMaxThreads, state.count()); + + // Delete them all. + for (size_t n = 0; n < kMaxThreads; ++n) { + delete threads[n]; + } +} + +} // namespace emugl diff --git a/emulator/opengl/shared/emugl/common/thread_win32.cpp b/emulator/opengl/shared/emugl/common/thread_win32.cpp new file mode 100644 index 0000000..f348ca8 --- /dev/null +++ b/emulator/opengl/shared/emugl/common/thread_win32.cpp @@ -0,0 +1,122 @@ +// Copyright (C) 2014 The Android Open Source Project +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +#include "emugl/common/thread.h" + +#include "emugl/common/thread_store.h" + +namespace emugl { + +namespace { + +class ScopedLocker { +public: + ScopedLocker(CRITICAL_SECTION* section) : mSection(section) { + EnterCriticalSection(mSection); + } + + ~ScopedLocker() { + LeaveCriticalSection(mSection); + } +private: + CRITICAL_SECTION* mSection; +}; + +} // namespace + +Thread::Thread() : + mThread(INVALID_HANDLE_VALUE), + mThreadId(0), + mExitStatus(0), + mIsRunning(false) { + InitializeCriticalSection(&mLock); +} + +Thread::~Thread() { + if(mThread != INVALID_HANDLE_VALUE) { + CloseHandle(mThread); + } + DeleteCriticalSection(&mLock); +} + +bool Thread::start() { + ScopedLocker locker(&mLock); + + bool ret = true; + mIsRunning = true; + mThread = CreateThread(NULL, 0, &Thread::thread_main, this, 0, &mThreadId); + if (!mThread) { + ret = false; + mIsRunning = false; + } + return ret; +} + +bool Thread::wait(intptr_t* exitStatus) { + { + ScopedLocker locker(&mLock); + if (!mIsRunning) { + // Thread already stopped. + if (exitStatus) { + *exitStatus = mExitStatus; + } + return true; + } + } + + // NOTE: Do not hold lock during wait to aloow thread_main to + // properly update mIsRunning and mExitStatus on thread exit. + if (WaitForSingleObject(mThread, INFINITE) == WAIT_FAILED) { + return false; + } + + if (exitStatus) { + ScopedLocker locker(&mLock); + *exitStatus = mExitStatus; + } + return true; +} + +bool Thread::tryWait(intptr_t* exitStatus) { + ScopedLocker locker(&mLock); + + if (!mIsRunning || + WaitForSingleObject(mThread, 0) != WAIT_OBJECT_0) { + return false; + } + + if (exitStatus) { + *exitStatus = mExitStatus; + } + return true; +} + +// static +DWORD WINAPI Thread::thread_main(void *arg) +{ + Thread* self = reinterpret_cast<Thread*>(arg); + intptr_t ret = self->main(); + + EnterCriticalSection(&self->mLock); + self->mIsRunning = false; + self->mExitStatus = ret; + LeaveCriticalSection(&self->mLock); + + // Ensure all thread-local values are released for this thread. + ::emugl::ThreadStore::OnThreadExit(); + + return static_cast<DWORD>(ret); +} + +} // namespace emugl |
