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authorDavid 'Digit' Turner <digit@google.com>2014-03-11 22:40:01 +0100
committerDavid 'Digit' Turner <digit@google.com>2014-03-11 22:47:32 +0100
commit68fbb34a4539d55ea788d6ee28676012810df535 (patch)
treef8429744386edb3ac11de98be0eeeb253a0c5c97 /emulator/opengl/shared
parent84b68033f6b92a3c35ac1d3ab7f8278c54744cff (diff)
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emulator/opengl: Fix Windows SDK build.
This patch fixes the Windows SDK build. A previous patch apparently broke it even though I could not reproduce this locally before submitting. What it does is, when using the platform build to generate Windows binaries, use the host Linux binary instead of rebuilding the 'emugen' tool from sources. Note that the emulator's standalone build supports building host Linux binaries even when targetting Windows by default. + Add a missing module import that got lost in translation for some odd reason. Change-Id: I2ccd962d8b3df859b2cba82573225820b69b0d32
Diffstat (limited to 'emulator/opengl/shared')
-rw-r--r--emulator/opengl/shared/OpenglOsUtils/Android.mk3
1 files changed, 2 insertions, 1 deletions
diff --git a/emulator/opengl/shared/OpenglOsUtils/Android.mk b/emulator/opengl/shared/OpenglOsUtils/Android.mk
index 566fd10..a3dd3c2 100644
--- a/emulator/opengl/shared/OpenglOsUtils/Android.mk
+++ b/emulator/opengl/shared/OpenglOsUtils/Android.mk
@@ -42,6 +42,7 @@ ifdef EMUGL_BUILD_64BITS
$(call emugl-export,C_INCLUDES,$(host_common_INCLUDES))
LOCAL_SRC_FILES = $(host_common_SRC_FILES)
$(call emugl-export,LDLIBS,$(host_common_LDLIBS))
+ $(call emugl-import,lib64emugl_common)
$(call emugl-export,CFLAGS,-m64 -fPIC)
$(call emugl-end-module)
-endif \ No newline at end of file
+endif