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authorJesse Hall <jessehall@google.com>2012-04-16 12:49:39 -0700
committerJesse Hall <jessehall@google.com>2012-04-16 15:54:18 -0700
commitce6c3389061fb9fcdefc94fab2044a8e11600b52 (patch)
treefedd1a11cbd21ec14bf00be83b8712054f8c5506 /emulator/opengl/tests/ut_renderer/ut_renderer.cpp
parentad0111a77b0f0908cc945dc6e8e8949b75cb8886 (diff)
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Move emulator GLES from development.git to sdk.git
The emulator GLES support has two interfaces: a host shared library interface used by QEMU, and a protocol between the platform and the host. The host library interface is not versioned; QEMU and the GLES renderer must match. The protocol on the other hand must be backwards compatible: a new GLES renderer must support an older platform image. Thus for branching purposes it makes more sense to put the GLES renderer in sdk.git, which is branched along with qemu.git for SDK releases. Platform images will be built against the protocol version in the platform branch of sdk.git. Change-Id: I2c3bce627ecfd0a4b3e688d1839fe10755a21e58
Diffstat (limited to 'emulator/opengl/tests/ut_renderer/ut_renderer.cpp')
-rw-r--r--emulator/opengl/tests/ut_renderer/ut_renderer.cpp63
1 files changed, 63 insertions, 0 deletions
diff --git a/emulator/opengl/tests/ut_renderer/ut_renderer.cpp b/emulator/opengl/tests/ut_renderer/ut_renderer.cpp
new file mode 100644
index 0000000..f2b2bc3
--- /dev/null
+++ b/emulator/opengl/tests/ut_renderer/ut_renderer.cpp
@@ -0,0 +1,63 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include <stdio.h>
+#include <stdlib.h>
+#include <unistd.h>
+#include <string.h>
+#include "codec_defs.h"
+#include "RenderingThread.h"
+#include "TcpStream.h"
+#ifndef _WIN32
+#include "UnixStream.h"
+#endif
+
+
+int main(int argc, char **argv)
+{
+#ifdef _WIN32
+ TcpStream *socket = new TcpStream();
+
+ if (socket->listen(CODEC_SERVER_PORT) < 0) {
+ perror("listen");
+ exit(1);
+ }
+#else
+ UnixStream *socket = new UnixStream();
+
+ if (socket->listen(CODEC_SERVER_PORT) < 0) {
+ perror("listen");
+ exit(1);
+ }
+#endif
+
+ printf("waiting for client connection on port: %d\n", CODEC_SERVER_PORT);
+ while (1) {
+ // wait for client connection
+ SocketStream *glStream = socket->accept();
+ if (glStream == NULL) {
+ printf("failed to get client.. aborting\n");
+ exit(3);
+ }
+ printf("Got client connection, creating a rendering thread;\n");
+ // create a thread to handle this connection
+ RenderingThread *rt = new RenderingThread(glStream);
+ rt->start();
+ }
+
+ return 0;
+}
+
+