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authorDavid 'Digit' Turner <digit@google.com>2014-07-09 15:52:13 +0200
committerDavid 'Digit' Turner <digit@google.com>2014-07-09 18:16:17 +0200
commit40cc9f9d50e998b0ce965b261ecf4d206a58618e (patch)
tree66272ee1b92a2267cc832618b43a59d650099e54 /emulator/opengl/shared/emugl/common
parent242a075e3256fc7f369f0e5f93fd2ae91c255774 (diff)
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emulator/opengl: refactor Thread class.
+ Add unit test. Change-Id: I26d84cf590f6bfff3304be3f42dc0196bcc7f6d2
Diffstat (limited to 'emulator/opengl/shared/emugl/common')
-rw-r--r--emulator/opengl/shared/emugl/common/Android.mk7
-rw-r--r--emulator/opengl/shared/emugl/common/thread.h102
-rw-r--r--emulator/opengl/shared/emugl/common/thread_pthread.cpp114
-rw-r--r--emulator/opengl/shared/emugl/common/thread_unittest.cpp109
-rw-r--r--emulator/opengl/shared/emugl/common/thread_win32.cpp122
5 files changed, 453 insertions, 1 deletions
diff --git a/emulator/opengl/shared/emugl/common/Android.mk b/emulator/opengl/shared/emugl/common/Android.mk
index e75f887..fb9ab57 100644
--- a/emulator/opengl/shared/emugl/common/Android.mk
+++ b/emulator/opengl/shared/emugl/common/Android.mk
@@ -17,8 +17,12 @@ commonSources := \
host_commonSources := $(commonSources)
host_commonLdLibs := -lstdc++
+
ifneq (windows,$(HOST_OS))
- host_commonLdLibs += -ldl
+ host_commonSources += thread_pthread.cpp
+ host_commonLdLibs += -ldl -lpthread
+else
+ host_commonSources += thread_win32.cpp
endif
$(call emugl-begin-host-static-library,libemugl_common)
@@ -47,6 +51,7 @@ host_commonSources := \
shared_library_unittest.cpp \
smart_ptr_unittest.cpp \
thread_store_unittest.cpp \
+ thread_unittest.cpp \
$(call emugl-begin-host-executable,emugl_common_host_unittests)
LOCAL_SRC_FILES := $(host_commonSources)
diff --git a/emulator/opengl/shared/emugl/common/thread.h b/emulator/opengl/shared/emugl/common/thread.h
new file mode 100644
index 0000000..d0f7d20
--- /dev/null
+++ b/emulator/opengl/shared/emugl/common/thread.h
@@ -0,0 +1,102 @@
+// Copyright (C) 2014 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#ifndef EMUGL_COMMON_THREAD_H
+#define EMUGL_COMMON_THREAD_H
+
+#ifdef _WIN32
+#include <windows.h>
+#else
+#include <pthread.h>
+#endif
+
+#include <stdint.h>
+
+namespace emugl {
+
+// Wrapper class for platform-specific threads.
+// To create your own thread, define a sub-class of emugl::Thread
+// and override its main() method.
+//
+// For example:
+//
+// class MyThread : public emugl::Thread {
+// public:
+// MyThread() : Thread() {}
+//
+// virtual intptr_t main() {
+// ... main thread loop implementation
+// return 0;
+// }
+// };
+//
+// ...
+//
+// // Create new instance, but does not start it.
+// MyThread* thread = new MyThread();
+//
+// // Start the thread.
+// thread->start();
+//
+// // Wait for thread completion, and gets result into |exitStatus|.
+// int exitStatus;
+// thread->wait(&exitStatus);
+//
+class Thread {
+public:
+ // Public constructor.
+ Thread();
+
+ // Virtual destructor.
+ virtual ~Thread();
+
+ // Override this method in your own thread sub-classes. This will
+ // be called when start() is invoked on the Thread instance.
+ virtual intptr_t main() = 0;
+
+ // Start a thread instance. Return true on success, false otherwise
+ // (e.g. if the thread was already started or terminated).
+ bool start();
+
+ // Wait for thread termination and retrieve exist status into
+ // |*exitStatus|. Return true on success, false otherwise.
+ // NOTE: |exitStatus| can be NULL.
+ bool wait(intptr_t *exitStatus);
+
+ // Check whether a thread has terminated. On success, return true
+ // and sets |*exitStatus|. On failure, return false.
+ // NOTE: |exitStatus| can be NULL.
+ bool tryWait(intptr_t *exitStatus);
+
+private:
+#ifdef _WIN32
+ static DWORD WINAPI thread_main(void* arg);
+
+ HANDLE mThread;
+ DWORD mThreadId;
+ CRITICAL_SECTION mLock;
+#else // !WIN32
+ static void* thread_main(void* arg);
+
+ pthread_t mThread;
+ pthread_mutex_t mLock;
+#endif
+ intptr_t mExitStatus;
+ bool mIsRunning;
+};
+
+} // namespace emugl
+
+#endif // EMUGL_COMMON_THREAD_H
+
diff --git a/emulator/opengl/shared/emugl/common/thread_pthread.cpp b/emulator/opengl/shared/emugl/common/thread_pthread.cpp
new file mode 100644
index 0000000..5dbc3ab
--- /dev/null
+++ b/emulator/opengl/shared/emugl/common/thread_pthread.cpp
@@ -0,0 +1,114 @@
+// Copyright (C) 2014 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "emugl/common/thread.h"
+
+#include "emugl/common/thread_store.h"
+
+#include <stdio.h>
+
+namespace emugl {
+
+namespace {
+
+class ScopedLocker {
+public:
+ ScopedLocker(pthread_mutex_t* mutex) : mMutex(mutex) {
+ pthread_mutex_lock(mMutex);
+ }
+
+ ~ScopedLocker() {
+ pthread_mutex_unlock(mMutex);
+ }
+private:
+ pthread_mutex_t* mMutex;
+};
+
+} // namespace
+
+Thread::Thread() :
+ mThread((pthread_t)NULL),
+ mExitStatus(0),
+ mIsRunning(false) {
+ pthread_mutex_init(&mLock, NULL);
+}
+
+Thread::~Thread() {
+ pthread_mutex_destroy(&mLock);
+}
+
+bool Thread::start() {
+ bool ret = true;
+ pthread_mutex_lock(&mLock);
+ mIsRunning = true;
+ if (pthread_create(&mThread, NULL, thread_main, this)) {
+ ret = false;
+ mIsRunning = false;
+ }
+ pthread_mutex_unlock(&mLock);
+ return ret;
+}
+
+bool Thread::wait(intptr_t *exitStatus) {
+ {
+ ScopedLocker locker(&mLock);
+ if (!mIsRunning) {
+ // Thread already stopped.
+ if (exitStatus) {
+ *exitStatus = mExitStatus;
+ }
+ return true;
+ }
+ }
+
+ // NOTE: Do not hold the lock when waiting for the thread to ensure
+ // it can update mIsRunning and mExitStatus properly in thread_main
+ // without blocking.
+ void *retval;
+ if (pthread_join(mThread, &retval)) {
+ return false;
+ }
+ if (exitStatus) {
+ *exitStatus = (intptr_t)retval;
+ }
+ return true;
+}
+
+bool Thread::tryWait(intptr_t *exitStatus) {
+ ScopedLocker locker(&mLock);
+ if (!mIsRunning) {
+ return false;
+ }
+ if (exitStatus) {
+ *exitStatus = mExitStatus;
+ }
+ return true;
+}
+
+// static
+void* Thread::thread_main(void *arg) {
+ Thread* self = reinterpret_cast<Thread*>(arg);
+ intptr_t ret = self->main();
+
+ pthread_mutex_lock(&self->mLock);
+ self->mIsRunning = false;
+ self->mExitStatus = ret;
+ pthread_mutex_unlock(&self->mLock);
+
+ ::emugl::ThreadStore::OnThreadExit();
+
+ return (void*)ret;
+}
+
+} // namespace emugl
diff --git a/emulator/opengl/shared/emugl/common/thread_unittest.cpp b/emulator/opengl/shared/emugl/common/thread_unittest.cpp
new file mode 100644
index 0000000..db1931f
--- /dev/null
+++ b/emulator/opengl/shared/emugl/common/thread_unittest.cpp
@@ -0,0 +1,109 @@
+// Copyright (C) 2014 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "emugl/common/thread.h"
+
+#include "emugl/common/mutex.h"
+
+#include <gtest/gtest.h>
+
+namespace emugl {
+
+namespace {
+
+// A simple thread instance that does nothing at all and exits immediately.
+class EmptyThread : public ::emugl::Thread {
+public:
+ intptr_t main() { return 42; }
+};
+
+class CountingThread : public ::emugl::Thread {
+public:
+ class State {
+ public:
+ State() : mLock(), mCount(0) {}
+ ~State() {}
+
+ void increment() {
+ mLock.lock();
+ mCount++;
+ mLock.unlock();
+ }
+
+ int count() const {
+ int ret;
+ mLock.lock();
+ ret = mCount;
+ mLock.unlock();
+ return ret;
+ }
+
+ private:
+ mutable Mutex mLock;
+ int mCount;
+ };
+
+ CountingThread(State* state) : mState(state) {}
+
+ intptr_t main() {
+ mState->increment();
+ return 0;
+ }
+
+private:
+ State* mState;
+};
+
+} // namespace
+
+TEST(ThreadTest, SimpleThread) {
+ Thread* thread = new EmptyThread();
+ EXPECT_TRUE(thread);
+ EXPECT_TRUE(thread->start());
+ intptr_t status;
+ EXPECT_TRUE(thread->wait(&status));
+ EXPECT_EQ(42, status);
+}
+
+TEST(ThreadTest, MultipleThreads) {
+ CountingThread::State state;
+ const size_t kMaxThreads = 100;
+ Thread* threads[kMaxThreads];
+
+ // Create all threads.
+ for (size_t n = 0; n < kMaxThreads; ++n) {
+ threads[n] = new CountingThread(&state);
+ EXPECT_TRUE(threads[n]) << "thread " << n;
+ }
+
+ // Start them all.
+ for (size_t n = 0; n < kMaxThreads; ++n) {
+ EXPECT_TRUE(threads[n]->start()) << "thread " << n;
+ }
+
+ // Wait for them all.
+ for (size_t n = 0; n < kMaxThreads; ++n) {
+ EXPECT_TRUE(threads[n]->wait(NULL)) << "thread " << n;
+ }
+
+ // Check state.
+ EXPECT_EQ((int)kMaxThreads, state.count());
+
+ // Delete them all.
+ for (size_t n = 0; n < kMaxThreads; ++n) {
+ delete threads[n];
+ }
+}
+
+} // namespace emugl
diff --git a/emulator/opengl/shared/emugl/common/thread_win32.cpp b/emulator/opengl/shared/emugl/common/thread_win32.cpp
new file mode 100644
index 0000000..f348ca8
--- /dev/null
+++ b/emulator/opengl/shared/emugl/common/thread_win32.cpp
@@ -0,0 +1,122 @@
+// Copyright (C) 2014 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "emugl/common/thread.h"
+
+#include "emugl/common/thread_store.h"
+
+namespace emugl {
+
+namespace {
+
+class ScopedLocker {
+public:
+ ScopedLocker(CRITICAL_SECTION* section) : mSection(section) {
+ EnterCriticalSection(mSection);
+ }
+
+ ~ScopedLocker() {
+ LeaveCriticalSection(mSection);
+ }
+private:
+ CRITICAL_SECTION* mSection;
+};
+
+} // namespace
+
+Thread::Thread() :
+ mThread(INVALID_HANDLE_VALUE),
+ mThreadId(0),
+ mExitStatus(0),
+ mIsRunning(false) {
+ InitializeCriticalSection(&mLock);
+}
+
+Thread::~Thread() {
+ if(mThread != INVALID_HANDLE_VALUE) {
+ CloseHandle(mThread);
+ }
+ DeleteCriticalSection(&mLock);
+}
+
+bool Thread::start() {
+ ScopedLocker locker(&mLock);
+
+ bool ret = true;
+ mIsRunning = true;
+ mThread = CreateThread(NULL, 0, &Thread::thread_main, this, 0, &mThreadId);
+ if (!mThread) {
+ ret = false;
+ mIsRunning = false;
+ }
+ return ret;
+}
+
+bool Thread::wait(intptr_t* exitStatus) {
+ {
+ ScopedLocker locker(&mLock);
+ if (!mIsRunning) {
+ // Thread already stopped.
+ if (exitStatus) {
+ *exitStatus = mExitStatus;
+ }
+ return true;
+ }
+ }
+
+ // NOTE: Do not hold lock during wait to aloow thread_main to
+ // properly update mIsRunning and mExitStatus on thread exit.
+ if (WaitForSingleObject(mThread, INFINITE) == WAIT_FAILED) {
+ return false;
+ }
+
+ if (exitStatus) {
+ ScopedLocker locker(&mLock);
+ *exitStatus = mExitStatus;
+ }
+ return true;
+}
+
+bool Thread::tryWait(intptr_t* exitStatus) {
+ ScopedLocker locker(&mLock);
+
+ if (!mIsRunning ||
+ WaitForSingleObject(mThread, 0) != WAIT_OBJECT_0) {
+ return false;
+ }
+
+ if (exitStatus) {
+ *exitStatus = mExitStatus;
+ }
+ return true;
+}
+
+// static
+DWORD WINAPI Thread::thread_main(void *arg)
+{
+ Thread* self = reinterpret_cast<Thread*>(arg);
+ intptr_t ret = self->main();
+
+ EnterCriticalSection(&self->mLock);
+ self->mIsRunning = false;
+ self->mExitStatus = ret;
+ LeaveCriticalSection(&self->mLock);
+
+ // Ensure all thread-local values are released for this thread.
+ ::emugl::ThreadStore::OnThreadExit();
+
+ return static_cast<DWORD>(ret);
+}
+
+} // namespace emugl